c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkPath.h"
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DEF_SIMPLE_GM(crbug_847759, canvas, 500, 500) {
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// This path exposed an issue in GrAAHairlinePathRenderer. When converting from cubics to quads
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// we produced quads where the previously vertical tangents at the left and right tips of the
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// squashed oval-like path became slightly non-vertical. This caused a missed pixel of AA just
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// outside each tip.
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SkPath path;
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path.moveTo(97,374.5f);
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path.cubicTo(97,359.8644528f,155.8745488f,348,228.5f,348);
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path.cubicTo(301.1254512f,348,360,359.8644528f,360,374.5f);
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path.cubicTo(360,389.1355472f,301.1254512f,401,228.5f,401);
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path.cubicTo(155.8745488f,401,97,389.1355472f,97,374.5f);
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path.close();
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setStrokeWidth(0);
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paint.setStrokeMiter(1.5);
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paint.setStyle(SkPaint::kStroke_Style);
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canvas->translate(-80, -330);
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canvas->drawPath(path, paint);
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}
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