skia2/bench/subset/SubsetTranslateBench.cpp
msarett 0459c9425f Delete dead subset benches from nanobench
This approach to subset decoding is no longer supported.
We have replaced it with an implementation that does not
depend on forked libraries.
https://codereview.chromium.org/1406153015/

BUG=skia:

Review URL: https://codereview.chromium.org/1430493005
2015-11-10 14:52:13 -08:00

109 lines
3.9 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "CodecBenchPriv.h"
#include "SubsetTranslateBench.h"
#include "SubsetBenchPriv.h"
#include "SkData.h"
#include "SkCodec.h"
#include "SkImageDecoder.h"
#include "SkOSFile.h"
#include "SkStream.h"
/*
*
* This benchmark is designed to test the performance of subset decoding.
* It uses input dimensions to decode the entire image where each block is susbetW x subsetH.
*
*/
SubsetTranslateBench::SubsetTranslateBench(const SkString& path,
SkColorType colorType,
uint32_t subsetWidth,
uint32_t subsetHeight)
: fColorType(colorType)
, fSubsetWidth(subsetWidth)
, fSubsetHeight(subsetHeight)
{
// Parse the filename
SkString baseName = SkOSPath::Basename(path.c_str());
// Choose an informative color name
const char* colorName = color_type_to_str(fColorType);
fName.printf("CodecSubsetTranslate_%dx%d_%s_%s", fSubsetWidth,
fSubsetHeight, baseName.c_str(), colorName);
// Perform the decode setup
SkAutoTUnref<SkData> encoded(SkData::NewFromFileName(path.c_str()));
fStream.reset(new SkMemoryStream(encoded));
}
const char* SubsetTranslateBench::onGetName() {
return fName.c_str();
}
bool SubsetTranslateBench::isSuitableFor(Backend backend) {
return kNonRendering_Backend == backend;
}
// Allows allocating the bitmap first, and then writing to them later (in startScanlineDecode)
static SkPMColor* get_colors(SkBitmap* bm) {
SkColorTable* ct = bm->getColorTable();
if (!ct) {
return nullptr;
}
return const_cast<SkPMColor*>(ct->readColors());
}
void SubsetTranslateBench::onDraw(int n, SkCanvas* canvas) {
// When the color type is kIndex8, we will need to store the color table. If it is
// used, it will be initialized by the codec.
int colorCount = 256;
SkPMColor colors[256];
for (int count = 0; count < n; count++) {
SkAutoTDelete<SkCodec> codec(SkCodec::NewFromStream(fStream->duplicate()));
SkASSERT(SkCodec::kOutOfOrder_SkScanlineOrder != codec->getScanlineOrder());
const SkImageInfo info = codec->getInfo().makeColorType(fColorType);
SkBitmap bitmap;
// Note that we use the same bitmap for all of the subsets.
// It might be larger than necessary for the end subsets.
SkImageInfo subsetInfo = info.makeWH(fSubsetWidth, fSubsetHeight);
alloc_pixels(&bitmap, subsetInfo, colors, colorCount);
for (int x = 0; x < info.width(); x += fSubsetWidth) {
for (int y = 0; y < info.height(); y += fSubsetHeight) {
const uint32_t currSubsetWidth =
x + (int) fSubsetWidth > info.width() ?
info.width() - x : fSubsetWidth;
const uint32_t currSubsetHeight =
y + (int) fSubsetHeight > info.height() ?
info.height() - y : fSubsetHeight;
// The scanline decoder will handle subsetting in the x-dimension.
SkIRect subset = SkIRect::MakeXYWH(x, 0, currSubsetWidth,
codec->getInfo().height());
SkCodec::Options options;
options.fSubset = &subset;
SkDEBUGCODE(SkCodec::Result result =)
codec->startScanlineDecode(info, &options, get_colors(&bitmap), &colorCount);
SkASSERT(SkCodec::kSuccess == result);
SkDEBUGCODE(bool success =) codec->skipScanlines(y);
SkASSERT(success);
SkDEBUGCODE(uint32_t lines =) codec->getScanlines(bitmap.getPixels(),
currSubsetHeight, bitmap.rowBytes());
SkASSERT(currSubsetHeight == lines);
}
}
}
}