08ece0c9a0
PS1 regenerates the Bazel files. Use it as the base change when comparing patchsets. IWYU seems to do a good job of working with MyFile.cpp and MyFile.h, but if there is just a MyHeader.h, it doesn't always seem to throw errors if the includes aren't correct. This was observed with include/sksl/DSL.h This might be due to the fact that headers are not compiled on their own, so they are never sent directly to the IWYU binary. This change sets enforce_iwyu_on_package() on the all sksl packages and then fixes the includes until all those checks are happy. There were a few files that needed fixes outside of the sksl folder. Examples include: - src/gpu/effects/GrConvexPolyEffect.cpp - tests/SkSLDSLTest.cpp To really enforce this, we need to add a CI/CQ job that runs bazel build //example:hello_world_gl --config=clang \ --sandbox_base=/dev/shm --features skia_enforce_iwyu If that failed, a dev could make the changes described in the logs and/or run the command locally to see those prescribed fixes. I had to add several entries to toolchain/IWYU_mapping.imp in order to fix some private includes and other atypical choices. I tried adding a rule there to allow inclusion of SkTypes.h to make sure defines like SK_SUPPORT_GPU, but could not get it to work for all cases, so I deferred to using the IWYU pragma: keep (e.g. SkSLPipelineStageCodeGenerator.h) Change-Id: I4c3e536d8e69ff7ff2d26fe61a525a6c2e80db06 Bug: skia:13052 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522256 Reviewed-by: John Stiles <johnstiles@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
42 lines
966 B
C++
42 lines
966 B
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SKSL_STRING
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#define SKSL_STRING
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#include "include/core/SkTypes.h"
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#include "include/private/SkSLDefines.h"
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#include <stdarg.h>
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#include <string>
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#include <string_view>
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namespace SkSL {
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bool stod(std::string_view s, SKSL_FLOAT* value);
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bool stoi(std::string_view s, SKSL_INT* value);
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namespace String {
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std::string printf(const char* fmt, ...) SK_PRINTF_LIKE(1, 2);
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void appendf(std::string* str, const char* fmt, ...) SK_PRINTF_LIKE(2, 3);
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void vappendf(std::string* str, const char* fmt, va_list va) SK_PRINTF_LIKE(2, 0);
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} // namespace String
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} // namespace SkSL
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namespace skstd {
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// We use a custom to_string(float|double) which ignores locale settings and writes `1.0` instead
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// of `1.00000`.
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std::string to_string(float value);
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std::string to_string(double value);
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} // namespace skstd
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#endif
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