52904d35ab
This will make our Bazel rules in G3 easier to use. We will have to clean up a lot of clients (and this still might require a manual G3 roll to land to account for the source files). Eventually, we will be able to delete the old one //include/third_party/skcms and //third_party/skcms Bug: skia:12451, b/237076898 Change-Id: I9fd55607cbb7e1196d175aa8f140e99a73505c89 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/554056 Reviewed-by: Brian Salomon <bsalomon@google.com>
1056 lines
46 KiB
Plaintext
1056 lines
46 KiB
Plaintext
Skia Graphics Release Notes
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This file includes a list of high level updates for each milestone release.
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Milestone 104
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-------------
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* New functions SkBitmap::getColor4f and SkPixmap::getColor4f return float colors.
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* SkRuntimeEffect takes and returns a const SkData.
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* SkRasterHandleAllocator::MakeCanvas now takes optional SkSurfaceProps.
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* SkImage::MakeFromPicture and SkImageGenerator::MakeFromPicture now take an optional
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SkSurfaceProps to use when rasterizing the picture.
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* skcms.h has been relocated to //modules/skcms/skcms.h (was //include/third_party/skcms/skcms.h)
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* * *
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Milestone 103
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-------------
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* SkSamplingOptions now includes anisotropic filtering. Implemented on GPU only.
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* SkBitmap::clear and SkBitmap::clearColor take in SkColor4fs
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* * *
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Milestone 102
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-------------
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* Add glGetFloatv and glSamplerParameterf to GrGLInterface.
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* GrGLCreateNativeInterface is removed. Use GrGLMakeNativeInterface.
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* GrContextOptions::fSharpenMipmappedTextures is removed. MIP LOD is now always
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biased on the GPU backend. The CPU backend implementation is modified to match
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this behavior.
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* Passing SkCanvas::kStrict_SrcRectConstraint disables mipmapping. The old behavior differed
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between GPU and CPU. CPU always computed a new set of mipmap based on the subset. GPU restricted
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the sampling coordinates to the subset in the base level but upper level pixels that map to
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pixels outside the subset in the base level were still used. To get the previous CPU behavior
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use SkImage::makeSubset() to make a subset image and draw that. The previous GPU behavior is
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similar, though not exactly, equivalent to making a mipmapped image shader from the original
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image and applying that to a rectangle.
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* Fully disable experimental support for HW tessellation shaders.
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GrContextOptions::fEnableExperimentalHardwareTessellation is ignored and behaves as if it is
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false. The optimized path renderer no longer requires hardware tessellation at all, and
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is automatically enabled when drawing to an SkSurface created with MSAA, or when
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GrContextOptions::fInternalMultisampleCount is set to a non-zero value.
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* * *
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Milestone 101
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-------------
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* Add maxSurfaceSampleCountForColorType(SkColorType ct) in GrContextThreadSafeProxy
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* Enums SkAlphaType and SkColorType are broken out into their own header files in include/core/
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* * *
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Milestone 100
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-------------
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* Skia now requires C++17 and the corresponding standard library (or newer).
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* Skia on iOS now requires iOS 11 to build; earlier versions of iOS do not support C++17.
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* The skstd::string_view and skstd::optional Skia classes have been replaced with the C++17 native
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std::string_view and std::optional.
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* Added SkSurface::resolveMSAA api to force Skia to resolve MSAA draws. Useful for when
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Skia wraps a client's texture as the resolve target.
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* All of the `makeShader` functions associated with `SkRuntimeEffect` no longer take an
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`isOpaque` parameter. These functions will now make a best effort to determine if your
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shader always produces opaque output, and optimize accordingly. If you definitely want your
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shader to produce opaque output, do so in the shader's SkSL code. This can be done by adjusting
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any `return` statement in your shader with a swizzle: `return color.rgb1;`.
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https://review.skia.org/506462
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* SkRSXform is now exported to DLL/.so files.
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* * *
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Milestone 99
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------------
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* Added two new intrinsic functions to SkSL for use in runtime effects:
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vec3 toLinearSrgb(vec3 color)
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vec3 fromLinearSrgb(vec3 color)
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These convert RGB color values between the working color space (the color space of the
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destination surface) and a known, fixed color space. `toLinearSrgb` converts a color to the
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sRGB color gamut, with a linear transfer function. `fromLinearSrgb` converts a color from that
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same color space. These are helpful for effects that need to work in a specific color space, or
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want to apply effects (like lighting) that work best in a linear color space.
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Note that if the destination surface has no color space (color space is `nullptr`), these
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intrinsics will do no conversion, and return the input color unchanged.
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https://review.skia.org/481416
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* Added a new variant of SkImageFilters::RuntimeShader that supports multiple child nodes.
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https://review.skia.org/489536
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* Add the ability to specify palette overrides in SkFontArguments. Implemented
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for the FreeType-backed SkFontMgrs.
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* * *
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Milestone 98
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------------
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* The following functions and methods are not defined in SkSurface when SK_SUPPORT_GPU is 0:
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MakeFromBackendTexture, MakeFromBackendRenderTarget, MakeRenderTarget,
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getBackendTexture, getBackendRenderTarget, replaceBackendTexture. flush() with parameters
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was removed as well. These were all no-ops anyway when just the CPU backend was compiled in
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(noting that flush() and flushAndSubmit() are still no-ops on the CPU backend).
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* GrBackendSemaphore only includes methods that match the GPU backend that Skia was compiled for.
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For example, initVulkan and vkSemaphore are not defined unless the Vulkan backend is compiled
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into Skia.
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* Surfaces and images are now limited to just under 2GB of total size. Previously, larger images
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could be created, but the CPU backend would fail to index them correctly.
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* SkCanvas::drawVertices and SkCanvas::drawPatch variants that did not take SkBlendMode are
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removed.
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* SkImageFilters::RuntimeShader is a new public API that enables adding RuntimeShaderEffects into
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image filter graph.
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* SkImage::makeRawShader is a new public API that creates "raw" image shaders. makeRawShader
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functions like SkImage::makeShader, but for images that contain non-color data. This includes
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images encoding things like normals, material properties (eg roughness), heightmaps, or any
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other purely mathematical data that happens to be stored in an image. These types of images are
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useful with some programmable shaders (ie SkRuntimeEffect).
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Raw image shaders work like regular image shaders (including filtering and tiling), with a few
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major differences:
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- No color space transformation is ever applied (the color space of the image is ignored).
