skia2/gm/getpostextpath.cpp
scroggo f9d610179d There can be only one (SkRandom)!
Remove SkLCGRandom. We already decided the new one was better, which is
why we wrote the new SkRandom.

Convert GMs that were using SkLCGRandom to use the improved SkRandom.
Motivated by the fact that these GMs draw differently on some runs. We
believe this to be a result of using the old SkLCGRandom.

Add each of the tests that were using SkLCGRandom to ignore-tests.txt,
since we expect they'll draw differently using SkRandom.

Move a trimmed down version of SkLCGRandom into SkDiscretePathEffect.
In order to preserve the old behavior, trim down SkLCGRandom to only
the methods used by SkDiscretePathEffect, and hide it in
SkDiscretePathEffect's cpp file.

BUG=skia:3241

Review URL: https://codereview.chromium.org/805963002
2014-12-15 12:54:51 -08:00

79 lines
2.1 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkCanvas.h"
#include "SkPaint.h"
#include "SkRandom.h"
#include "SkTemplates.h"
class GetPosTextPathGM : public skiagm::GM {
public:
GetPosTextPathGM() {}
protected:
virtual uint32_t onGetFlags() const SK_OVERRIDE {
return kSkipTiled_Flag;
}
SkString onShortName() {
return SkString("getpostextpath");
}
SkISize onISize() { return SkISize::Make(480, 780); }
static void strokePath(SkCanvas* canvas, const SkPath& path) {
SkPaint paint;
paint.setAntiAlias(true);
paint.setColor(SK_ColorRED);
paint.setStyle(SkPaint::kStroke_Style);
canvas->drawPath(path, paint);
}
virtual void onDraw(SkCanvas* canvas) {
// explicitly add spaces, to test a prev. bug
const char* text = "Ham bur ge fons";
int len = SkToInt(strlen(text));
SkPath path;
SkPaint paint;
paint.setAntiAlias(true);
sk_tool_utils::set_portable_typeface(&paint);
paint.setTextSize(SkIntToScalar(48));
canvas->translate(SkIntToScalar(10), SkIntToScalar(64));
canvas->drawText(text, len, 0, 0, paint);
paint.getTextPath(text, len, 0, 0, &path);
strokePath(canvas, path);
path.reset();
SkAutoTArray<SkPoint> pos(len);
SkAutoTArray<SkScalar> widths(len);
paint.getTextWidths(text, len, &widths[0]);
SkRandom rand;
SkScalar x = SkIntToScalar(20);
SkScalar y = SkIntToScalar(100);
for (int i = 0; i < len; ++i) {
pos[i].set(x, y + rand.nextSScalar1() * 24);
x += widths[i];
}
canvas->translate(0, SkIntToScalar(64));
canvas->drawPosText(text, len, &pos[0], paint);
paint.getPosTextPath(text, len, &pos[0], &path);
strokePath(canvas, path);
}
};
//////////////////////////////////////////////////////////////////////////////
static skiagm::GM* F(void*) { return new GetPosTextPathGM; }
static skiagm::GMRegistry gR(F);