skia2/tests/GrMeshTest.cpp
Brian Osman d4c29709ca Specify CPU (buffer) and GPU (shader) types explicitly in Attribute
The CPU type is still specified using GrVertexAttribType.
The GPU type is specified directly using GrSLType.

kHalfX_GrVertexAttribType now really means half-float buffer
data, rather than float. (Caveat: The GL enum is only correct
with ES3/GL3 - ES2+extension needs a different value. Sigh.)

Bug: skia:
Change-Id: Ife101db68a5d4ea1ddc2f6c60fbec0c66d725c16
Reviewed-on: https://skia-review.googlesource.com/154628
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-09-14 21:54:03 +00:00

429 lines
16 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkTypes.h"
#include "Test.h"
#include <array>
#include <vector>
#include "GrCaps.h"
#include "GrContext.h"
#include "GrContextPriv.h"
#include "GrGeometryProcessor.h"
#include "GrGpuCommandBuffer.h"
#include "GrMemoryPool.h"
#include "GrOpFlushState.h"
#include "GrRenderTargetContext.h"
#include "GrRenderTargetContextPriv.h"
#include "GrResourceKey.h"
#include "GrResourceProvider.h"
#include "SkBitmap.h"
#include "SkMakeUnique.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLGeometryProcessor.h"
#include "glsl/GrGLSLVarying.h"
#include "glsl/GrGLSLVertexGeoBuilder.h"
GR_DECLARE_STATIC_UNIQUE_KEY(gIndexBufferKey);
static constexpr int kBoxSize = 2;
static constexpr int kBoxCountY = 8;
static constexpr int kBoxCountX = 8;
static constexpr int kBoxCount = kBoxCountY * kBoxCountX;
static constexpr int kImageWidth = kBoxCountY * kBoxSize;
static constexpr int kImageHeight = kBoxCountX * kBoxSize;
static constexpr int kIndexPatternRepeatCount = 3;
constexpr uint16_t kIndexPattern[6] = {0, 1, 2, 1, 2, 3};
class DrawMeshHelper {
public:
DrawMeshHelper(GrOpFlushState* state) : fState(state) {}
sk_sp<const GrBuffer> getIndexBuffer();
template<typename T> sk_sp<const GrBuffer> makeVertexBuffer(const SkTArray<T>& data) {
return this->makeVertexBuffer(data.begin(), data.count());
}
template<typename T> sk_sp<const GrBuffer> makeVertexBuffer(const std::vector<T>& data) {
return this->makeVertexBuffer(data.data(), data.size());
}
template<typename T> sk_sp<const GrBuffer> makeVertexBuffer(const T* data, int count);
void drawMesh(const GrMesh& mesh);
private:
GrOpFlushState* fState;
};
struct Box {
float fX, fY;
GrColor fColor;
};
////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* This is a GPU-backend specific test. It tries to test all possible usecases of GrMesh. The test
* works by drawing checkerboards of colored boxes, reading back the pixels, and comparing with
* expected results. The boxes are drawn on integer boundaries and the (opaque) colors are chosen
* from the set (r,g,b) = (0,255)^3, so the GPU renderings ought to produce exact matches.
*/
static void run_test(GrContext* context, const char* testName, skiatest::Reporter*,
const sk_sp<GrRenderTargetContext>&, const SkBitmap& gold,
std::function<void(DrawMeshHelper*)> testFn);
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(GrMeshTest, reporter, ctxInfo) {
GrContext* context = ctxInfo.grContext();
sk_sp<GrRenderTargetContext> rtc(context->contextPriv().makeDeferredRenderTargetContext(
SkBackingFit::kExact, kImageWidth, kImageHeight,
kRGBA_8888_GrPixelConfig, nullptr));
if (!rtc) {
ERRORF(reporter, "could not create render target context.");
return;
}
SkTArray<Box> boxes;
SkTArray<std::array<Box, 4>> vertexData;
SkBitmap gold;
// ---- setup ----------
SkPaint paint;
paint.setBlendMode(SkBlendMode::kSrc);
gold.allocN32Pixels(kImageWidth, kImageHeight);
SkCanvas goldCanvas(gold);
for (int y = 0; y < kBoxCountY; ++y) {
for (int x = 0; x < kBoxCountX; ++x) {
int c = y + x;
int rgb[3] = {-(c & 1) & 0xff, -((c >> 1) & 1) & 0xff, -((c >> 2) & 1) & 0xff};
const Box box = boxes.push_back() = {
float(x * kBoxSize),
float(y * kBoxSize),
GrColorPackRGBA(rgb[0], rgb[1], rgb[2], 255)
};
std::array<Box, 4>& boxVertices = vertexData.push_back();
for (int i = 0; i < 4; ++i) {
boxVertices[i] = {
box.fX + (i/2) * kBoxSize,
box.fY + (i%2) * kBoxSize,
box.fColor
};
}
paint.setARGB(255, rgb[0], rgb[1], rgb[2]);
goldCanvas.drawRect(SkRect::MakeXYWH(box.fX, box.fY, kBoxSize, kBoxSize), paint);
}
}
goldCanvas.flush();
// ---- tests ----------
#define VALIDATE(buff) \
