c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
44 lines
1.0 KiB
C++
44 lines
1.0 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkSGInvalidationController_DEFINED
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#define SkSGInvalidationController_DEFINED
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#include "include/core/SkMatrix.h"
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#include "include/core/SkTypes.h"
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#include "include/private/SkTDArray.h"
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struct SkRect;
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namespace sksg {
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/**
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* Receiver for invalidation events.
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*
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* Tracks dirty regions for repaint.
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*/
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class InvalidationController {
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public:
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InvalidationController();
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InvalidationController(const InvalidationController&) = delete;
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InvalidationController& operator=(const InvalidationController&) = delete;
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void inval(const SkRect&, const SkMatrix& ctm = SkMatrix::I());
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const SkRect& bounds() const { return fBounds; }
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const SkRect* begin() const { return fRects.begin(); }
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const SkRect* end() const { return fRects.end(); }
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private:
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SkTDArray<SkRect> fRects;
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SkRect fBounds;
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};
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} // namespace sksg
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#endif // SkSGInvalidationController_DEFINED
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