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- Images with an alpha type of kUnpremul are not automatically premultiplied.
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- Bicubic filtering is not supported. If SkSamplingOptions::useCubic is true, these factories
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will return nullptr.
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* Removed SkCanvas::markCTM and SkCanvas::findMarkedCTM. These were created to be used with other
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features that have since been deleted, so they served no purpose.
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* Added limited JPEGXL support.
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* * *
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Milestone 97
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------------
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* Added basic support for vulkan DRM modifiers. All of these are treated as read only textures
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internally (versus querying specific modifier support). Clients can either pass a flag to Vulkan
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GrBackendFormat to say it uses modifiers or pass the VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT
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to a GrBackendTexture via the GrVkImageInfo struct.
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* The following functions and methods are not defined in SkImage when SK_SUPPORT_GPU is 0:
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MakeTextureFromCompressed, MakeFromTexture, MakeFromCompressedTexture,
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MakeCrossContextFromPixmap, MakeFromAdoptedTexture, MakeFromYUVATextures,
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MakeFromYUVAPixmaps, MakePromiseTexture, MakePromiseYUVATexture, MakeBackendTextureFromSkImage,
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flush, flushAndSubmit, getBackendTexture, makeTextureImage.
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These were all no-ops anyway when just the CPU backend was compiled in.
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* * *
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Milestone 96
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------------
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* SkRuntimeEffect no longer clamps the RGB values of an effect's output to the range 0..A.
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This makes it easier to use a hierarchy of SkSL shaders where intermediate values do not
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represent colors but are, for example, non-color inputs to a lighting model.
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http://review.skia.org/452558
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* * *
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Milestone 95
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------------
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* Minimum supported iOS raised from 8 to 11. Skia may build back to iOS 9 but versions older
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than 11 are not tested. Community contributions to support versions 9 and 10 of iOS may be
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considered, but they may not be complex as they cannot be tested.
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* * *
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Milestone 94
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------------
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* Metal backend has been changed to track command buffer resources manually
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rather than using retained resources.
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https://review.skia.org/432878
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* Added virtual onResetClip() to SkCanvas for Android Framework, to emulate the soon-to-be-removed
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expanding clip ops guarded by SK_SUPPORT_DEPRECATED_CLIPOPS.
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https://review.skia.org/430897
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* Removed SK_SUPPORT_DEPRECATED_CLIPOPS build flag. Clips can only be intersect and difference.
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https://review.skia.org/436565
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* There is a new syntax for invoking (sampling) child effects in SkSL. Previously, children
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(shaders, colorFilters, blenders) were invoked using different overloads of `sample`. That
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syntax is deprecated (but still supported). Now, the child behaves like an object, with a method
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name `eval`. The arguments to these `eval` methods are the same as the arguments in the old
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`sample` intrinsics. For example:
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// Old syntax:
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sample(shader, xy)
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sample(colorFilter, color)
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sample(blender, srcColor, dstColor)
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// New syntax:
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shader.eval(xy)
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colorFilter.eval(color)
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blender.eval(srcColor, dstColor)
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https://review.skia.org/444735
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* * *
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Milestone 93
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------------
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* Removed SkPaint::getHash
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https://review.skia.org/419336
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* Removed SkShaders::Lerp. It was unused (and easy to replicate with SkRuntimeEffect).
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https://review.skia.org/419796
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* The default value of GrContextOptions::fReduceOpsTaskSplitting is now enabled.
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https://review.skia.org/419836
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* Removed SkMatrix44
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* * *
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Milestone 92
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------------
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* Hides SkPathEffect::computeFastBounds() from public API; external subclasses of SkPathEffect
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must implement onComputeFastBounds() but can return false to signal it's not computable.
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https://review.skia.org/406140
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* Add SkM44::RectToRect constructor (SkM44's equivalent to SkMatrix::RectToRect)
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https://review.skia.org/402957
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* Metal support has been removed for versions of iOS older than 10.0 and MacOS older than 10.14.
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https://review.skia.org/401816
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* Removed custom attributes from SkVertices and the corresponding `varying` feature from
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SkRuntimeEffect.
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https://review.skia.org/398222
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* Dropped support for mixed samples. Mixed samples is no longer relevant for Ganesh. DMSAA and the
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new Ganesh architecture both rely on full MSAA, and any platform where mixed samples is
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supported will ultimately not use the old architecture.
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* SkRuntimeEffect::Make has been removed. It is replaced by MakeForShader and MakeForColorFilter.
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These functions do stricter error checking on the SkSL, to ensure it is valid for a particular
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stage of the Skia pipeline.
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https://review.skia.org/402156
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* * *
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Milestone 91
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------------
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* The SkSL DSL API has been moved into public headers, although it is still under active
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development and isn't quite ready for prime time yet.
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https://review.skia.org/378496
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* Skia's GPU backend no longer supports NVPR. Our more recent path renderers are more
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performant and are not limited to nVidia hardware.
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* SkRuntimeEffect now supports uniforms of type int, int2, int3, and int4. Per the OpenGL ES
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Shading Language Version 1.00 specification, there are few guarantees about the representation
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or range of integral types, and operations that assume integral representation (eg, bitwise),
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are not supported.
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https://review.skia.org/391856
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* SkRuntimeEffect requires that 'shader' variables be declared as 'uniform'. The deprecated
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syntax of 'in shader' is no longer supported.
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https://review.skia.org/393081
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* * *
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Milestone 90
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------------
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* Renamed use of sk_cf_obj in external Metal types to sk_cfp.
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https://review.skia.org/372556
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* GrDirectContext::ComputeImageSize() is removed. Use SkImage::textureSize() instead.
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https://review.skia.org/368621
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https://review.skia.org/369317
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https://review.skia.org/371958
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* Remove SkImageFilter::MakeMatrixFilter as it was unused and replaced with
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SkImageFilters::MatrixTransform.
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https://review.skia.org/366318
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* Refactored particle system to use a single code string containing both Effect and Particle code.
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Uniform APIs are now shared for all program entry points, and no longer prefixed with 'Effect'
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or 'Particle'. For example, instead of `SkParticleEffect::effectUniformInfo` and
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`SkParticleEffect::particleUniformInfo`, there is just `SkParticleEffect::uniformInfo`.
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* Remove SkImageFilter::CropRect from the public API as it's no longer usable. All factories
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work with 'SkRect', 'SkIRect', or nullable pointers to 'Sk[I]Rect'.
