bfc9be0f77
This will allow us to load these inputs for unit testing in `dm`. Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5 Bug: skia:11009 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
45 lines
963 B
Metal
45 lines
963 B
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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struct Globals {
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bool BF;
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bool BI;
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bool BB;
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float FF;
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float FI;
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float FB;
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int IF;
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int II;
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int IB;
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Globals _globals{true, true, true, 1.2300000190734863, 1.0, 1.0, 1, 1, 1};
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(void)_globals;
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Outputs _out;
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(void)_out;
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_out.sk_FragColor.x = float(_globals.BF);
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_out.sk_FragColor.x = float(_globals.BI);
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_out.sk_FragColor.x = float(_globals.BB);
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_out.sk_FragColor.x = _globals.FF;
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_out.sk_FragColor.x = _globals.FI;
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_out.sk_FragColor.x = _globals.FB;
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_out.sk_FragColor.x = float(_globals.IF);
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_out.sk_FragColor.x = float(_globals.II);
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_out.sk_FragColor.x = float(_globals.IB);
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return _out;
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}
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