skia2/tests/MatrixClipCollapseTest.cpp
2014-02-06 14:22:47 +00:00

716 lines
23 KiB
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Test.h"
#include "SkCanvas.h"
#include "SkDebugCanvas.h"
#include "SkPicture.h"
#include "SkPictureFlat.h"
#include "SkPictureRecord.h"
// This test exercises the Matrix/Clip State collapsing system. It generates
// example skps and the compares the actual stored operations to the expected
// operations. The test works by emitting canvas operations at three levels:
// overall structure, bodies that draw something and model/clip state changes.
//
// Structure methods only directly emit save and restores but call the
// ModelClip and Body helper methods to fill in the structure. Since they only
// emit saves and restores the operations emitted by the structure methods will
// be completely removed by the matrix/clip collapse. Note: every save in
// a structure method is followed by a call to a ModelClip helper.
//
// Body methods only directly emit draw ops and saveLayer/restore pairs but call
// the ModelClip helper methods. Since the body methods emit the ops that cannot
// be collapsed (i.e., draw ops, saveLayer/restore) they also generate the
// expected result information. Note: every saveLayer in a body method is
// followed by a call to a ModelClip helper.
//
// The ModelClip methods output matrix and clip ops in various orders and
// combinations. They contribute to the expected result by outputting the
// expected matrix & clip ops. Note that, currently, the entire clip stack
// is output for each MC state so the clip operations accumulate down the
// save/restore stack.
// TODOs:
// check on clip offsets
// - not sure if this is possible. The desire is to verify that the clip
// operations' offsets point to the correct follow-on operations. This
// could be difficult since there is no good way to communicate the
// offset stored in the SkPicture to the debugger's clip objects
// add comparison of rendered before & after images?
// - not sure if this would be useful since it somewhat duplicates the
// correctness test of running render_pictures in record mode and
// rendering before and after images. Additionally the matrix/clip collapse
// is sure to cause some small differences so an automated test might
// yield too many false positives.
// run the matrix/clip collapse system on the 10K skp set
// - this should give us warm fuzzies that the matrix clip collapse
// system is ready for prime time
// bench the recording times with/without matrix/clip collapsing
#ifdef COLLAPSE_MATRIX_CLIP_STATE
// Extract the command ops from the input SkPicture
static void gets_ops(SkPicture& input, SkTDArray<DrawType>* ops) {
SkDebugCanvas debugCanvas(input.width(), input.height());
debugCanvas.setBounds(input.width(), input.height());
input.draw(&debugCanvas);
ops->setCount(debugCanvas.getSize());
for (int i = 0; i < debugCanvas.getSize(); ++i) {
(*ops)[i] = debugCanvas.getDrawCommandAt(i)->getType();
}
}
enum ClipType {
kNone_ClipType,
kRect_ClipType,
kRRect_ClipType,
kPath_ClipType,
kRegion_ClipType,
kLast_ClipType = kRRect_ClipType
};
static const int kClipTypeCount = kLast_ClipType + 1;
enum MatType {
kNone_MatType,
kTranslate_MatType,
kScale_MatType,
kSkew_MatType,
kRotate_MatType,
kConcat_MatType,
kSetMatrix_MatType,
kLast_MatType = kScale_MatType
};
static const int kMatTypeCount = kLast_MatType + 1;
// TODO: implement the rest of the draw ops
enum DrawOpType {
kNone_DrawOpType,
#if 0
kBitmap_DrawOpType,
kBitmapMatrix_DrawOpType,
kBitmapNone_DrawOpType,
kBitmapRectToRect_DrawOpType,
#endif
kClear_DrawOpType,
#if 0
kData_DrawOpType,
#endif
kOval_DrawOpType,
#if 0
kPaint_DrawOpType,
kPath_DrawOpType,
kPicture_DrawOpType,
kPoints_DrawOpType,
kPosText_DrawOpType,
kPosTextTopBottom_DrawOpType,
kPosTextH_DrawOpType,
kPosTextHTopBottom_DrawOpType,
#endif
kRect_DrawOpType,
kRRect_DrawOpType,
#if 0
kSprite_DrawOpType,
kText_DrawOpType,
kTextOnPath_DrawOpType,
kTextTopBottom_DrawOpType,
kDrawVertices_DrawOpType,
#endif
kLast_DrawOpType = kRect_DrawOpType
};
static const int kDrawOpTypeCount = kLast_DrawOpType + 1;
typedef void (*PFEmitMC)(SkCanvas* canvas, MatType mat, ClipType clip,
DrawOpType draw, SkTDArray<DrawType>* expected,
int accumulatedClips);
typedef void (*PFEmitBody)(SkCanvas* canvas, PFEmitMC emitMC, MatType mat,
ClipType clip, DrawOpType draw,
SkTDArray<DrawType>* expected, int accumulatedClips);
typedef void (*PFEmitStruct)(SkCanvas* canvas, PFEmitMC emitMC, MatType mat,
ClipType clip, PFEmitBody emitBody, DrawOpType draw,
SkTDArray<DrawType>* expected);
//////////////////////////////////////////////////////////////////////////////
// TODO: expand the testing to include the different ops & AA types!
