skia2/include/core/SkMultiPictureDraw.h
Ben Wagner a93a14a998 Convert NULL and 0 to nullptr.
This was created by looking at warnings produced by clang's
-Wzero-as-null-pointer-constant. This updates most issues in
Skia code. However, there are places where GL and Vulkan want
pointer values which are explicitly 0, external headers which
use NULL directly, and possibly more uses in un-compiled
sources (for other platforms).

Change-Id: Id22fbac04d5c53497a53d734f0896b4f06fe8345
Reviewed-on: https://skia-review.googlesource.com/39521
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2017-08-28 17:48:57 +00:00

76 lines
2.1 KiB
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkMultiPictureDraw_DEFINED
#define SkMultiPictureDraw_DEFINED
#include "../private/SkTDArray.h"
#include "SkMatrix.h"
class SkCanvas;
class SkPaint;
class SkPicture;
/** \class SkMultiPictureDraw
The MultiPictureDraw object accepts several picture/canvas pairs and
then attempts to optimally draw the pictures into the canvases, sharing
as many resources as possible.
*/
class SK_API SkMultiPictureDraw {
public:
/**
* Create an object to optimize the drawing of multiple pictures.
* @param reserve Hint for the number of add calls expected to be issued
*/
SkMultiPictureDraw(int reserve = 0);
~SkMultiPictureDraw() { this->reset(); }
/**
* Add a canvas/picture pair for later rendering.
* @param canvas the canvas in which to draw picture
* @param picture the picture to draw into canvas
* @param matrix if non-NULL, applied to the CTM when drawing
* @param paint if non-NULL, draw picture to a temporary buffer
* and then apply the paint when the result is drawn
*/
void add(SkCanvas* canvas,
const SkPicture* picture,
const SkMatrix* matrix = nullptr,
const SkPaint* paint = nullptr);
/**
* Perform all the previously added draws. This will reset the state
* of this object. If flush is true, all canvases are flushed after
* draw.
*/
void draw(bool flush = false);
/**
* Abandon all buffered draws and reset to the initial state.
*/
void reset();
private:
struct DrawData {
SkCanvas* fCanvas;
const SkPicture* fPicture; // reffed
SkMatrix fMatrix;
SkPaint* fPaint; // owned
void init(SkCanvas*, const SkPicture*, const SkMatrix*, const SkPaint*);
void draw();
static void Reset(SkTDArray<DrawData>&);
};
SkTDArray<DrawData> fThreadSafeDrawData;
SkTDArray<DrawData> fGPUDrawData;
};
#endif