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https://review.skia.org/361496
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* Remove deprecated SkImageFilter factory functions and supporting types. All default-provided
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SkImageFilters are now only constructed via 'include/effects/SkImageFilters.h'
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https://review.skia.org/357285
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* Added SkRuntimeEffect::makeImage() to capture the output of an SkRuntimeEffect in an SkImage.
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https://review.skia.org/357284
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* Updated SkRuntimeEffect::Make() to take an Options struct. It also now returns a Results struct
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instead of a tuple.
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https://review.skia.org/363785
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https://review.skia.org/367060
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* Changed SkRuntimeEffect::Varying to have lower-case member names, with no 'f' prefix.
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https://review.skia.org/365656
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* Changed SkRuntimeEffect::Uniform to have lower-case member names, with no 'f' prefix.
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https://review.skia.org/365696
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* Deprecate (and ignore) SkAndroidCodec::ExifOrientation
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https://review.skia.org/344763
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* Fix several minor issues in lighting image filters:
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- The spotlight falloff exponent is no longer clamped to [1, 128]. SVG 1.1 requires the specular
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lighting effect's exponent (shininess) to be clamped; not the spotlight's falloff. Any such
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parameter clamping is the client's responisibility, which makes Skia's lighting effect easily
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adaptable to SVG 1.1 (clamp exponent) or SVG 2 (no clamp).
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- Fix spotlight incorrectly scaling light within the cone angle.
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- Move saturation of RGBA to after multiplying lighting intensity with the lighting color, which
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improves rendering when diffuse and specular constants are greater than 1.
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https://review.skia.org/355496
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* SkDeferredDisplayListRecorder::makePromiseTexture has moved to SkImage::MakePromiseTexture.
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New code should use the new entry point – migration CLs will be coming soon.
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https://review.skia.org/373716
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Milestone 89
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------------
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* Removed SkYUVAIndex and SkYUVASizeInfo. These were no longer used in any
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public APIs.
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https://review.skia.org/352497
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* Numerous changes to SkRuntimeEffect, aligning the capabilities and restrictions with
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The OpenGL ES Shading Language 1.00 (aka, the shading language of OpenGL ES2 and WebGL 1.0).
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All built-in functions from sections 8.1 through 8.6 implemented & tested on all backends.
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Removed types and features that require newer versions of GLSL:
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https://review.skia.org/346657 [Non-square matrices]
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https://review.skia.org/347046 [uint, short, ushort, byte, ubyte]
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https://review.skia.org/349056 [while and do-while loops]
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https://review.skia.org/350030 [Bitwise operators and integer remainder]
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* Add SkShadowUtils::GetLocalBounds. Generates bounding box for shadows
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relative to path.
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https://review.skia.org/351922
|
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|
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* Removed SkPerlinNoiseShader::MakeImprovedNoise.
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https://review.skia.org/352057
|
||
|
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* Removed deprecated version of MakeFromYUVATextures. Use the version
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that takes GrYUVABackendTextures instead.
|
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https://review.skia.org/345174
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|
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* SkAnimatedImage: Always respect exif orientation
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Replace SkPixmapPriv::ShouldSwapWidthHeight with
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SkEncodedOriginSwapsWidthHeight.
|
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https://review.skia.org/344762
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|
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* Add kDirectionalLight_ShadowFlag support. If enabled, light position represents
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a vector pointing towards the light, and light radius is blur radius at elevation 1.
|
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https://review.skia.org/321792
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|
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* Support GL_LUMINANCE8_ALPHA8 textures. These can be used with GrBackendTexture APIs
|
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on GrDirectContext and as planes of YUVA images via GrYUVABackendTextures.
|
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https://review.skia.org/344761
|
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|
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* Removed previously deprecated SkImage::MakeFromYUVATexturesCopyToExternal.
|
||
https://review.skia.org/342077
|
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|
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* Add versions of GrDirectContext::createBackendTexture and updateBackendTexture
|
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that take a GrSurfaceOrigin. The previous versions are deprecated.
|
||
https://review.skia.org/341005
|
||
|
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* Remove support for deprecated kDontClipToLayer_SaveLayerFlag in SkCanvas::SaveLayerRec
|
||
https://review.skia.org/339988
|
||
|
||
* Expose more info in SkCodec::FrameInfo
|
||
https://review.skia.org/339857
|
||
|
||
* Added dither control to the SkImageFilters::Shader factory.
|
||
https://review.skia.org/338156
|
||
|
||
* Add MTLBinaryArchive parameter to GrMtlBackendContext. This allows
|
||
Skia to cache PipelineStates in the given archive for faster
|
||
shader compiles on future runs. The client must handle loading and
|
||
saving of the archive.
|
||
https://review.skia.org/333758
|
||
|
||
* Deprecated enum SkYUVAInfo::PlanarConfig has been removed.
|
||
https://review.skia.org/334161
|
||
|
||
* Deprecated SkImage factories have been removed from
|
||
SkDeferredDisplayListRecorder.
|
||
|
||
* The following YUV image factories have been removed:
|
||
SkImage::MakeFromYUVTexturesCopyWithExternalBackend
|
||
SkImage::MakeFromNV12TexturesCopyWithExternalBackend
|
||
Replacement pattern outlined below.
|
||
1) Make image using MakeFromYUVATextures
|
||
2) Make a SkSurface around result texture using SkSurface::MakeFromBackendTexture
|
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3) surface->getCanvas()->drawImage(image, 0, 0);
|
||
4) surface->flushAndSubmit()
|
||
5) Optional: SkImage::MakeFromBackendTexture() to use as SkImage.
|
||
https://review.skia.org/334596
|
||
|
||
* Added a new interface for GrDirectContext creation in Metal, using
|
||
a new struct called GrMtlBackendContext. The previous interface taking
|
||
a MTLDevice and MTLCommandQueue is deprecated.
|
||
https://review.skia.org/334426
|
||
|
||
* SkCanvas::flush has been deprecated.
|
||
|
||
* * *
|
||
|
||
Milestone 88
|
||
------------
|
||
|
||
* SkYUVAInfo now has separate enums for division of channels among planes and
|
||
the subsampling. The previous combined enum, PlanarConfig, is deprecated.
|
||
https://review.skia.org/334102
|
||
|
||
* Simplified SkDeferredDisplayListRecorder promise image API. Removed "release"
|
||
callback and renamed "done" callback to "release". The new "release" proc can
|
||
be null. Added a new SkYUVAInfo-based factory for YUVA promise texture images
|
||
and deprecated the old SkYUVAIndex-based one.
