1fbb331bbb
Instead of using SkPoint to store position information, we can constrain the position information to be integers. This will lead to two future improvements. * Shrink position information to SkIPoint16 * Use integer arithmetic instead of floating point in vertex calculation. I'm interested in feedback on the comment which describes the math behind this technique. Change-Id: I8441bcbcad99d07e6d6d5e1788d1a47d87f22923 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/306948 Commit-Queue: Herb Derby <herb@google.com> Reviewed-by: Ben Wagner <bungeman@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com> |
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animations | ||
bench | ||
bin | ||
build/fuchsia | ||
build_overrides | ||
client_utils/android | ||
demos.skia.org | ||
dm | ||
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docs/examples | ||
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README.chromium | ||
RELEASE_NOTES.txt | ||
whitespace.txt |
Skia is a complete 2D graphic library for drawing Text, Geometries, and Images. See full details, and build instructions, at https://skia.org.