static void emit_clip(SkCanvas* canvas, ClipType clip) {
switch (clip) {
case kNone_ClipType:
break;
case kRect_ClipType: {
SkRect r = SkRect::MakeLTRB(10, 10, 90, 90);
canvas->clipRect(r, SkRegion::kIntersect_Op, true);
break;
}
case kRRect_ClipType: {
SkRect r = SkRect::MakeLTRB(10, 10, 90, 90);
SkRRect rr;
rr.setRectXY(r, 10, 10);
canvas->clipRRect(rr, SkRegion::kIntersect_Op, true);
break;
}
case kPath_ClipType: {
SkPath p;
p.moveTo(5.0f, 5.0f);
p.lineTo(50.0f, 50.0f);
p.lineTo(100.0f, 5.0f);
p.close();
canvas->clipPath(p, SkRegion::kIntersect_Op, true);
break;
}
case kRegion_ClipType: {
SkIRect rects[2] = {
{ 1, 1, 55, 55 },
{ 45, 45, 99, 99 },
};
SkRegion r;
r.setRects(rects, 2);
canvas->clipRegion(r, SkRegion::kIntersect_Op);
break;
}
default:
SkASSERT(0);
}
}
static void add_clip(ClipType clip, MatType mat, SkTDArray<DrawType>* expected) {
if (NULL == expected) {
// expected is NULL if this clip will be fused into later clips
return;
}
switch (clip) {
case kNone_ClipType:
break;
case kRect_ClipType:
*expected->append() = CONCAT;
*expected->append() = CLIP_RECT;
break;
case kRRect_ClipType:
*expected->append() = CONCAT;
*expected->append() = CLIP_RRECT;
break;
case kPath_ClipType:
*expected->append() = CONCAT;
*expected->append() = CLIP_PATH;
break;
case kRegion_ClipType:
*expected->append() = CONCAT;
*expected->append() = CLIP_REGION;
break;
default:
SkASSERT(0);
}
}
static void emit_mat(SkCanvas* canvas, MatType mat) {
switch (mat) {
case kNone_MatType:
break;
case kTranslate_MatType:
canvas->translate(5.0f, 5.0f);
break;
case kScale_MatType:
canvas->scale(1.1f, 1.1f);
break;
case kSkew_MatType:
canvas->skew(1.1f, 1.1f);
break;
case kRotate_MatType:
canvas->rotate(1.0f);
break;
case kConcat_MatType: {
SkMatrix m;
m.setTranslate(1.0f, 1.0f);
canvas->concat(m);
break;
}
case kSetMatrix_MatType: {
SkMatrix m;
m.setTranslate(1.0f, 1.0f);
canvas->setMatrix(m);
break;
}
default:
SkASSERT(0);
}
}
static void add_mat(MatType mat, SkTDArray<DrawType>* expected) {
if (NULL == expected) {
// expected is NULL if this matrix call will be fused into later ones
return;
}
switch (mat) {
case kNone_MatType:
break;
case kTranslate_MatType: // fall thru
case kScale_MatType: // fall thru
case kSkew_MatType: // fall thru
case kRotate_MatType: // fall thru
case kConcat_MatType: // fall thru
case kSetMatrix_MatType:
// TODO: this system currently converts a setMatrix to concat. If we wanted to
// really preserve the setMatrix semantics we should keep it a setMatrix. I'm
// not sure if this is a good idea though since this would keep things like pinch
// zoom from working.
