81f9d2e05b
Since the passed in picture may represent an image which is too large to be represented on the GPU, never create such a large canvas. Instead, after drawing to each tile, create a file showing just that tile. Review URL: https://codereview.appspot.com/6532056 git-svn-id: http://skia.googlecode.com/svn/trunk@5603 2bbb7eff-a529-9590-31e7-b0007b416f81
271 lines
6.9 KiB
C++
271 lines
6.9 KiB
C++
/*
|
|
* Copyright 2012 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#ifndef PictureRenderer_DEFINED
|
|
#define PictureRenderer_DEFINED
|
|
#include "SkMath.h"
|
|
#include "SkPicture.h"
|
|
#include "SkTypes.h"
|
|
#include "SkTDArray.h"
|
|
#include "SkRect.h"
|
|
#include "SkRefCnt.h"
|
|
#include "SkString.h"
|
|
|
|
#if SK_SUPPORT_GPU
|
|
#include "GrContextFactory.h"
|
|
#include "GrContext.h"
|
|
#endif
|
|
|
|
class SkBitmap;
|
|
class SkCanvas;
|
|
class SkGLContext;
|
|
class ThreadSafePipeController;
|
|
|
|
namespace sk_tools {
|
|
|
|
class PictureRenderer : public SkRefCnt {
|
|
public:
|
|
enum SkDeviceTypes {
|
|
kBitmap_DeviceType,
|
|
#if SK_SUPPORT_GPU
|
|
kGPU_DeviceType
|
|
#endif
|
|
};
|
|
|
|
virtual void init(SkPicture* pict);
|
|
|
|
/**
|
|
* Perform any setup that should done prior to each iteration of render() which should not be
|
|
* timed.
|
|
*/
|
|
virtual void setup() {}
|
|
|
|
/**
|
|
* Perform work that is to be timed. Typically this is rendering, but is also used for recording
|
|
* and preparing picture for playback by the subclasses which do those.
|
|
* If path is non-null, subclass implementations should call write().
|
|
* @param path If non-null, also write the output to the file specified by path. path should
|
|
* have no extension; it will be added by write().
|
|
* @return bool True if path is non-null and the output is successfully written to a file.
|
|
*/
|
|
virtual bool render(const SkString* path) = 0;
|
|
|
|
virtual void end();
|
|
void resetState();
|
|
|
|
void setDeviceType(SkDeviceTypes deviceType) {
|
|
fDeviceType = deviceType;
|
|
}
|
|
|
|
bool isUsingBitmapDevice() {
|
|
return kBitmap_DeviceType == fDeviceType;
|
|
}
|
|
|
|
virtual SkString getPerIterTimeFormat() { return SkString("%.2f"); }
|
|
|
|
virtual SkString getNormalTimeFormat() { return SkString("%6.2f"); }
|
|
|
|
#if SK_SUPPORT_GPU
|
|
bool isUsingGpuDevice() {
|
|
return kGPU_DeviceType == fDeviceType;
|
|
}
|
|
|
|
SkGLContext* getGLContext() {
|
|
if (this->isUsingGpuDevice()) {
|
|
return fGrContextFactory.getGLContext(GrContextFactory::kNative_GLContextType);
|
|
} else {
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
GrContext* getGrContext() {
|
|
return fGrContext;
|
|
}
|
|
#endif
|
|
|
|
PictureRenderer()
|
|
: fPicture(NULL)
|
|
, fDeviceType(kBitmap_DeviceType)
|
|
#if SK_SUPPORT_GPU
|
|
, fGrContext(fGrContextFactory.get(GrContextFactory::kNative_GLContextType))
|
|
#endif
|
|
{}
|
|
|
|
protected:
|
|
/**
|
|
* Write the canvas to the specified path.
|
|
* @param canvas Must be non-null. Canvas to be written to a file.
|
|
* @param path Path for the file to be written. Should have no extension; write() will append
|
|
* an appropriate one.
|
|
*/
|
|
bool write(SkCanvas* canvas, SkString path) const;
|
|
SkCanvas* setupCanvas();
|
|
virtual SkCanvas* setupCanvas(int width, int height);
|
|
|
|
SkAutoTUnref<SkCanvas> fCanvas;
|
|
SkPicture* fPicture;
|
|
SkDeviceTypes fDeviceType;
|
|
|
|
#if SK_SUPPORT_GPU
|
|
GrContextFactory fGrContextFactory;
|
|
GrContext* fGrContext;
|
|
#endif
|
|
|
|
private:
|
|
typedef SkRefCnt INHERITED;
|
|
};
|
|
|
|
/**
|
|
* This class does not do any rendering, but its render function executes recording, which we want
|
|
* to time.
