7fde8e1728
This almost gets gms to be iwyu clean. The last bit is around gm.cpp and the tracing framework and its use of atomic. Will also need a way of keeping things from regressing, which is difficult due to needing to do this outside-in. Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593 Reviewed-by: Herb Derby <herb@google.com> Commit-Queue: Ben Wagner <bungeman@google.com>
80 lines
2.6 KiB
C++
80 lines
2.6 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkBitmap.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColor.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkPoint.h"
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#include "include/core/SkRect.h"
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#include "include/core/SkRefCnt.h"
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#include "include/core/SkScalar.h"
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#include "include/core/SkShader.h"
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#include "include/core/SkSurface.h"
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#include "include/core/SkTileMode.h"
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#include "include/core/SkTypes.h"
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#include "include/effects/SkGradientShader.h"
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static void make_transparency(SkCanvas* canvas, SkScalar width, SkScalar height) {
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SkPoint pts[2];
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pts[0] = SkPoint::Make(0, 0);
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pts[1] = SkPoint::Make(width, 0);
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const SkColor kColors[] = {
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SK_ColorBLACK,
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SK_ColorGRAY,
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SK_ColorWHITE,
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SK_ColorRED,
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SK_ColorYELLOW,
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SK_ColorGREEN,
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SK_ColorCYAN,
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SK_ColorBLUE,
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SK_ColorMAGENTA,
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};
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const SkScalar kRowHeight = height / SK_ARRAY_COUNT(kColors);
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for (size_t i = 0; i < SK_ARRAY_COUNT(kColors); ++i) {
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SkColor shaderColors[2];
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shaderColors[0] = SK_AlphaTRANSPARENT;
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shaderColors[1] = kColors[i];
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SkPaint p;
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p.setShader(SkGradientShader::MakeLinear(pts, shaderColors, nullptr, 2, SkTileMode::kClamp));
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canvas->drawRect(SkRect::MakeXYWH(0, i * kRowHeight, width, kRowHeight), p);
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}
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}
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// http://crrev.com/834303005
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static sk_sp<SkShader> create_checkerboard_shader(SkColor c1, SkColor c2, int size) {
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SkBitmap bm;
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bm.allocN32Pixels(2 * size, 2 * size);
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bm.eraseColor(c1);
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bm.eraseArea(SkIRect::MakeLTRB(0, 0, size, size), c2);
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bm.eraseArea(SkIRect::MakeLTRB(size, size, 2 * size, 2 * size), c2);
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return bm.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat);
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}
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// http://crrev.com/834303005
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static void checkerboard(SkCanvas* canvas, SkColor c1, SkColor c2, int size) {
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SkPaint paint;
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paint.setShader(create_checkerboard_shader(c1, c2, size));
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canvas->drawPaint(paint);
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}
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/**
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* This GM verifies that a transparent bitmap drawn over a
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* checkerboard pattern looks correct.
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*/
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DEF_SIMPLE_GM(transparency_check, canvas, 1792, 1080) {
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checkerboard(canvas, 0xFF999999, 0xFF666666, 8);
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{
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SkAutoCanvasRestore autoCanvasRestore(canvas, true);
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auto surface(SkSurface::MakeRasterN32Premul(256, 9));
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make_transparency(surface->getCanvas(), 256.0f, 9.0f);
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canvas->scale(7.0f, 120.0f);
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surface->draw(canvas, 0, 0, nullptr);
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}
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}
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