|
||
https://review.skia.org/331836
|
||
https://review.skia.org/333519
|
||
|
||
* Limit the types and intrinsics supported in SkRuntimeEffect to GLSL ES 1.00
|
||
https://review.skia.org/332597
|
||
|
||
* Add AVIF support to SkHeifCodec.
|
||
|
||
* Add support for creating SkSurfaceCharacterizations directly for use by a
|
||
GrVkSecondaryCBDrawContext.
|
||
https://review.skia.org/331877
|
||
|
||
* Removed SkSurfaceProps::kLegacyFontHost_InitType, SkFontLCDConfig, and related code.
|
||
The default pixel geometry for SkSurfaceProps is now kUnknown instead of kRGB_H.
|
||
The removal was guarded by the SK_LEGACY_SURFACE_PROPS build flag which was later removed.
|
||
https://review.skia.org/322490
|
||
https://review.skia.org/329364
|
||
|
||
* Legacy 8-bit YUV interface removed from SkImageGenerator. Use more flexible SkYUVAPixmaps-
|
||
based interface instead.
|
||
https://review.skia.org/327917
|
||
|
||
* New variant of SkImage::MakeFromYUVATextures. Takes a new type GrYUVATextures
|
||
which wraps an SkYUVAInfo and compatible set of GrBackendTextures. The provides
|
||
a more complete and structured specification of the planar configuration. Previous
|
||
version is deprecated.
|
||
Already deprecated MakeFromYUVATexturesCopyToExternal added to replace other deprecated
|
||
APIs. It's not recommended that clients use this and instead use the pattern described
|
||
in the API comment.
|
||
https://review.skia.org/317762
|
||
https://review.skia.org/329956
|
||
|
||
* Add field to GrContextOptions to disable mipmap support even if the backend
|
||
supports it.
|
||
|
||
* SkTPin() removed from public API.
|
||
|
||
* Add new SkImageFilters::Blend factory function, in place of the now deprecated
|
||
SkImageFilters::Xfermode factory function. Behavior is identical, but name better matches
|
||
conventions in SkShader and SkColorFilter.
|
||
https://review.skia.org/324623
|
||
|
||
* SkImageFilters::Foo() factory functions now accept SkIRect, SkRect, and optional SkIRect* or
|
||
SkRect*, instead of previously just the optional SkIRect*. Internally, the crop rects are stored
|
||
as floats to allow for fractional crops to be defined in the local coordinate system (before
|
||
transformation by the canvas matrix).
|
||
https://review.skia.org/324622
|
||
|
||
* Add new SkImageFilters::Shader factory and deprecate SkImageFilters::Paint factory. All
|
||
supported/valid Paint() filters can be represented more cleanly as a Shader image filter.
|
||
https://review.skia.org/323680
|
||
|
||
* GrContext has been replaced by two separate classes: GrDirectContext which is
|
||
the traditional notion of GrContext, and GrRecordingContext which is a context
|
||
that is recording an SkDeferredDisplayList and therefore has reduced functionality.
|
||
Unless you are using SkDeferredDisplayList, migrate directly to GrDirectContext in
|
||
all cases.
|
||
|
||
* CPU sync bool added to SkSurface::flushAndSubmit() and GrContext::flushAndSubmit()
|
||
|
||
* Removed legacy variant of SkImage::MakeFromYUVAPixmaps. Use the version that
|
||
takes SkYUVAPixmaps instead. It has a more structured description of the
|
||
planar configuration.
|
||
https://review.skia.org/322480
|
||
|
||
* Some SkImage YUV image factories have been removed. Replacement patterns
|
||
outlined below.
|
||
SkImage::MakeFromYUVATexturesCopy
|
||
1) Make SkImage from YUVA planes using SkImage::MakeFromYUVATextures
|
||
2) Use Skia to allocate a surface using SkSurface::MakeRenderTarget
|
||
3) surface->getCanvas()->drawImage(image, 0, 0);
|
||
4) surface->makeImageSnapShot() produces RGBA image.
|
||
SkImage::MakeFromYUVATexturesCopyWithExternalBackend
|
||
1) Make image using MakeFromYUVATextures
|
||
2) Make a SkSurface around result texture using SkSurface::MakeFromBackendTexture
|
||
3) surface->getCanvas()->drawImage(image, 0, 0);
|
||
4) surface->flushAndSubmit()
|
||
5) Optional: SkImage::MakeFromBackendTexture() to use as SkImage.
|
||
SkImage::MakeFromNV12TexturesCopy
|
||
Same as SkImage::MakeFromYUVATexturesCopy
|
||
https://review.skia.org/321537
|
||
|
||
* GrBackendRenderTargets which are created with a stencilBits param, now require
|
||
the stencilBits to be 0, 8, or 16.
|
||
https://review.skia.org/321545
|
||
|
||
* * *
|
||
|
||
Milestone 87
|
||
------------
|
||
|
||
* GrVkImageInfo now has a field for sample count. GrBackendRenderTarget constructor
|
||
that took both a GrVkImageInfo and separate sample count is deprecated. Use the
|
||
version without sample count instead. Similarly, GrD3DTextureResourceInfo now
|
||
has a sample count field and GrBackendRenderTarget no longer takes a separate
|
||
sample count for Direct3D. The sample count for GrBackendRenderTarget is now
|
||
directly queried from MtlTexture rather than passed separately. The version that
|
||
takes a separate sample count is deprecated and the parameter is ignored.
|
||
https://review.skia.org/320262
|
||
https://review.skia.org/320757
|
||
https://review.skia.org/320956
|
||
|
||
* Added deprecation warning for Metal support on MacOS 10.13, iOS 8.3, and older.
|
||
https://review.skia.org/320260
|
||
|
||
* GrVkImageInfo now has a field for sample count. GrBackendRenderTarget constructor
|
||
that took both a GrVkImageInfo and separate sample count is deprecated. Use the
|
||
version without sample count instead.
|
||
|
||
* Update SkClipOp::kMax_EnumValue to include only intersect and difference when
|
||
SK_SUPPORT_DEPRECATED_CLIPOPS is not defined.
|
||
https://review.skia.org/320064
|
||
|
||
* Add support for external allocator for Direct3D 12 backend.
|
||
Defines base classes for an allocation associated with a backend texture and a
|
||
a memory allocator to create such allocations.
|
||
Adds memory allocator to backend context.