|
|
*/
|
|
class RecordPictureRenderer : public PictureRenderer {
|
|
virtual bool render(const SkString*) SK_OVERRIDE;
|
|
|
|
virtual SkString getPerIterTimeFormat() SK_OVERRIDE { return SkString("%.4f"); }
|
|
|
|
virtual SkString getNormalTimeFormat() SK_OVERRIDE { return SkString("%6.4f"); }
|
|
};
|
|
|
|
class PipePictureRenderer : public PictureRenderer {
|
|
public:
|
|
virtual bool render(const SkString*) SK_OVERRIDE;
|
|
|
|
private:
|
|
typedef PictureRenderer INHERITED;
|
|
};
|
|
|
|
class SimplePictureRenderer : public PictureRenderer {
|
|
public:
|
|
virtual bool render(const SkString*) SK_OVERRIDE;
|
|
|
|
private:
|
|
typedef PictureRenderer INHERITED;
|
|
};
|
|
|
|
class TiledPictureRenderer : public PictureRenderer {
|
|
public:
|
|
TiledPictureRenderer();
|
|
|
|
virtual void init(SkPicture* pict) SK_OVERRIDE;
|
|
|
|
virtual void setup() SK_OVERRIDE;
|
|
|
|
/**
|
|
* Renders to tiles, rather than a single canvas. If a path is provided, a separate file is
|
|
* created for each tile, named "path0.png", "path1.png", etc.
|
|
* Multithreaded mode currently does not support writing to a file.
|
|
*/
|
|
virtual bool render(const SkString* path) SK_OVERRIDE;
|
|
|
|
virtual void end() SK_OVERRIDE;
|
|
|
|
void setTileWidth(int width) {
|
|
fTileWidth = width;
|
|
}
|
|
|
|
int getTileWidth() const {
|
|
return fTileWidth;
|
|
}
|
|
|
|
void setTileHeight(int height) {
|
|
fTileHeight = height;
|
|
}
|
|
|
|
int getTileHeight() const {
|
|
return fTileHeight;
|
|
}
|
|
|
|
void setTileWidthPercentage(double percentage) {
|
|
fTileWidthPercentage = percentage;
|
|
}
|
|
|
|
double getTileWidthPercentage() const {
|
|
return fTileWidthPercentage;
|
|
}
|
|
|
|
void setTileHeightPercentage(double percentage) {
|
|
fTileHeightPercentage = percentage;
|
|
}
|
|
|
|
double getTileHeightPercentage() const {
|
|
return fTileHeightPercentage;
|
|
}
|
|
|
|
void setTileMinPowerOf2Width(int width) {
|
|
SkASSERT(SkIsPow2(width) && width > 0);
|
|
if (!SkIsPow2(width) || width <= 0) {
|
|
return;
|
|
}
|
|
|
|
fTileMinPowerOf2Width = width;
|
|
}
|
|
|
|
int getTileMinPowerOf2Width() const {
|
|
return fTileMinPowerOf2Width;
|
|
}
|
|
|
|
/**
|
|
* Set the number of threads to use for drawing. Non-positive numbers will set it to 1.
|
|
*/
|
|
void setNumberOfThreads(int num) {
|
|
fNumThreads = SkMax32(num, 1);
|
|
}
|
|
|
|
void setUsePipe(bool usePipe) {
|
|
fUsePipe = usePipe;
|
|
}
|
|
|
|
~TiledPictureRenderer();
|
|
|
|
private:
|
|
bool fUsePipe;
|
|
int fTileWidth;
|
|
int fTileHeight;
|
|
double fTileWidthPercentage;
|
|
double fTileHeightPercentage;
|
|
int fTileMinPowerOf2Width;
|
|
SkTDArray<SkRect> fTileRects;
|
|
|
|
// These are only used for multithreaded rendering
|
|
int32_t fTileCounter;
|
|
int fNumThreads;
|
|
SkTDArray<SkCanvas*> fCanvasPool;
|
|
SkPicture* fPictureClones;
|
|
ThreadSafePipeController* fPipeController;
|
|
|
|
void setupTiles();
|
|
void setupPowerOf2Tiles();
|
|
virtual SkCanvas* setupCanvas(int width, int height) SK_OVERRIDE;
|
|
bool multiThreaded() { return fNumThreads > 1; }
|
|
|
|
typedef PictureRenderer INHERITED;
|
|
};
|
|
|
|
/**
|
|
* This class does not do any rendering, but its render function executes turning an SkPictureRecord
|
|
* into an SkPicturePlayback, which we want to time.
|
|
*/
|
|
class PlaybackCreationRenderer : public PictureRenderer {
|
|
public:
|
|
virtual void setup() SK_OVERRIDE;
|
|
|
|
virtual bool render(const SkString*) SK_OVERRIDE;
|
|
|
|
virtual SkString getPerIterTimeFormat() SK_OVERRIDE { return SkString("%.4f"); }
|
|
|
|
virtual SkString getNormalTimeFormat() SK_OVERRIDE { return SkString("%6.4f"); }
|
|
|
|
private:
|
|
SkPicture fReplayer;
|
|
typedef PictureRenderer INHERITED;
|
|
};
|
|
|
|
}
|
|
|
|
#endif // PictureRenderer_DEFINED
|