6fae052362
Indexing into a constant matrix is a constant expression, so we are obligated to support it for ES2 compatibility. Change-Id: Ibe1e5bac39d9a88ce0222997a38e8b6952fdb336 Bug: skia:12472 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/469819 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
22 lines
552 B
GLSL
22 lines
552 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorRed;
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uniform vec4 colorGreen;
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bool check_array_is_int_2_bi(int x[2]) {
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return true;
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}
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bool check_array_is_float_3_bf(float x[3]) {
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return true;
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}
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bool test_param_bff(float a[3], float b[3]) {
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return true && check_array_is_float_3_bf(b);
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}
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vec4 main() {
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float f[3];
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float g[3];
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int _2_b[2];
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int _3_c[2];
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int _4_d[2];
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return ((check_array_is_int_2_bi(_2_b) && check_array_is_int_2_bi(_3_c)) && check_array_is_int_2_bi(_4_d)) && test_param_bff(f, g) ? colorGreen : colorRed;
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}
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