|
||
https://review.skia.org/317243
|
||
|
||
* Add new optional parameter to GrContext::setBackend[Texture/RenderTarget]State which can
|
||
be used to return the previous GrBackendSurfaceMutableState before the requested change.
|
||
https://review.skia.org/318698
|
||
|
||
* New optimized clip stack for GPU backends. Enabled by default but old behavior based on
|
||
SkClipStack can be restored by defining SK_DISABLE_NEW_GR_CLIP_STACK when building. It is not
|
||
compatible with SK_SUPPORT_DEPRECATED_CLIPOPS and we are targeting the removal of support for
|
||
the deprecated, expanding clip ops.
|
||
https://review.skia.org/317209
|
||
|
||
* GPU backends now properly honor the SkFilterQuality when calling drawAtlas.
|
||
https://review.skia.org/313081
|
||
|
||
* The signature of 'main' used with SkRuntimeEffect SkSL has changed. There is no longer an
|
||
'inout half4 color' parameter, effects must return their color instead.
|
||
Valid signatures are now 'half4 main()' or 'half4 main(float2 coord)'.
|
||
https://review.skia.org/310756
|
||
|
||
* New YUVA planar specifications for SkCodec, SkImageGenerator, SkImage::MakeFromYUVAPixmaps.
|
||
Chroma subsampling is specified in more structured way. SkCodec and SkImageGenerator
|
||
don't assume 3 planes with 8bit planar values. Old APIs are deprecated.
|
||
https://review.skia.org/309658
|
||
https://review.skia.org/312886
|
||
https://review.skia.org/314276
|
||
https://review.skia.org/316837
|
||
https://review.skia.org/317097
|
||
|
||
* Added VkImageUsageFlags to GrVkImageInfo struct.
|
||
|
||
* * *
|
||
|
||
Milestone 86
|
||
------------
|
||
|
||
* Remove support for 'in' variables from SkRuntimeEffect. API now exclusively refers to inputs
|
||
as 'uniforms'.
|
||
https://review.skia.org/309050
|
||
|
||
* Add SkImageGeneratorNDK and SkEncodeImageWithNDK for using Android's NDK APIs to decode and
|
||
encode.
|
||
https://review.skia.org/308185
|
||
https://review.skia.org/308800
|
||
|
||
* SkImage:remove DecodeToRaster, DecodeToTexture
|
||
https://review.skia.org/306331
|
||
|
||
* Add GrContext api to update compressed backend textures.
|
||
https://review.skia.org/302265
|
||
|
||
* Rename GrMipMapped to GrMipmapped for consistency with new APIs.
|
||
Also rename GrBackendTexture::hasMipMaps() to GrBackendTexture::hasMipmaps()
|
||
https://review.skia.org/304576
|
||
https://review.skia.org/304598
|
||
|
||
* Add option for clients to own semaphores after wait calls.
|
||
https://review.skia.org/301216
|
||
|
||
* Remove obsolete GrFlushFlags.
|
||
https://review.skia.org/298818
|
||
|
||
* Adds default flush() calls to SkSurface, SkImage, and GrContext. These calls do
|
||
a basic flush without a submit. If you haven't updated Skia in a couple releases
|
||
and still have flush() calls in your code that you expect to do a flush and
|
||
submit, you should update all those to the previously added flushAndSubmit() calls
|
||
instead.
|
||
https://review.skia.org/299141
|
||
|
||
* Enable BackendSemaphores for the Direct3D backend.
|
||
https://review.skia.org/298752
|
||
|
||
* Added SkImage:asyncRescaleAndReadPixels and SkImage::asyncRescaleAndReadPixelsYUV420
|
||
https://review.skia.org/299281
|
||
|
||
* Ganesh is moving towards replacing GrContext with the GrDirectContext/GrRecordingContext
|
||
pair. GrDirectContexts have _direct_ access to the GPU and are very similar to the old
|
||
GrContext. GrRecordingContexts are less powerful contexts that lack GPU access but provided
|
||
context-like utilities during DDL recording. SkSurfaces and SkCanvas will now only return
|
||
GrRecordingContexts. Clients requiring context features that need GPU access can then
|
||
check (via GrRecordingContext::asDirectContext) if the available recording context is actually
|
||
a direct context.
|
||
|
||
* Replace #defined values in SkString with equivalent constexprs.
|
||
http://review.skia.org/306160
|
||
|
||
* * *
|
||
|
||
Milestone 85
|
||
------------
|
||
|
||
* Added GrContext::oomed() which reports whether Skia has seen a GL_OUT_OF_MEMORY
|
||
error from Open GL [ES] or VK_ERROR_OUT_OF_*_MEMORY from Vulkan.
|
||
https://review.skia.org/298216
|
||
|
||
* Add option on SkSurface::flush to pass in a GrBackendSurfaceMutableState which
|
||
we will set the gpu backend surface to be at the end of the flush.
|
||
https://review.skia.org/295567
|
||
|
||
* Add GrContext function to set mutable state on a backend surface. Currently this
|
||
is only used for setting vulkan VkImage layout and queue family.
|
||
https://review.skia.org/293844
|
||
|
||
* SkSurface factores that take GrBackendTexture or GrBackendRenderTarget now always
|
||
call the release proc (if provided) on failure. SkSurface::replaceBackendTexture
|
||
also calls the release proc on failure.
|
||
https://review.skia.org/293762
|
||
|
||
* SkSurface::asyncRescaleAndReadPixels and SkSurfaceasyncRescaleAndReadPixelsYUV420
|
||
now require explicit GrContext submit to guarantee finite time before callback
|
||
is invoked.
|
||
https://review.skia.org/292840
|
||
|
||
* Add VkSharingMode field to GrVkImageInfo.
|
||
https://review.skia.org/293559
|
||
|
||
* Move SkBitmapRegionDecoder into client_utils/android.
|
||
|
||
* SkCanvas.clear and SkCanvas.drawColor now accept SkColor4f in addition to SkColor.
|
||
|
||
* Remove SkSurface::MakeFromBackendTextureAsRenderTarget.
|
||
This factory existed to work around issues with GL_TEXTURE_RECTANGLE that existed
|
||
in Chrome's command buffer. Those issues have since been resolved. Use
|
||
SkSurface::MakeFromBackendTexutre or SkSurface::MakeFromBackendRenderTarget instead.
|
||
https://review.skia.org/292719
|
||
|
||
* Adds submittedProc callback to GrFlushInfo which will be called when the work
|
||
from the flush call is submitted to the GPU. This is specifically useful for knowing
|
||
when semahpores sent with the flush have been submitted and can be waiting on.