*expected->append() = CONCAT;
break;
default:
SkASSERT(0);
}
}
static void emit_draw(SkCanvas* canvas, DrawOpType draw, SkTDArray<DrawType>* expected) {
switch (draw) {
case kNone_DrawOpType:
break;
case kClear_DrawOpType:
canvas->clear(SK_ColorRED);
*expected->append() = DRAW_CLEAR;
break;
case kOval_DrawOpType: {
SkRect r = SkRect::MakeLTRB(10, 10, 90, 90);
SkPaint p;
canvas->drawOval(r, p);
*expected->append() = DRAW_OVAL;
break;
}
case kRect_DrawOpType: {
SkRect r = SkRect::MakeLTRB(10, 10, 90, 90);
SkPaint p;
canvas->drawRect(r, p);
*expected->append() = DRAW_RECT;
break;
}
case kRRect_DrawOpType: {
SkRect r = SkRect::MakeLTRB(10.0f, 10.0f, 90.0f, 90.0f);
SkRRect rr;
rr.setRectXY(r, 5.0f, 5.0f);
SkPaint p;
canvas->drawRRect(rr, p);
*expected->append() = DRAW_RRECT;
break;
}
default:
SkASSERT(0);
}
}
//////////////////////////////////////////////////////////////////////////////
// Emit:
// clip
// matrix
// Simple case - the clip isn't effect by the matrix
static void emit_clip_and_mat(SkCanvas* canvas, MatType mat, ClipType clip,
DrawOpType draw, SkTDArray<DrawType>* expected,
int accumulatedClips) {
if (kNone_DrawOpType == draw) {
return;
}
emit_clip(canvas, clip);
emit_mat(canvas, mat);
for (int i = 0; i < accumulatedClips; ++i) {
add_clip(clip, mat, expected);
}
add_mat(mat, expected);
}
// Emit:
// matrix
// clip
// Emitting the matrix first is more challenging since the matrix has to be
// pushed across (i.e., applied to) the clip.
static void emit_mat_and_clip(SkCanvas* canvas, MatType mat, ClipType clip,
DrawOpType draw, SkTDArray<DrawType>* expected,
int accumulatedClips) {
if (kNone_DrawOpType == draw) {
return;
}
emit_mat(canvas, mat);
emit_clip(canvas, clip);
// the matrix & clip order will be reversed once collapsed!
for (int i = 0; i < accumulatedClips; ++i) {
add_clip(clip, mat, expected);
}
add_mat(mat, expected);
}
// Emit:
// matrix
// clip
// matrix
// clip
// This tests that the matrices and clips coalesce when collapsed
static void emit_double_mat_and_clip(SkCanvas* canvas, MatType mat, ClipType clip,
DrawOpType draw, SkTDArray<DrawType>* expected,
int accumulatedClips) {
if (kNone_DrawOpType == draw) {
return;
}
emit_mat(canvas, mat);
emit_clip(canvas, clip);
emit_mat(canvas, mat);
emit_clip(canvas, clip);
for (int i = 0; i < accumulatedClips; ++i) {
add_clip(clip, mat, expected);
add_clip(clip, mat, expected);
}
add_mat(mat, expected);
}
// Emit:
// matrix
// clip
// clip
// This tests accumulation of clips in same transform state. It also tests pushing
// of the matrix across both the clips.
static void emit_mat_clip_clip(SkCanvas* canvas, MatType mat, ClipType clip,
DrawOpType draw, SkTDArray<DrawType>* expected,
int accumulatedClips) {
if (kNone_DrawOpType == draw) {
return;
}
emit_mat(canvas, mat);
emit_clip(canvas, clip);
emit_clip(canvas, clip);
for (int i = 0; i < accumulatedClips; ++i) {
add_clip(clip, mat, expected);
add_clip(clip, mat, expected);
}
add_mat(mat, expected);
}
//////////////////////////////////////////////////////////////////////////////
// Emit:
// matrix & clip calls
// draw op
static void emit_body0(SkCanvas* canvas, PFEmitMC emitMC, MatType mat,
ClipType clip, DrawOpType draw,
SkTDArray<DrawType>* expected, int accumulatedClips) {
bool needsSaveRestore = kNone_DrawOpType != draw &&
(kNone_MatType != mat || kNone_ClipType != clip);
if (needsSaveRestore) {
*expected->append() = SAVE;
}
(*emitMC)(canvas, mat, clip, draw, expected, accumulatedClips+1);
emit_draw(canvas, draw, expected);
if (needsSaveRestore) {
*expected->append() = RESTORE;
}
}
// Emit:
// matrix & clip calls
// draw op
// matrix & clip calls
// draw op
static void emit_body1(SkCanvas* canvas, PFEmitMC emitMC, MatType mat,
ClipType clip, DrawOpType draw,
SkTDArray<DrawType>* expected, int accumulatedClips) {
