skia2/include/private/SkShadowFlags.h
Jim Van Verth 2103cf0ff0 Split ShadowMaskFilter into separate ambient and spot mask filters
This does not change the public API.

BUG=skia:6119

Change-Id: Ibdcd2f8611bc2eec332d8a65e5d51246b89a0a90
Reviewed-on: https://skia-review.googlesource.com/7083
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2017-01-16 18:40:59 +00:00

26 lines
821 B
C
Executable File

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkShadowFlags_DEFINED
#define SkShadowFlags_DEFINED
// A set of flags shared between the SkAmbientShadowMaskFilter and the SkSpotShadowMaskFilter
enum SkShadowFlags {
kNone_ShadowFlag = 0x00,
/** The occluding object is not opaque. Knowing that the occluder is opaque allows
* us to cull shadow geometry behind it and improve performance. */
kTransparentOccluder_ShadowFlag = 0x01,
/** Use a larger umbra for a darker shadow */
kLargerUmbra_ShadowFlag = 0x02,
/** Use a Gaussian for the edge function rather than smoothstep */
kGaussianEdge_ShadowFlag = 0x04,
/** mask for all shadow flags */
kAll_ShadowFlag = 0x07
};
#endif