|
||
https://review.skia.org/291078
|
||
|
||
* GrContext submit is now required to be called in order to send GPU work to the
|
||
actual GPU. The flush calls simply produces 3D API specific objects that are ready
|
||
to be submitted (e.g. command buffers). For the GL backend, the flush will still
|
||
send commands to the driver. However, clients should still assume the must call
|
||
submit which is where any glFlush that is need for sync objects will be called. There,
|
||
are flushAndSubmit() functions of GrContext, SkSurface, and SkImage that will act
|
||
like the previous flush() functions. This will flush the work and immediately call
|
||
submit.
|
||
https://review.skia.org/289033
|
||
|
||
* Remove deprecated version of flush calls on GrContext and SkSurface.
|
||
https://review.skia.org/2290540
|
||
|
||
* SkCanvas::drawVertices and drawPatch now support mapping an SkShader without explicit
|
||
texture coordinates. If they're not supplied, the local positions (vertex position or
|
||
patch cubic positions) will be directly used to sample the SkShader.
|
||
https://review.skia.org/290130
|
||
|
||
* * *
|
||
|
||
Milestone 84
|
||
------------
|
||
|
||
* Add api on GrContext, updateBackendTexture that will upload new data to a
|
||
GrBackendTexture.
|
||
https://review.skia.org/288909
|
||
|
||
* Add GrContext getter to SkSurface.
|
||
https://review.skia.org/289479
|
||
|
||
* Deprecate GrContext and SkSurface flush() call and replace ith with flushAndSubmit().
|
||
This only effects the default flush call that takes no parameters.
|
||
https://review.skia.org/289478
|
||
|
||
* GrContext::createBackendTexture functions that initialize the texture no longer
|
||
guarantee that all the data has been uploaded and the gpu is done with the texture.
|
||
Instead the client can assume the upload work has been submitted to the gpu and they
|
||
must wait for that work to finish before deleting the texture. This can be done via
|
||
their own synchronization or by passing in a finish proc into the create calls which
|
||
will be called when it is safe to delete the texture (at least in terms of work
|
||
done during the create).
|
||
https://review.skia.org/286517
|
||
|
||
* Remove unused SkMaskFilter helpers: compbine, compose
|
||
Note: shadermaskfilter will likely be removed next (clipShader should serve)
|
||
|
||
* Add back SkCanvas::kPreserveLCDText_SaveLayerFlag to indicate that saveLayer()
|
||
will preserve LCD-text. All text in the layer must be drawn on opaque background
|
||
to ensure correct rendering.
|
||
|
||
* Add the new directory client_utils/ for code that is specific to a single client and
|
||
should be considered separate from Skia proper. Move SkFrontBufferedStream into the
|
||
subdir android/.
|
||
|
||
* SkBitmap and SkPixmap's erase() methods now treat their color parameters
|
||
consistently with the rest of Skia, with all SkColors and any untagged
|
||
SkColor4fs interpreted as sRGB, not as a color in the bitmap's color space.
|
||
SkPixmap::erase(SkColor4f) now takes an SkColorSpace, so you can pass
|
||
pixmap.colorSpace() if you want the old behavior.
|
||
|
||
* SkCamera.h and SkMatrix44.h are DEPRECATED.
|
||
Use SkM44 if you want to have 3d transformations.
|
||
|
||
* Changed Dilate and Erode image filters to take SkScalar for radius instead of int. While
|
||
the image filters themselves are defined in terms of discrete pixels, the radii provided by
|
||
the user are mapped through the CTM so taking ints forced over discretization. After mapping
|
||
through the CTM the radii are now rounded to pixels.
|
||
https://review.skia.org/281731
|
||
https://review.skia.org/282636
|
||
|
||
* Updated the contract of GrContext and SkSurface flush calls in regards to semaphores. Made it
|
||
clear that the caller is responsible for deleting any initialized semaphores after the flush
|
||
call regardless if we were able to submit them or not. Also, allows skia to only submit a
|
||
subset of the requested semaphores if we failed to create some.
|
||
https://review.skia.org/282265
|
||
|
||
|
||
* SkCanvas::drawVertices will now always fill the triangles specified by the vertices. Previously,
|
||
vertices with no colors and no (texture coordinates or shader) would be drawn in wireframe.
|
||
https://review.skia.org/282043
|
||
|
||
* * *
|
||
|
||
Milestone 83
|
||
------------
|
||
|
||
* Remove localmatrix option from SkShaders::[Blend, Lerp]
|
||
|
||
* Fill out Direct3D parameters for backend textures and backend rendertargets.
|
||
|
||
* SkImage::makeTextureImage() takes an optional SkBudgeted param
|
||
|
||
* Made non-GL builds of GPU backend more robust.
|
||
https://review.skia.org/277456
|
||
|
||
* MoltenVK support removed. Use Metal backend instead.
|
||
https://review.skia.org/277612
|
||
|
||
* * *
|
||
|
||
Milestone 82
|
||
------------
|
||
|
||
* Removed drawBitmap and related functions from SkDevice; all public drawBitmap functions on
|
||
SkCanvas automatically wrap the bitmap in an SkImage and call the equivalent drawImage function.
|
||
Drawing mutable SkBitmaps will now incur a mandatory copy. Switch to using SkImage directly or
|
||
mark the bitmap as immutable before drawing.
|
||
|
||
* Removed "volatile" flag from SkVertices. All SkVertices objects are assumed to be
|
||
volatile (the previous default behavior).
|
||
|
||
* Removed exotic legacy bitmap functions from SkCanvas (drawBitmapLattic, drawBitmapNine); the
|
||
exotic SkImage functions still exist.
|
||
|
||
* Make it possible to selectively turn on/off individual encoders/decoders,
|
||
using skia_use_(libpng/libjpeg_turbo/libwebp)(decode/encode).
|
||
|
||
* Removed GrGpuResource, GrSurface, and GrTexture from public api. These were not
|
||
meant to be public, and we now can move them into src. Also removed getTexture
|
||
function from SkImage.h
|
||
|
||
* Removed Bones from SkVertices
|
||
|
||
* Added a field to GrContextOptions that controls whether GL errors are checked after
|
||
GL calls that allocate textures, etc. It also controls checking for shader compile
|
||
success, and program linking success.
