d25b7c10b5
Most functionality is shared, but this lets us get type safety. SkColor4f = SkRGBA4f<kUnpremul> SkPMColor4f = SkRGBA4f<kPremul> Change-Id: I27408565dc92e722f42a185cecbf7af15d1dde3f Reviewed-on: https://skia-review.googlesource.com/156243 Commit-Queue: Brian Osman <brianosman@google.com> Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Mike Klein <mtklein@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Auto-Submit: Mike Klein <mtklein@google.com>
259 lines
7.8 KiB
C++
259 lines
7.8 KiB
C++
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/*
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* Copyright 2010 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrColor_DEFINED
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#define GrColor_DEFINED
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#include "GrTypes.h"
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#include "SkColor.h"
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#include "SkColorPriv.h"
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#include "SkUnPreMultiply.h"
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/**
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* GrColor is 4 bytes for R, G, B, A, in a specific order defined below. Whether the color is
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* premultiplied or not depends on the context in which it is being used.
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*/
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typedef uint32_t GrColor;
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// shift amount to assign a component to a GrColor int
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// These shift values are chosen for compatibility with GL attrib arrays
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// ES doesn't allow BGRA vertex attrib order so if they were not in this order
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// we'd have to swizzle in shaders.
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#ifdef SK_CPU_BENDIAN
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#define GrColor_SHIFT_R 24
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#define GrColor_SHIFT_G 16
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#define GrColor_SHIFT_B 8
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#define GrColor_SHIFT_A 0
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#else
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#define GrColor_SHIFT_R 0
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#define GrColor_SHIFT_G 8
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#define GrColor_SHIFT_B 16
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#define GrColor_SHIFT_A 24
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#endif
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/**
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* Pack 4 components (RGBA) into a GrColor int
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*/
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static inline GrColor GrColorPackRGBA(unsigned r, unsigned g, unsigned b, unsigned a) {
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SkASSERT((uint8_t)r == r);
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SkASSERT((uint8_t)g == g);
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SkASSERT((uint8_t)b == b);
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SkASSERT((uint8_t)a == a);
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return (r << GrColor_SHIFT_R) |
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(g << GrColor_SHIFT_G) |
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(b << GrColor_SHIFT_B) |
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(a << GrColor_SHIFT_A);
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}
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/**
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* Packs a color with an alpha channel replicated across all four channels.
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*/
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static inline GrColor GrColorPackA4(unsigned a) {
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SkASSERT((uint8_t)a == a);
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return (a << GrColor_SHIFT_R) |
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(a << GrColor_SHIFT_G) |
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(a << GrColor_SHIFT_B) |
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(a << GrColor_SHIFT_A);
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}
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// extract a component (byte) from a GrColor int
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#define GrColorUnpackR(color) (((color) >> GrColor_SHIFT_R) & 0xFF)
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#define GrColorUnpackG(color) (((color) >> GrColor_SHIFT_G) & 0xFF)
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#define GrColorUnpackB(color) (((color) >> GrColor_SHIFT_B) & 0xFF)
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#define GrColorUnpackA(color) (((color) >> GrColor_SHIFT_A) & 0xFF)
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/**
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* Since premultiplied means that alpha >= color, we construct a color with
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* each component==255 and alpha == 0 to be "illegal"
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*/
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#define GrColor_ILLEGAL (~(0xFF << GrColor_SHIFT_A))
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#define GrColor_WHITE 0xFFFFFFFF
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#define GrColor_TRANSPARENT_BLACK 0x0
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/**
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* Assert in debug builds that a GrColor is premultiplied.
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*/
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static inline void GrColorIsPMAssert(GrColor SkDEBUGCODE(c)) {
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#ifdef SK_DEBUG
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unsigned a = GrColorUnpackA(c);
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unsigned r = GrColorUnpackR(c);
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unsigned g = GrColorUnpackG(c);
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unsigned b = GrColorUnpackB(c);
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SkASSERT(r <= a);
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SkASSERT(g <= a);
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SkASSERT(b <= a);
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#endif
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}
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static inline GrColor GrColorMul(GrColor c0, GrColor c1) {
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U8CPU r = SkMulDiv255Round(GrColorUnpackR(c0), GrColorUnpackR(c1));
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U8CPU g = SkMulDiv255Round(GrColorUnpackG(c0), GrColorUnpackG(c1));
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U8CPU b = SkMulDiv255Round(GrColorUnpackB(c0), GrColorUnpackB(c1));
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U8CPU a = SkMulDiv255Round(GrColorUnpackA(c0), GrColorUnpackA(c1));
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return GrColorPackRGBA(r, g, b, a);
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}
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/** Converts a GrColor to an rgba array of GrGLfloat */
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static inline void GrColorToRGBAFloat(GrColor color, float rgba[4]) {
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static const float ONE_OVER_255 = 1.f / 255.f;
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rgba[0] = GrColorUnpackR(color) * ONE_OVER_255;
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rgba[1] = GrColorUnpackG(color) * ONE_OVER_255;
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rgba[2] = GrColorUnpackB(color) * ONE_OVER_255;
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rgba[3] = GrColorUnpackA(color) * ONE_OVER_255;
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}
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/** Normalizes and coverts an uint8_t to a float. [0, 255] -> [0.0, 1.0] */
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static inline float GrNormalizeByteToFloat(uint8_t value) {
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static const float ONE_OVER_255 = 1.f / 255.f;
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return value * ONE_OVER_255;
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}
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/** Determines whether the color is opaque or not. */
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static inline bool GrColorIsOpaque(GrColor color) {
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return (color & (0xFFU << GrColor_SHIFT_A)) == (0xFFU << GrColor_SHIFT_A);
