skia2/gm/rects.cpp
Mike Reed 9dc0b9e2f8 remove code now that loopers are dead (w.r.t. canvas and paint)
We can't remove the loopers themselves, as they are still used
by android and chrome (they just don't ever pass them to skia).

Eventually each of those clients will resolve this, but for now
we just keep the classes (and tests) in skia.

Bug: skia:4783
Change-Id: I5f507e6bb82280f2bc7c0b21eebe59c287aa9265
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230579
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2019-07-30 12:49:28 +00:00

306 lines
8.3 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkBlurTypes.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkDrawLooper.h"
#include "include/core/SkMaskFilter.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPoint.h"
#include "include/core/SkRect.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkTileMode.h"
#include "include/core/SkTypes.h"
#include "include/effects/SkBlurDrawLooper.h"
#include "include/effects/SkGradientShader.h"
#include "include/private/SkTArray.h"
#include "src/core/SkBlurMask.h"
namespace skiagm {
class RectsGM : public GM {
sk_sp<SkDrawLooper> fLooper;
enum {
kLooperColorSentinel = 0x01020304
};
public:
RectsGM() {
this->setBGColor(0xFF000000);
this->makePaints();
this->makeMatrices();
this->makeRects();
}
protected:
SkString onShortName() override {
return SkString("rects");
}
SkISize onISize() override {
return SkISize::Make(1200, 900);
}
void makePaints() {
{
// no AA
SkPaint p;
p.setColor(SK_ColorWHITE);
fPaints.push_back(p);
}
{
// AA
SkPaint p;
p.setColor(SK_ColorWHITE);
p.setAntiAlias(true);
fPaints.push_back(p);
}
{
// AA with translucent
SkPaint p;
p.setColor(SK_ColorWHITE);
p.setAntiAlias(true);
p.setAlpha(0x66);
fPaints.push_back(p);
}
{
// AA with mask filter
SkPaint p;
p.setColor(SK_ColorWHITE);
p.setAntiAlias(true);
p.setMaskFilter(SkMaskFilter::MakeBlur(
kNormal_SkBlurStyle,
SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(5))));
fPaints.push_back(p);
}
{
// AA with radial shader
SkPaint p;
p.setColor(SK_ColorWHITE);
p.setAntiAlias(true);
SkPoint center = SkPoint::Make(SkIntToScalar(-5), SkIntToScalar(30));
SkColor colors[] = { SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN };
SkScalar pos[] = { 0, SK_ScalarHalf, SK_Scalar1 };
p.setShader(SkGradientShader::MakeRadial(center, 20, colors, pos,
SK_ARRAY_COUNT(colors),
SkTileMode::kClamp));
fPaints.push_back(p);
}
fLooper = SkBlurDrawLooper::Make(SK_ColorWHITE, SkBlurMask::ConvertRadiusToSigma(10),5,10);
{
SkPaint p;
p.setColor(kLooperColorSentinel);
p.setAntiAlias(true);
fPaints.push_back(p);
}
{
// AA with stroke style
SkPaint p;
p.setColor(SK_ColorWHITE);
p.setAntiAlias(true);
p.setStyle(SkPaint::kStroke_Style);
p.setStrokeWidth(SkIntToScalar(3));
fPaints.push_back(p);
}
{
// AA with bevel-stroke style
SkPaint p;
p.setColor(SK_ColorWHITE);
p.setAntiAlias(true);
p.setStyle(SkPaint::kStroke_Style);
p.setStrokeJoin(SkPaint::kBevel_Join);
p.setStrokeWidth(SkIntToScalar(3));
fPaints.push_back(p);
}
{