|
||
|
||
* Made SkDeferredDisplayList.h officially part of the public API (i.e., moved it to
|
||
include/core). Also added a ProgramIterator to SkDeferredDisplayList which allows
|
||
clients to pre-compile some of the shaders the DDL requires.
|
||
|
||
* Added two new helper methods to SkSurfaceCharacterization: createBackendFormat and
|
||
createFBO0. These make it easier for clients to create new surface characterizations that
|
||
differ only a little from an existing surface characterization.
|
||
|
||
* Removed SkTMax and SkTMin.
|
||
* Removed SkTClamp and SkClampMax.
|
||
* Removed SkScalarClampMax and SkScalarPin.
|
||
* Removed SkMax32 and SkMin32.
|
||
* Removed SkMaxScalar and SkMinScalar.
|
||
|
||
* SkColorSetA now warns if the result is unused.
|
||
|
||
* An SkImageInfo with a null SkColorSpace passed to SkCodec::getPixels() and
|
||
related calls is treated as a request to do no color correction at decode
|
||
time.
|
||
|
||
* Add new APIs to add attributes to document structure node when
|
||
creating a tagged PDF.
|
||
|
||
* Remove CGFontRef parameter from SkCreateTypefaceFromCTFont.
|
||
Use CTFontManagerCreateFontDescriptorFromData instead of
|
||
CGFontCreateWithDataProvider to create CTFonts to avoid memory use issues.
|
||
|
||
* Added SkCodec:: and SkAndroidCodec::getICCProfile for reporting the native
|
||
ICC profile of an encoded image, even if it doesn't map to an SkColorSpace.
|
||
|
||
* SkSurface::ReplaceBackendTexture takes ContentChangeMode as a parameter,
|
||
which allow callers to specify whether retain a copy of the current content.
|
||
|
||
* Enforce the existing documentation in SkCanvas::saveLayer that it ignores
|
||
any mask filter on the restore SkPaint. The 'coverage' of a layer is
|
||
ill-defined, and masking should be handled by pre-clipping or using the
|
||
auxiliary clip mask image of the SaveLayerRec.
|
||
|
||
* * *
|
||
|
||
Milestone 81
|
||
------------
|
||
|
||
* Added support for GL_NV_fence extension.
|
||
|
||
* Make SkImageInfo::validRowBytes require rowBytes to be pixel aligned. This
|
||
makes SkBitmap match the behavior of raster SkSurfaces in rejecting
|
||
non-aligned rowBytes.
|
||
|
||
* Added an SkImage::MakeRasterFromCompressed entry point. Also updated
|
||
SkImage::MakeFromCompressed to decompress the compressed image data if
|
||
the GPU doesn't support the specified compression type (i.e., macOS Metal
|
||
doesn't support BC1_RGB8_UNORM so such compressed images will always be
|
||
decompressed on that platform).
|
||
|
||
* Added support for BC1 RGBA compressed textures
|
||
|
||
* Added CachingHint to SkImage::makeRasterImage
|
||
|
||
* Added SkAnimatedImage::getCurrentFrame()
|
||
|
||
* Add support to create an SkSurface from an MTKView, with delayed acquisition of
|
||
the MTLDrawable.
|
||
Entry point: SkSurface::MakeFromMTKView
|
||
|
||
* Removed SkIRect::EmptyIRect(). Use SkIRect::MakeEmpty() instead.
|
||
https://review.skia.org/262382/
|
||
|
||
* Moved SkRuntimeEffect to public API. This is the new (experimental) interface to custom SkSL
|
||
shaders and color filters.
|
||
|
||
* Added BC1 compressed format support. Metal and Vulkan seem to only support the BC
|
||
formats on desktop machines.
|
||
|
||
* Added compressed format support for backend texture creation API.
|
||
This adds the following new entry points:
|
||
GrContext::compressedBackendFormat
|
||
GrContext::createCompressedBackendTexture
|
||
The latter method comes in variants that allow color-initialized and
|
||
compressed texture data initialized.
|
||
|
||
* Added SkMatrix::MakeTrans(SkIVector)
|
||
https://review.skia.org/259804
|
||
|
||
* * *
|
||
|
||
Milestone 80
|
||
------------
|
||
|
||
* For Vulkan backend, we now require that the VkDevice, Queue, and Instance outlive
|
||
either the destruction or abandoning of the GrContext. Additionally, all
|
||
GrBackendTextures created via GrContext::createBackendTexture calls must be deleted
|
||
before destroying or abandoning the GrContext.
|
||
https://review.skia.org/257921
|
||
|
||
* Removed SkSize& SkSize::operator=(const SkISize&)
|
||
https://review.skia.org/257880
|
||
|
||
* SkISize width() and height() now constexpr
|
||
https://review.skia.org/257680
|
||
|
||
* Added SkMatrix::MakeTrans(SkVector) and SkRect::makeOffset(SkVector).
|
||
https://review.skia.org/255782
|
||
|
||
* Added SkImageInfo::MakeA8(SkISize) and added optional color space parameter to
|
||
SkImageInfo::MakeN32Premul(SkISize).
|
||
|
||
* Added dimensions() and getFrameCount() to SkAnimatedImage
|
||
https://review.skia.org/253542
|
||
|
||
* Removed SkMatrix44 version of toXYZD50 from SkColorSpace. Switched to skcms types in
|
||
transferFn, invTrasnferFn, and gamutTransformTo functions.
|
||
https://review.skia.org/252596
|
||
|
||
* Removed rotation and YUV support from SkColorMatrix
|
||
https://review.skia.org/252188
|
||
|
||
* Added kBT2020_SkYUVColorSpace. This is BT.2020's YCbCr conversion (non-constant-luminance).
|
||
https://review.skia.org/252160
|
||
|
||
* Remove old async read pixels APIs
|
||
https://review.skia.org/251198
|
||
|
||
* Expose SkBlendModeCoeff and SkBlendMode_AsCoeff for Porter-Duff blend modes.
|
||
https://review.skia.org/252600
|
||
|
||
* * *
|
||
|
||
Milestone 79
|
||
------------
|
||
|
||
* SkTextBlob::Iter to discover the glyph indices and typefaces in each run
|
||
https://skia-review.googlesource.com/246296
|
||
|
||
* Added support for PQ and HLG transfer functions to SkColorSpace.
|
||
https://skia-review.googlesource.com/c/skia/+/249000
|
||
|
||
* Added new api on GrContext ComputeImageSize. This replaces the hold static helper
|
||
ComputeTextureSize.