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}
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static inline GrColor GrPremulColor(GrColor color) {
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unsigned r = GrColorUnpackR(color);
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unsigned g = GrColorUnpackG(color);
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unsigned b = GrColorUnpackB(color);
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unsigned a = GrColorUnpackA(color);
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return GrColorPackRGBA(SkMulDiv255Round(r, a),
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SkMulDiv255Round(g, a),
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SkMulDiv255Round(b, a),
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a);
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}
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/** Returns an unpremuled version of the GrColor. */
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static inline GrColor GrUnpremulColor(GrColor color) {
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GrColorIsPMAssert(color);
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unsigned r = GrColorUnpackR(color);
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unsigned g = GrColorUnpackG(color);
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unsigned b = GrColorUnpackB(color);
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unsigned a = GrColorUnpackA(color);
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SkPMColor colorPM = SkPackARGB32(a, r, g, b);
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SkColor colorUPM = SkUnPreMultiply::PMColorToColor(colorPM);
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r = SkColorGetR(colorUPM);
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g = SkColorGetG(colorUPM);
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b = SkColorGetB(colorUPM);
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a = SkColorGetA(colorUPM);
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return GrColorPackRGBA(r, g, b, a);
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}
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/**
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* Similarly, GrColor4f is 4 floats for R, G, B, A, in that order. And like GrColor, whether
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* the color is premultiplied or not depends on the context.
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*/
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struct GrColor4f {
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float fRGBA[4];
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GrColor4f() {}
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GrColor4f(float r, float g, float b, float a) {
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fRGBA[0] = r;
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fRGBA[1] = g;
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fRGBA[2] = b;
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fRGBA[3] = a;
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}
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enum Illegal_Constructor {
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kIllegalConstructor
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};
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GrColor4f(Illegal_Constructor) {
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fRGBA[0] = SK_FloatNaN;
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fRGBA[1] = SK_FloatNaN;
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fRGBA[2] = SK_FloatNaN;
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fRGBA[3] = SK_FloatNaN;
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}
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static GrColor4f OpaqueWhite() {
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return GrColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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}
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static GrColor4f TransparentBlack() {
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return GrColor4f(0.0f, 0.0f, 0.0f, 0.0f);
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}
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static GrColor4f FromGrColor(GrColor color) {
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GrColor4f result;
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GrColorToRGBAFloat(color, result.fRGBA);
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return result;
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}
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template <SkAlphaType kAT>
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static GrColor4f FromRGBA4f(const SkRGBA4f<kAT>& color) {
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return GrColor4f(color.fR, color.fG, color.fB, color.fA);
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}
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GrColor4f modulate(const GrColor4f& x) const {
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return GrColor4f(fRGBA[0] * x.fRGBA[0],
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fRGBA[1] * x.fRGBA[1],
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fRGBA[2] * x.fRGBA[2],
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fRGBA[3] * x.fRGBA[3]);
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}
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GrColor4f mulByScalar(float x) const {
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return GrColor4f(fRGBA[0] * x, fRGBA[1] * x, fRGBA[2] * x, fRGBA[3] * x);
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}
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bool operator==(const GrColor4f& other) const {
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return
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fRGBA[0] == other.fRGBA[0] &&
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fRGBA[1] == other.fRGBA[1] &&
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fRGBA[2] == other.fRGBA[2] &&
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fRGBA[3] == other.fRGBA[3];
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}
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bool operator!=(const GrColor4f& other) const {
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return !(*this == other);
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}
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GrColor toGrColor() const {
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return GrColorPackRGBA(
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static_cast<unsigned>(SkTPin(fRGBA[0], 0.0f,1.0f) * 255 + 0.5f),
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static_cast<unsigned>(SkTPin(fRGBA[1], 0.0f,1.0f) * 255 + 0.5f),
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static_cast<unsigned>(SkTPin(fRGBA[2], 0.0f,1.0f) * 255 + 0.5f),
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static_cast<unsigned>(SkTPin(fRGBA[3], 0.0f,1.0f) * 255 + 0.5f));
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}
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template <SkAlphaType kAT>
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SkRGBA4f<kAT> asRGBA4f() const {
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return SkRGBA4f<kAT> { fRGBA[0], fRGBA[1], fRGBA[2], fRGBA[3] };
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}
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GrColor4f opaque() const {
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return GrColor4f(fRGBA[0], fRGBA[1], fRGBA[2], 1.0f);
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}
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bool isOpaque() const {
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return fRGBA[3] >= 1.f; // just in case precision causes a superopaque value.
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}
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GrColor4f premul() const {
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float a = fRGBA[3];
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return GrColor4f(fRGBA[0] * a, fRGBA[1] * a, fRGBA[2] * a, a);
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}
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GrColor4f unpremul() const {
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float a = fRGBA[3];
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if (a <= 0.0f) {
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return GrColor4f(0.0f, 0.0f, 0.0f, 0.0f);
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}
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float invAlpha = 1.0f / a;
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return GrColor4f(fRGBA[0] * invAlpha, fRGBA[1] * invAlpha, fRGBA[2] * invAlpha, a);
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}
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};
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#endif
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