2a24338c77
I have verified locally that nothing draws differently. Motivation: * SK_SIMPLE_GM makes it easier to write a GM. * Reducing 1100 lines of code makes maintenance easier. * Simple GMs are easy to convert to Fiddles. Review URL: https://codereview.chromium.org/1333553002
43 lines
997 B
C++
43 lines
997 B
C++
/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkCanvas.h"
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#include "SkLerpXfermode.h"
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static void show_circlelayers(SkCanvas* canvas, SkXfermode* mode) {
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SkPaint paint;
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paint.setAntiAlias(true);
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SkRect r, bounds = { 10, 10, 110, 110 };
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r = bounds;
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r.fRight = bounds.centerX();
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canvas->drawRect(r, paint);
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canvas->saveLayer(&bounds, nullptr);
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paint.setColor(0x80FF0000);
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r = bounds;
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r.inset(20, 0);
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canvas->drawOval(r, paint);
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paint.setColor(0x800000FF);
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r = bounds;
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r.inset(0, 20);
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paint.setXfermode(mode);
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canvas->drawOval(r, paint);
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canvas->restore();
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}
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DEF_SIMPLE_GM(lerpmode, canvas, 240, 120) {
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show_circlelayers(canvas, nullptr);
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canvas->translate(150, 0);
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SkAutoTUnref<SkXfermode> mode(SkLerpXfermode::Create(0.5f));
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show_circlelayers(canvas, mode.get());
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}
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