bfc9be0f77
This will allow us to load these inputs for unit testing in `dm`. Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5 Bug: skia:11009 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
18 lines
241 B
GLSL
18 lines
241 B
GLSL
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out vec4 sk_FragColor;
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float foo(float v[2]) {
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return v[0] * v[1];
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}
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void bar(inout float x) {
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float y[2];
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y[0] = x;
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y[1] = x * 2.0;
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foo(y);
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}
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void main() {
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float x = 10.0;
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bar(x);
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sk_FragColor = vec4(x);
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}
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