|
||
https://skia-review.googlesource.com/c/skia/+/247337
|
||
|
||
* New versions of SkSurface async-rescale-and read APIs that allow client to extend
|
||
the lifetime of the result data. Old versions are deprecated.
|
||
https://review.skia.org/245457
|
||
|
||
* Add SkColorInfo. It's dimensionless SkImageInfo.
|
||
https://review.skia.org/245261
|
||
|
||
* Added SkPixmap-based createBackendTexture method to GrContext. This allows clients to create
|
||
backend resources (initialized with texture data) that Skia/Ganesh doesn't know about/track.
|
||
https://review.skia.org/244676
|
||
|
||
* Add explicit src and dst colorspace parameters to SkColorFilter::filterColor4f()
|
||
https://review.skia.org/244882
|
||
|
||
* Remove Vulkan/Metal float32 RGBA texture support
|
||
https://review.skia.org/244881
|
||
|
||
* Add SkSurface::MakeFromCAMetalLayer
|
||
https://review.skia.org/242563
|
||
|
||
* Added kAlpha_F16_SkColorType, kRG_F16_SkColorType and kRGBA_16161616_SkColorType.
|
||
This is intended to help support HDR YUV uses case (e.g., P010 and P016). As such,
|
||
the addition is focused on allowing creation of SkPixmaps and SkImages and not
|
||
SkSurfaces (i.e., who wants to render to render to these?)
|
||
https://review.skia.org/241357
|
||
|
||
* Start to move nested SkPath types (e.g. Direction, Verb) up to root level in SkPathTypes.h
|
||
https://review.skia.org/241079
|
||
|
||
* Remove isRectContour and ksNestedFillRects from public
|
||
https://review.skia.org/241078
|
||
|
||
* Added kRG_88_SkColorType. This is intended to help support YUV uses case (e.g., NV12).
|
||
As such, the addition is focused on allowing creation of SkPixmaps and SkImages and not
|
||
SkSurfaces (i.e., who wants to render to RG?)
|
||
https://review.skia.org/239930
|
||
https://review.skia.org/235797
|
||
|
||
* Make the size of program/pipeline caches configurable via
|
||
GrContextOptions::fRuntimeProgramCacheSize
|
||
https://review.skia.org/239756
|
||
|
||
* Added kAlpha_16_SkColorType and kRG_1616_SkColorType. This is intended to help support HDR YUV
|
||
uses case (e.g., P010 and P016). As such, the addition is focused on allowing creation of
|
||
SkPixmaps and SkImages and not SkSurfaces (i.e., who wants to render to render to these?)
|
||
https://review.skia.org/239930
|
||
|
||
* Add GrContext::precompileShader to allow up-front compilation of previously-cached shaders.
|
||
https://review.skia.org/239438
|
||
|
||
* * *
|
||
|
||
Milestone 78
|
||
------------
|
||
|
||
* SkDrawLooper is no longer supported in SkPaint or SkCanvas.
|
||
https://review.skia.org/230579
|
||
https://review.skia.org/231736
|
||
|
||
* SkPath::Iter::next() now ignores its consumDegenerates bools. Those will so
|
||
go away entirely
|
||
https://review.skia.org/235104
|
||
|
||
* SkImage: new factories: DecodeToRaster, DecodeToTexture
|
||
https://review.skia.org/234476
|
||
|
||
* SkImageFilter API refactor started:
|
||
- Provide new factory API in include/effects/SkImageFilters
|
||
- Consolidated enum types to use SkTileMode and SkColorChannel
|
||
- Hide filter implementation classes
|
||
- Hide previously public functions on SkImageFilter that were intended for
|
||
internal use only
|
||
https://review.skia.org/230198
|
||
https://review.skia.org/230876
|
||
https://review.skia.org/231256
|
||
|
||
* SkColorFilters::HSLAMatrix - new matrix color filter operating in HSLA
|
||
space.
|
||
https://review.skia.org/231736
|
||
|
||
* Modify GrBackendFormat getters to not return internal pointers. Use an enum
|
||
class for GL formats.
|
||
https://review.skia.org/233160
|
||
|
||
* Expose GrContext::dump() when SK_ENABLE_DUMP_GPU is defined.
|
||
https://review.skia.org/233557
|
||
|
||
* Vulkan backend now supports YCbCr sampler for I420 Vulkan images that are
|
||
not backed by external images.
|
||
https://review.skia.org/233776
|
||
|
||
* Add SkCodec::SelectionPolicy for distinguishing between decoding a still
|
||
image or an image sequence for a container format that has both (e.g. HEIF).
|
||
https://review.skia.org/232839
|
||
|
||
* SkImage::makeTextureImage and SkImage::MakeCrossContextFromPixmap no longer
|
||
take an SkColorSpace parameter. It was unused.
|
||
https://review.skia.org/234579
|
||
https://review.skia.org/234912
|
||
|
||
* SkImage::reinterpretColorSpace - to reinterpret image contents in a new
|
||
color space.
|
||
https://review.skia.org/234328
|
||
|
||
* Removed SkImage::MakeCrossContextFromEncoded.
|
||
https://review.skia.org/234912
|
||
|
||
* Add Metal support for GrFence, GrSemaphore, and GrBackendSemaphore
|
||
https://review.skia.org/233416
|
||
|
||
* SkMallocPixelRef: remove MakeDirect and MakeWithProc from API.
|
||
https://review.skia.org/234660
|
||
|
||
* Remove 4-parameter variant of SkRect::join() and intersect(), and
|
||
noemptycheck variants of intersect().
|
||
https://review.skia.org/235832
|
||
https://review.skia.org/237142
|
||
|
||
* Remove unused sk_sp comparison operators.
|
||
https://review.skia.org/236942
|
||
|
||
* Add SkColor4f variant to experimental_DrawEdgeAAQuad for SkiaRenderer.
|
||
https://review.skia.org/237492
|
||
|
||
* Deprecated maxCount resource cache limit for Ganesh.
|
||
This hasn't been relevant for a long time.
|
||
|
||
* Changed GrContextOptions' fDisallowGLSLBinaryCaching to fShaderCacheStrategy,
|
||
and allow caching SkSL.
|
||
https://review.skia.org/238856
|
||
|
||
* Use GL_QCOM_TILED_RENDERING to explicitly discard stencil
|
||
|
||
* Added RELEASE_NOTES.txt file
|
||
https://review.skia.org/229760
|
||
|
||
* Implemented internal support for OpenGL tessellation.
|