// AA with round-stroke style
SkPaint p;
p.setColor(SK_ColorWHITE);
p.setAntiAlias(true);
p.setStyle(SkPaint::kStroke_Style);
p.setStrokeJoin(SkPaint::kRound_Join);
p.setStrokeWidth(SkIntToScalar(3));
fPaints.push_back(p);
}
{
// AA with stroke style, width = 0
SkPaint p;
p.setColor(SK_ColorWHITE);
p.setAntiAlias(true);
p.setStyle(SkPaint::kStroke_Style);
fPaints.push_back(p);
}
{
// AA with stroke style, width wider than rect width and/or height
SkPaint p;
p.setColor(SK_ColorWHITE);
p.setAntiAlias(true);
p.setStyle(SkPaint::kStroke_Style);
p.setStrokeWidth(SkIntToScalar(40));
fPaints.push_back(p);
}
{
// AA with stroke and fill style
SkPaint p;
p.setColor(SK_ColorWHITE);
p.setAntiAlias(true);
p.setStyle(SkPaint::kStrokeAndFill_Style);
p.setStrokeWidth(SkIntToScalar(2));
fPaints.push_back(p);
}
}
void makeMatrices() {
{
// 1x1.5 scale
SkMatrix m;
m.setScale(1, 1.5f);
fMatrices.push_back(m);
}
{
// 1.5x1.5 scale
SkMatrix m;
m.setScale(1.5f, 1.5f);
fMatrices.push_back(m);
}
{
// 1x1.5 skew
SkMatrix m;
m.setSkew(1, 1.5f);
fMatrices.push_back(m);
}
{
// 1.5x1.5 skew
SkMatrix m;
m.setSkew(1.5f, 1.5f);
fMatrices.push_back(m);
}
{
// 30 degree rotation
SkMatrix m;
m.setRotate(SkIntToScalar(30));
fMatrices.push_back(m);
}
{
// 90 degree rotation
SkMatrix m;
m.setRotate(SkIntToScalar(90));
fMatrices.push_back(m);
}
}
void makeRects() {
{
// small square
SkRect r = SkRect::MakeLTRB(0, 0, 30, 30);
fRects.push_back(r);
}
{
// thin vertical
SkRect r = SkRect::MakeLTRB(0, 0, 2, 40);
fRects.push_back(r);
}
{
// thin horizontal
SkRect r = SkRect::MakeLTRB(0, 0, 40, 2);
fRects.push_back(r);
}
{
// very thin
SkRect r = SkRect::MakeLTRB(0, 0, 0.25f, 10);
fRects.push_back(r);
}
{
// zaftig
SkRect r = SkRect::MakeLTRB(0, 0, 60, 60);
fRects.push_back(r);
}
}
// position the current test on the canvas
static void position(SkCanvas* canvas, int testCount) {
canvas->translate(SK_Scalar1 * 100 * (testCount % 10) + SK_Scalar1 / 4,
SK_Scalar1 * 100 * (testCount / 10) + 3 * SK_Scalar1 / 4);
}
void onDraw(SkCanvas* canvas) override {
canvas->translate(20 * SK_Scalar1, 20 * SK_Scalar1);
int testCount = 0;
for (int i = 0; i < fPaints.count(); ++i) {
for (int j = 0; j < fRects.count(); ++j, ++testCount) {
canvas->save();
this->position(canvas, testCount);
SkPaint p = fPaints[i];
if (p.getColor() == kLooperColorSentinel) {
p.setColor(SK_ColorWHITE);
SkRect r = fRects[j];
fLooper->apply(canvas, p, [r](SkCanvas* c, const SkPaint& p) {
c->drawRect(r, p);
});
} else {
canvas->drawRect(fRects[j], p);
}
canvas->restore();
}
}
SkPaint paint;
paint.setColor(SK_ColorWHITE);
paint.setAntiAlias(true);
for (int i = 0; i < fMatrices.count(); ++i) {
for (int j = 0; j < fRects.count(); ++j, ++testCount) {
canvas->save();
this->position(canvas, testCount);
canvas->concat(fMatrices[i]);
canvas->drawRect(fRects[j], paint);
canvas->restore();
}
}
}
private:
SkTArray<SkPaint> fPaints;
SkTArray<SkMatrix> fMatrices;
SkTArray<SkRect> fRects;
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
DEF_GM( return new RectsGM; )
}