c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkExecutor_DEFINED
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#define SkExecutor_DEFINED
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#include <functional>
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#include <memory>
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#include "include/core/SkTypes.h"
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class SK_API SkExecutor {
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public:
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virtual ~SkExecutor();
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// Create a thread pool SkExecutor with a fixed thread count, by default the number of cores.
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static std::unique_ptr<SkExecutor> MakeFIFOThreadPool(int threads = 0);
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static std::unique_ptr<SkExecutor> MakeLIFOThreadPool(int threads = 0);
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// There is always a default SkExecutor available by calling SkExecutor::GetDefault().
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static SkExecutor& GetDefault();
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static void SetDefault(SkExecutor*); // Does not take ownership. Not thread safe.
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// Add work to execute.
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virtual void add(std::function<void(void)>) = 0;
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// If it makes sense for this executor, use this thread to execute work for a little while.
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virtual void borrow() {}
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};
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#endif//SkExecutor_DEFINED
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