skia2/dm
scroggo@google.com 1ecd9cf379 Fix a warning building DM using ninja on Mac.
Here is the warning:
../../dm/DMTask.cpp: In copy constructor ‘DM::Task::Task(const DM::Task&)’:
../../dm/DMTask.cpp:17: warning: base class ‘class SkRunnable’ should be explicitly initialized in the copy constructor

Also add an SK_OVERRIDE.

R=mtklein@google.com

Review URL: https://codereview.chromium.org/76903002

git-svn-id: http://skia.googlecode.com/svn/trunk@12317 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-11-20 16:44:59 +00:00
..
DM.cpp DM: move --match check earlier to fix the "N GMs x M configs" log line. 2013-10-25 15:02:57 +00:00
DMComparisonTask.cpp DM: add --serialize 2013-10-21 18:40:25 +00:00
DMComparisonTask.h dm is like gm, but faster and with fewer features. 2013-10-16 13:02:15 +00:00
DMCpuTask.cpp DM: add --rtree. 2013-10-30 20:45:28 +00:00
DMCpuTask.h dm is like gm, but faster and with fewer features. 2013-10-16 13:02:15 +00:00
DMGpuTask.cpp DM: print cache stats after every GPU GM when GR_CACHE_STATS is set 2013-10-24 17:44:43 +00:00
DMGpuTask.h dm is like gm, but faster and with fewer features. 2013-10-16 13:02:15 +00:00
DMPipeTask.cpp DM: add --pipe 2013-10-28 19:51:26 +00:00
DMPipeTask.h DM: add --pipe 2013-10-28 19:51:26 +00:00
DMReplayTask.cpp DM: add --rtree. 2013-10-30 20:45:28 +00:00
DMReplayTask.h DM: add --rtree. 2013-10-30 20:45:28 +00:00
DMReporter.cpp DM: add --quiet 2013-10-29 15:02:17 +00:00
DMReporter.h dm is like gm, but faster and with fewer features. 2013-10-16 13:02:15 +00:00
DMSerializeTask.cpp DM: add --serialize 2013-10-21 18:40:25 +00:00
DMSerializeTask.h DM: add --serialize 2013-10-21 18:40:25 +00:00
DMTask.cpp Fix a warning building DM using ninja on Mac. 2013-11-20 16:44:59 +00:00
DMTask.h Fix a warning building DM using ninja on Mac. 2013-11-20 16:44:59 +00:00
DMTaskRunner.cpp dm is like gm, but faster and with fewer features. 2013-10-16 13:02:15 +00:00
DMTaskRunner.h dm is like gm, but faster and with fewer features. 2013-10-16 13:02:15 +00:00
DMUtil.cpp DM: add --rtree. 2013-10-30 20:45:28 +00:00
DMUtil.h DM: add --rtree. 2013-10-30 20:45:28 +00:00
DMWriteTask.cpp DM: add --serialize 2013-10-21 18:40:25 +00:00
DMWriteTask.h DM: add --writePath 2013-10-18 20:52:44 +00:00
README DM: add --rtree. 2013-10-30 20:45:28 +00:00

DM is like GM, but multithreaded.  It doesn't do everything GM does yet.

Current approximate list of missing features:
  --config pdf
  --mismatchPath
  --missingExpectationsPath
  --writePicturePath

  --deferred
  --tiledGrid


DM's design is based around Tasks and a TaskRunner.

A Task represents an independent unit of work that might fail.  We make a task
for each GM/configuration pair we want to run.  Tasks can kick off new tasks
themselves.  For example, a CpuTask can kick off a ReplayTask to make sure
recording and playing back an SkPicture gives the same result as direct
rendering.

The TaskRunner runs all tasks on one of two threadpools, whose sizes are
configurable by --cpuThreads and --gpuThreads.  Ideally we'd run these on a
single threadpool but it can swamp the GPU if we shove too much work into it at
once.  --cpuThreads defaults to the number of cores on the machine.
--gpuThreads defaults to 1, but you may find 2 or 4 runs a little faster.

So the main flow of DM is:

    for each GM:
        for each configuration:
            kick off a new task
    < tasks run, maybe fail, and maybe kick off new tasks >
    wait for all tasks to finish
    report failures