skia2/example/HelloWorld.cpp
caryclark 52edc4d053 move HelloWorld to be a peer of SampleApp
This is working towards making a simple example part of the buildbot compile step and removing SkExamples from the experimental directory.

This works on Mac, Windows, and Linux but isn't complete for Android, ChromeOS and iOS.

Review URL: https://codereview.chromium.org/886413004
2015-02-02 12:55:14 -08:00

194 lines
4.9 KiB
C++

/*
* Copyright 2015 Google Inc.
*
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*
*/
#include "HelloWorld.h"
#include "gl/GrGLInterface.h"
#include "SkApplication.h"
#include "SkCanvas.h"
#include "SkGradientShader.h"
#include "SkGraphics.h"
#include "SkGr.h"
void application_init() {
SkGraphics::Init();
SkEvent::Init();
}
void application_term() {
SkEvent::Term();
SkGraphics::Term();
}
HelloWorldWindow::HelloWorldWindow(void* hwnd)
: INHERITED(hwnd) {
fType = kGPU_DeviceType;
fRenderTarget = NULL;
fRotationAngle = 0;
this->setTitle();
this->setUpBackend();
}
HelloWorldWindow::~HelloWorldWindow() {
tearDownBackend();
}
void HelloWorldWindow::tearDownBackend() {
SkSafeUnref(fContext);
fContext = NULL;
SkSafeUnref(fInterface);
fInterface = NULL;
SkSafeUnref(fRenderTarget);
fRenderTarget = NULL;
INHERITED::detach();
}
void HelloWorldWindow::setTitle() {
SkString title("Hello World ");
title.appendf(fType == kRaster_DeviceType ? "raster" : "opengl");
INHERITED::setTitle(title.c_str());
}
bool HelloWorldWindow::setUpBackend() {
this->setColorType(kRGBA_8888_SkColorType);
this->setVisibleP(true);
this->setClipToBounds(false);
bool result = attach(kNativeGL_BackEndType, 0 /*msaa*/, &fAttachmentInfo);
if (false == result) {
SkDebugf("Not possible to create backend.\n");
detach();
return false;
}
fInterface = GrGLCreateNativeInterface();
SkASSERT(NULL != fInterface);
fContext = GrContext::Create(kOpenGL_GrBackend, (GrBackendContext)fInterface);
SkASSERT(NULL != fContext);
this->setUpRenderTarget();
return true;
}
void HelloWorldWindow::setUpRenderTarget() {
SkSafeUnref(fRenderTarget);
fRenderTarget = this->renderTarget(fAttachmentInfo, fInterface, fContext);
}
void HelloWorldWindow::drawContents(SkCanvas* canvas) {
// Clear background
canvas->drawColor(SK_ColorWHITE);
SkPaint paint;
paint.setColor(SK_ColorRED);
// Draw a rectangle with red paint
SkRect rect = {
10, 10,
128, 128
};
canvas->drawRect(rect, paint);
// Set up a linear gradient and draw a circle
{
SkPoint linearPoints[] = {
{0, 0},
{300, 300}
};
SkColor linearColors[] = {SK_ColorGREEN, SK_ColorBLACK};
SkShader* shader = SkGradientShader::CreateLinear(
linearPoints, linearColors, NULL, 2,
SkShader::kMirror_TileMode);
SkAutoUnref shader_deleter(shader);
paint.setShader(shader);
paint.setFlags(SkPaint::kAntiAlias_Flag);
canvas->drawCircle(200, 200, 64, paint);
// Detach shader
paint.setShader(NULL);
}
// Draw a message with a nice black paint.
paint.setFlags(
SkPaint::kAntiAlias_Flag |
SkPaint::kSubpixelText_Flag | // ... avoid waggly text when rotating.
SkPaint::kUnderlineText_Flag);
paint.setColor(SK_ColorBLACK);
paint.setTextSize(20);
canvas->save();
static const char message[] = "Hello World";
// Translate and rotate
canvas->translate(300, 300);
fRotationAngle += 0.2f;
if (fRotationAngle > 360) {
fRotationAngle -= 360;
}
canvas->rotate(fRotationAngle);
// Draw the text:
canvas->drawText(message, strlen(message), 0, 0, paint);
canvas->restore();
}
void HelloWorldWindow::draw(SkCanvas* canvas) {
drawContents(canvas);
// in case we have queued drawing calls
fContext->flush();
// Invalidate the window to force a redraw. Poor man's animation mechanism.
this->inval(NULL);
if (kRaster_DeviceType == fType) {
// need to send the raster bits to the (gpu) window
SkImage* snap = fSurface->newImageSnapshot();
size_t rowBytes;
SkImageInfo info;
const void* pixels = snap->peekPixels(&info, &rowBytes);
fRenderTarget->writePixels(0, 0, snap->width(), snap->height(),
SkImageInfo2GrPixelConfig(info.colorType(),
info.alphaType(),
info.profileType()),
pixels,
rowBytes,
GrContext::kFlushWrites_PixelOp);
SkSafeUnref(snap);
}
INHERITED::present();
}
void HelloWorldWindow::onSizeChange() {
setUpRenderTarget();
}
bool HelloWorldWindow::onHandleChar(SkUnichar unichar) {
if (' ' == unichar) {
fType = fType == kRaster_DeviceType ? kGPU_DeviceType: kRaster_DeviceType;
tearDownBackend();
setUpBackend();
this->setTitle();
this->inval(NULL);
}
return true;
}
SkOSWindow* create_sk_window(void* hwnd, int , char** ) {
return new HelloWorldWindow(hwnd);
}