bool needsSaveRestore = kNone_DrawOpType != draw &&
(kNone_MatType != mat || kNone_ClipType != clip);
if (needsSaveRestore) {
*expected->append() = SAVE;
}
(*emitMC)(canvas, mat, clip, draw, expected, accumulatedClips+1);
emit_draw(canvas, draw, expected);
if (needsSaveRestore) {
*expected->append() = RESTORE;
*expected->append() = SAVE;
}
(*emitMC)(canvas, mat, clip, draw, expected, accumulatedClips+2);
emit_draw(canvas, draw, expected);
if (needsSaveRestore) {
*expected->append() = RESTORE;
}
}
// Emit:
// matrix & clip calls
// SaveLayer
// matrix & clip calls
// draw op
// Restore
static void emit_body2(SkCanvas* canvas, PFEmitMC emitMC, MatType mat,
ClipType clip, DrawOpType draw,
SkTDArray<DrawType>* expected, int accumulatedClips) {
bool needsSaveRestore = kNone_DrawOpType != draw &&
(kNone_MatType != mat || kNone_ClipType != clip);
if (needsSaveRestore) {
*expected->append() = SAVE_LAYER;
}
(*emitMC)(canvas, mat, clip, draw, NULL, 0); // these get fused into later ops
// TODO: widen testing to exercise saveLayer's parameters
canvas->saveLayer(NULL, NULL);
if (needsSaveRestore) {
*expected->append() = SAVE;
}
(*emitMC)(canvas, mat, clip, draw, expected, accumulatedClips+2);
emit_draw(canvas, draw, expected);
if (needsSaveRestore) {
*expected->append() = RESTORE;
}
canvas->restore();
if (needsSaveRestore) {
*expected->append() = RESTORE;
}
}
// Emit:
// matrix & clip calls
// SaveLayer
// matrix & clip calls
// SaveLayer
// matrix & clip calls
// draw op
// Restore
// matrix & clip calls (will be ignored)
// Restore
static void emit_body3(SkCanvas* canvas, PFEmitMC emitMC, MatType mat,
ClipType clip, DrawOpType draw,
SkTDArray<DrawType>* expected, int accumulatedClips) {
bool needsSaveRestore = kNone_DrawOpType != draw &&
(kNone_MatType != mat || kNone_ClipType != clip);
// This saveLayer will always be forced b.c. we currently can't tell
// ahead of time if it will be empty (see comment in SkMatrixClipStateMgr::save)
*expected->append() = SAVE_LAYER;
(*emitMC)(canvas, mat, clip, draw, NULL, 0); // these get fused into later ops
// TODO: widen testing to exercise saveLayer's parameters
canvas->saveLayer(NULL, NULL);
(*emitMC)(canvas, mat, clip, draw, NULL, 0); // these get fused into later ops
if (needsSaveRestore) {
*expected->append() = SAVE_LAYER;
}
// TODO: widen testing to exercise saveLayer's parameters
canvas->saveLayer(NULL, NULL);
if (needsSaveRestore) {
*expected->append() = SAVE;
}
(*emitMC)(canvas, mat, clip, draw, expected, accumulatedClips+3);
emit_draw(canvas, draw, expected);
if (needsSaveRestore) {
*expected->append() = RESTORE;
}
canvas->restore();
if (needsSaveRestore) {
*expected->append() = RESTORE;
}
canvas->restore();
// required to match forced SAVE_LAYER
*expected->append() = RESTORE;
}
//////////////////////////////////////////////////////////////////////////////
// Emit:
// Save
// some body
// Restore
// Note: the outer save/restore are provided by beginRecording/endRecording
static void emit_struct0(SkCanvas* canvas,
PFEmitMC emitMC, MatType mat, ClipType clip,
PFEmitBody emitBody, DrawOpType draw,
SkTDArray<DrawType>* expected) {
(*emitBody)(canvas, emitMC, mat, clip, draw, expected, 0);
}
// Emit:
// Save
// matrix & clip calls
// Save
// some body
// Restore
// matrix & clip calls (will be ignored)
// Restore
// Note: the outer save/restore are provided by beginRecording/endRecording
static void emit_struct1(SkCanvas* canvas,
PFEmitMC emitMC, MatType mat, ClipType clip,
PFEmitBody emitBody, DrawOpType draw,
SkTDArray<DrawType>* expected) {
(*emitMC)(canvas, mat, clip, draw, NULL, 0); // these get fused into later ops
canvas->save();
(*emitBody)(canvas, emitMC, mat, clip, draw, expected, 1);
canvas->restore();
(*emitMC)(canvas, mat, clip, draw, NULL, 0); // these will get removed
}
// Emit:
// Save
