skia2/gm/constcolorprocessor.cpp
Brian Osman 449b1157a7 Plumb SkMatrixProvider throughout Ganesh
Renames the provider to SkMatrixProvider, which is now also able to
provide the local-to-device matrix. Everywhere that does paint
conversion and FP generation now has access to the entire matrix
provider, instead of just the CTM.

This will allow the SkSL FP (and others) to fetch other matrix state.

Change-Id: Iffb00bae0d438da0e8de3eebe75183ed6d440fd6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284040
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-04-20 13:48:40 +00:00

200 lines
7.8 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
// This test only works with the GPU backend.
#include "gm/gm.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkFont.h"
#include "include/core/SkFontTypes.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPoint.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkTileMode.h"
#include "include/core/SkTypeface.h"
#include "include/core/SkTypes.h"
#include "include/effects/SkGradientShader.h"
#include "include/gpu/GrConfig.h"
#include "include/gpu/GrContext.h"
#include "include/private/GrTypesPriv.h"
#include "include/private/SkColorData.h"
#include "src/core/SkMatrixProvider.h"
#include "src/gpu/GrColor.h"
#include "src/gpu/GrFragmentProcessor.h"
#include "src/gpu/GrPaint.h"
#include "src/gpu/GrRenderTargetContext.h"
#include "src/gpu/GrRenderTargetContextPriv.h"
#include "src/gpu/SkGr.h"
#include "src/gpu/effects/generated/GrConstColorProcessor.h"
#include "src/gpu/ops/GrDrawOp.h"
#include "src/gpu/ops/GrFillRectOp.h"
#include "tools/ToolUtils.h"
#include <utility>
namespace skiagm {
/**
* This GM directly exercises GrConstColorProcessor.
*/
class ConstColorProcessor : public GpuGM {
public:
ConstColorProcessor() {
this->setBGColor(0xFFDDDDDD);
}
protected:
SkString onShortName() override {
return SkString("const_color_processor");
}
SkISize onISize() override {
return SkISize::Make(kWidth, kHeight);
}
void onOnceBeforeDraw() override {
SkColor colors[] = { 0xFFFF0000, 0x2000FF00, 0xFF0000FF};
SkPoint pts[] = { SkPoint::Make(0, 0), SkPoint::Make(kRectSize, kRectSize) };
fShader = SkGradientShader::MakeLinear(pts, colors, nullptr, SK_ARRAY_COUNT(colors),
SkTileMode::kClamp);
}
void onDraw(GrContext* context, GrRenderTargetContext* renderTargetContext,
SkCanvas* canvas) override {
constexpr GrColor kColors[] = {
0xFFFFFFFF,
0xFFFF00FF,
0x80000000,
0x00000000,
};
constexpr SkColor kPaintColors[] = {
0xFFFFFFFF,
0xFFFF0000,
0x80FF0000,
0x00000000,
};
const char* kModeStrs[] {
"kIgnore",
"kModulateRGBA",
"kModulateA",
};
static_assert(SK_ARRAY_COUNT(kModeStrs) == GrConstColorProcessor::kInputModeCnt);
SkScalar y = kPad;
SkScalar x = kPad;
SkScalar maxW = 0;
for (size_t paintType = 0; paintType < SK_ARRAY_COUNT(kPaintColors) + 1; ++paintType) {
for (size_t procColor = 0; procColor < SK_ARRAY_COUNT(kColors); ++procColor) {
for (int m = 0; m < GrConstColorProcessor::kInputModeCnt; ++m) {
// translate by x,y for the canvas draws and the test target draws.
canvas->save();
canvas->translate(x, y);
const SkMatrix viewMatrix = SkMatrix::MakeTrans(x, y);
SkSimpleMatrixProvider matrixProvider(viewMatrix);
// rect to draw
SkRect renderRect = SkRect::MakeXYWH(0, 0, kRectSize, kRectSize);
GrPaint grPaint;
SkPaint skPaint;
if (paintType >= SK_ARRAY_COUNT(kPaintColors)) {
skPaint.setShader(fShader);
} else {
skPaint.setColor(kPaintColors[paintType]);
}
SkAssertResult(SkPaintToGrPaint(context, renderTargetContext->colorInfo(),
skPaint, matrixProvider, &grPaint));
GrConstColorProcessor::InputMode mode = (GrConstColorProcessor::InputMode) m;
SkPMColor4f color = SkPMColor4f::FromBytes_RGBA(kColors[procColor]);
auto fp = GrConstColorProcessor::Make(color, mode);
grPaint.addColorFragmentProcessor(std::move(fp));
renderTargetContext->priv().testingOnly_addDrawOp(
GrFillRectOp::MakeNonAARect(context, std::move(grPaint),
viewMatrix, renderRect));
// Draw labels for the input to the processor and the processor to the right of
// the test rect. The input label appears above the processor label.
SkFont labelFont;
labelFont.setTypeface(ToolUtils::create_portable_typeface());
labelFont.setEdging(SkFont::Edging::kAntiAlias);
labelFont.setSize(10.f);
SkPaint labelPaint;
labelPaint.setAntiAlias(true);
SkString inputLabel;
inputLabel.set("Input: ");
if (paintType >= SK_ARRAY_COUNT(kPaintColors)) {
inputLabel.append("gradient");
} else {
inputLabel.appendf("0x%08x", kPaintColors[paintType]);
}
SkString procLabel;
procLabel.printf("Proc: [0x%08x, %s]", kColors[procColor], kModeStrs[m]);
SkRect inputLabelBounds;
// get the bounds of the text in order to position it
labelFont.measureText(inputLabel.c_str(), inputLabel.size(),
SkTextEncoding::kUTF8, &inputLabelBounds);
canvas->drawString(inputLabel, renderRect.fRight + kPad, -inputLabelBounds.fTop,
labelFont, labelPaint);
// update the bounds to reflect the offset we used to draw it.
inputLabelBounds.offset(renderRect.fRight + kPad, -inputLabelBounds.fTop);
SkRect procLabelBounds;
labelFont.measureText(procLabel.c_str(), procLabel.size(),
SkTextEncoding::kUTF8, &procLabelBounds);
canvas->drawString(procLabel, renderRect.fRight + kPad,
inputLabelBounds.fBottom + 2.f - procLabelBounds.fTop,
labelFont, labelPaint);
procLabelBounds.offset(renderRect.fRight + kPad,
inputLabelBounds.fBottom + 2.f - procLabelBounds.fTop);
labelPaint.setStrokeWidth(0);
labelPaint.setStyle(SkPaint::kStroke_Style);
canvas->drawRect(renderRect, labelPaint);
canvas->restore();
// update x and y for the next test case.
SkScalar height = renderRect.height();
SkScalar width = std::max(inputLabelBounds.fRight, procLabelBounds.fRight);
maxW = std::max(maxW, width);
y += height + kPad;
if (y + height > kHeight) {
y = kPad;
x += maxW + kPad;
maxW = 0;
}
}
}
}
}
private:
// Use this as a way of generating and input FP
sk_sp<SkShader> fShader;
static constexpr SkScalar kPad = 10.f;
static constexpr SkScalar kRectSize = 20.f;
static constexpr int kWidth = 820;
static constexpr int kHeight = 500;
typedef GM INHERITED;
};
DEF_GM(return new ConstColorProcessor;)
}