c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkAndroidFrameworkUtils_DEFINED
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#define SkAndroidFrameworkUtils_DEFINED
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#include "include/core/SkRefCnt.h"
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#include "include/core/SkTypes.h"
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#ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
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class SkCanvas;
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struct SkRect;
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class SkSurface;
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/**
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* SkAndroidFrameworkUtils expose private APIs used only by Android framework.
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*/
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class SkAndroidFrameworkUtils {
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public:
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#if SK_SUPPORT_GPU
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/**
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* clipWithStencil draws the current clip into a stencil buffer with reference value and mask
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* set to 0x1. This function works only on a GPU canvas.
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*
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* @param canvas A GPU canvas that has a non-empty clip.
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*
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* @return true on success or false if clip is empty or not a GPU canvas.
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*/
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static bool clipWithStencil(SkCanvas* canvas);
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#endif //SK_SUPPORT_GPU
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static void SafetyNetLog(const char*);
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static sk_sp<SkSurface> getSurfaceFromCanvas(SkCanvas* canvas);
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static int SaveBehind(SkCanvas* canvas, const SkRect* subset);
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/**
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* Unrolls a chain of nested SkPaintFilterCanvas to return the base wrapped canvas.
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*
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* @param canvas A SkPaintFilterCanvas or any other SkCanvas subclass.
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*
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* @return SkCanvas that was found in the innermost SkPaintFilterCanvas.
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*/
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static SkCanvas* getBaseWrappedCanvas(SkCanvas* canvas);
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};
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#endif // SK_BUILD_FOR_ANDROID_ANDROID
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#endif // SkAndroidFrameworkUtils_DEFINED
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