// matrix & clip calls
// Save
// some body
// Restore
// Save
// some body
// Restore
// matrix & clip calls (will be ignored)
// Restore
// Note: the outer save/restore are provided by beginRecording/endRecording
static void emit_struct2(SkCanvas* canvas,
PFEmitMC emitMC, MatType mat, ClipType clip,
PFEmitBody emitBody, DrawOpType draw,
SkTDArray<DrawType>* expected) {
(*emitMC)(canvas, mat, clip, draw, NULL, 1); // these will get fused into later ops
canvas->save();
(*emitBody)(canvas, emitMC, mat, clip, draw, expected, 1);
canvas->restore();
canvas->save();
(*emitBody)(canvas, emitMC, mat, clip, draw, expected, 1);
canvas->restore();
(*emitMC)(canvas, mat, clip, draw, NULL, 1); // these will get removed
}
// Emit:
// Save
// matrix & clip calls
// Save
// some body
// Restore
// Save
// matrix & clip calls
// Save
// some body
// Restore
// Restore
// matrix & clip calls (will be ignored)
// Restore
// Note: the outer save/restore are provided by beginRecording/endRecording
static void emit_struct3(SkCanvas* canvas,
PFEmitMC emitMC, MatType mat, ClipType clip,
PFEmitBody emitBody, DrawOpType draw,
SkTDArray<DrawType>* expected) {
(*emitMC)(canvas, mat, clip, draw, NULL, 0); // these will get fused into later ops
canvas->save();
(*emitBody)(canvas, emitMC, mat, clip, draw, expected, 1);
canvas->restore();
canvas->save();
(*emitMC)(canvas, mat, clip, draw, NULL, 1); // these will get fused into later ops
canvas->save();
(*emitBody)(canvas, emitMC, mat, clip, draw, expected, 2);
canvas->restore();
canvas->restore();
(*emitMC)(canvas, mat, clip, draw, NULL, 0); // these will get removed
}
//////////////////////////////////////////////////////////////////////////////
#ifdef COLLAPSE_MATRIX_CLIP_STATE
static void print(const SkTDArray<DrawType>& expected, const SkTDArray<DrawType>& actual) {
SkDebugf("\n\nexpected %d --- actual %d\n", expected.count(), actual.count());
int max = SkMax32(expected.count(), actual.count());
for (int i = 0; i < max; ++i) {
if (i < expected.count()) {
SkDebugf("%16s, ", SkDrawCommand::GetCommandString(expected[i]));
} else {
SkDebugf("%16s, ", " ");
}
if (i < actual.count()) {
SkDebugf("%s\n", SkDrawCommand::GetCommandString(actual[i]));
} else {
SkDebugf("\n");
}
}
SkDebugf("\n\n");
SkASSERT(0);
}
#endif
static void test_collapse(skiatest::Reporter* reporter) {
PFEmitStruct gStructure[] = { emit_struct0, emit_struct1, emit_struct2, emit_struct3 };
PFEmitBody gBody[] = { emit_body0, emit_body1, emit_body2, emit_body3 };
PFEmitMC gMCs[] = { emit_clip_and_mat, emit_mat_and_clip,
emit_double_mat_and_clip, emit_mat_clip_clip };
for (size_t i = 0; i < SK_ARRAY_COUNT(gStructure); ++i) {
for (size_t j = 0; j < SK_ARRAY_COUNT(gBody); ++j) {
for (size_t k = 0; k < SK_ARRAY_COUNT(gMCs); ++k) {
for (int l = 0; l < kMatTypeCount; ++l) {
for (int m = 0; m < kClipTypeCount; ++m) {
for (int n = 0; n < kDrawOpTypeCount; ++n) {
#ifdef COLLAPSE_MATRIX_CLIP_STATE
static int testID = -1;
++testID;
if (testID < -1) {
continue;
}
#endif
SkTDArray<DrawType> expected, actual;
SkPicture picture;
// Note: beginRecording/endRecording add a save/restore pair
SkCanvas* canvas = picture.beginRecording(100, 100);
(*gStructure[i])(canvas,
gMCs[k],
(MatType) l,
(ClipType) m,
gBody[j],
(DrawOpType) n,
&expected);
picture.endRecording();
gets_ops(picture, &actual);
REPORTER_ASSERT(reporter, expected.count() == actual.count());
if (expected.count() != actual.count()) {
#ifdef COLLAPSE_MATRIX_CLIP_STATE
print(expected, actual);
#endif
continue;
}
for (int i = 0; i < expected.count(); ++i) {
REPORTER_ASSERT(reporter, expected[i] == actual[i]);
#ifdef COLLAPSE_MATRIX_CLIP_STATE
if (expected[i] != actual[i]) {
print(expected, actual);
}
#endif
break;
}
}
}
}
}
}
}
}
DEF_TEST(MatrixClipCollapse, reporter) {
test_collapse(reporter);
}
#endif