skia2/tests/sksl/glsl/RectangleTexture.sksl
John Stiles 9080540b93 Convert additional GLSL tests to use golden files.
A handful of simplifications were made, but these hew very close to the
original tests and are intended to cover the exact same ground. The
remaining unconverted tests depend on non-default caps bits and will
be updated once caps handling in skslc is fully landed.

Change-Id: I3f3c29bf87f73e501561d7bfcdaabe8acc14b89f
Bug: skia:10694
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317390
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2020-09-16 20:11:17 +00:00

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uniform sampler2D test2D;
uniform sampler2D test2DRect;
void main() {
sk_FragColor = sample(test2D, float2(0.5));
sk_FragColor = sample(test2DRect, float2(0.5));
sk_FragColor = sample(test2DRect, float3(0.5));
}