bfc9be0f77
This will allow us to load these inputs for unit testing in `dm`. Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5 Bug: skia:11009 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
73 lines
1.1 KiB
GLSL
73 lines
1.1 KiB
GLSL
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out vec4 sk_FragColor;
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void main() {
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vec3 h3;
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h3 = vec3(3.0);
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vec4 h4;
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h4 = vec4(4.0);
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h3.y = 1.0;
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h3.xz = vec2(2.0);
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h4.zwxy = vec4(4.0);
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sk_FragColor = vec4(1.0, 2.0, h3.x, h4.x);
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mat2 h2x2;
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h2x2 = mat2(2.0);
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mat3 h3x3;
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h3x3 = mat3(3.0);
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mat4 h4x4;
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h4x4 = mat4(4.0);
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h3x3[1] = vec3(3.0);
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h4x4[3].w = 1.0;
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h2x2[0].x = 1.0;
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sk_FragColor = vec4(h2x2[0].x, h3x3[0].x, h4x4[0].x, 1.0);
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ivec2 i2;
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i2 = ivec2(2);
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ivec4 i4;
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i4 = ivec4(4);
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i4.xyz = ivec3(3);
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i2.y = 1;
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sk_FragColor = vec4(1.0, float(i2.x), 3.0, float(i4.x));
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vec2 f2;
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f2 = vec2(2.0);
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vec3 f3;
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f3 = vec3(3.0);
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f3.xy = vec2(2.0);
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f2.x = 1.0;
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sk_FragColor = vec4(1.0, f2.x, f3.x, 4.0);
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mat2 f2x2;
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f2x2 = mat2(2.0);
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f2x2[0].x = 1.0;
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sk_FragColor = vec4(f2x2[0].x, mat3(3.0)[0].x, mat4(4.0)[0].x, 1.0);
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bvec3 b3;
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b3 = bvec3(true);
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bvec4 b4;
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b4 = bvec4(false);
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b4.xw = bvec2(false);
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b3.z = true;
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sk_FragColor = vec4(1.0, 0.0, float(b3.x), float(b4.x));
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}
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