if (!buff) { \
ERRORF(reporter, #buff " is null."); \
return; \
}
run_test(context, "setNonIndexedNonInstanced", reporter, rtc, gold,
[&](DrawMeshHelper* helper) {
SkTArray<Box> expandedVertexData;
for (int i = 0; i < kBoxCount; ++i) {
for (int j = 0; j < 6; ++j) {
expandedVertexData.push_back(vertexData[i][kIndexPattern[j]]);
}
}
// Draw boxes one line at a time to exercise base vertex.
auto vbuff = helper->makeVertexBuffer(expandedVertexData);
VALIDATE(vbuff);
for (int y = 0; y < kBoxCountY; ++y) {
GrMesh mesh(GrPrimitiveType::kTriangles);
mesh.setNonIndexedNonInstanced(kBoxCountX * 6);
mesh.setVertexData(vbuff.get(), y * kBoxCountX * 6);
helper->drawMesh(mesh);
}
});
run_test(context, "setIndexed", reporter, rtc, gold, [&](DrawMeshHelper* helper) {
auto ibuff = helper->getIndexBuffer();
VALIDATE(ibuff);
auto vbuff = helper->makeVertexBuffer(vertexData);
VALIDATE(vbuff);
int baseRepetition = 0;
int i = 0;
// Start at various repetitions within the patterned index buffer to exercise base index.
while (i < kBoxCount) {
GR_STATIC_ASSERT(kIndexPatternRepeatCount >= 3);
int repetitionCount = SkTMin(3 - baseRepetition, kBoxCount - i);
GrMesh mesh(GrPrimitiveType::kTriangles);
mesh.setIndexed(ibuff.get(), repetitionCount * 6, baseRepetition * 6,
baseRepetition * 4, (baseRepetition + repetitionCount) * 4 - 1,
GrPrimitiveRestart::kNo);
mesh.setVertexData(vbuff.get(), (i - baseRepetition) * 4);
helper->drawMesh(mesh);
baseRepetition = (baseRepetition + 1) % 3;
i += repetitionCount;
}
});
run_test(context, "setIndexedPatterned", reporter, rtc, gold, [&](DrawMeshHelper* helper) {
auto ibuff = helper->getIndexBuffer();
VALIDATE(ibuff);
auto vbuff = helper->makeVertexBuffer(vertexData);
VALIDATE(vbuff);
// Draw boxes one line at a time to exercise base vertex. setIndexedPatterned does not
// support a base index.
for (int y = 0; y < kBoxCountY; ++y) {
GrMesh mesh(GrPrimitiveType::kTriangles);
mesh.setIndexedPatterned(ibuff.get(), 6, 4, kBoxCountX, kIndexPatternRepeatCount);
mesh.setVertexData(vbuff.get(), y * kBoxCountX * 4);
helper->drawMesh(mesh);
}
});
for (bool indexed : {false, true}) {
if (!context->contextPriv().caps()->instanceAttribSupport()) {
break;
}
run_test(context, indexed ? "setIndexedInstanced" : "setInstanced",
reporter, rtc, gold, [&](DrawMeshHelper* helper) {
auto idxbuff = indexed ? helper->getIndexBuffer() : nullptr;
auto instbuff = helper->makeVertexBuffer(boxes);
VALIDATE(instbuff);
auto vbuff = helper->makeVertexBuffer(std::vector<float>{0,0, 0,1, 1,0, 1,1});
VALIDATE(vbuff);
auto vbuff2 = helper->makeVertexBuffer( // for testing base vertex.
std::vector<float>{-1,-1, -1,-1, 0,0, 0,1, 1,0, 1,1});
VALIDATE(vbuff2);
// Draw boxes one line at a time to exercise base instance, base vertex, and null vertex
// buffer. setIndexedInstanced intentionally does not support a base index.
for (int y = 0; y < kBoxCountY; ++y) {
GrMesh mesh(indexed ? GrPrimitiveType::kTriangles
: GrPrimitiveType::kTriangleStrip);
if (indexed) {
VALIDATE(idxbuff);
mesh.setIndexedInstanced(idxbuff.get(), 6, instbuff.get(), kBoxCountX,
y * kBoxCountX, GrPrimitiveRestart::kNo);
} else {
mesh.setInstanced(instbuff.get(), kBoxCountX, y * kBoxCountX, 4);
}
switch (y % 3) {
case 0:
if (context->contextPriv().caps()->shaderCaps()->vertexIDSupport()) {
if (y % 2) {
// We don't need this call because it's the initial state of GrMesh.
mesh.setVertexData(nullptr);
}
break;
}
// Fallthru.
case 1:
mesh.setVertexData(vbuff.get());
break;
case 2:
mesh.setVertexData(vbuff2.get(), 2);
break;
}
helper->drawMesh(mesh);
}
});
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
class GrMeshTestOp : public GrDrawOp {
public:
DEFINE_OP_CLASS_ID
static std::unique_ptr<GrDrawOp> Make(GrContext* context,
std::function<void(DrawMeshHelper*)> testFn) {
GrOpMemoryPool* pool = context->contextPriv().opMemoryPool();
return pool->allocate<GrMeshTestOp>(testFn);
}
private:
friend class GrOpMemoryPool; // for ctor
GrMeshTestOp(std::function<void(DrawMeshHelper*)> testFn)
: INHERITED(ClassID())
, fTestFn(testFn) {
this->setBounds(SkRect::MakeIWH(kImageWidth, kImageHeight),
HasAABloat::kNo, IsZeroArea::kNo);
}
const char* name() const override { return "GrMeshTestOp"; }
FixedFunctionFlags fixedFunctionFlags() const override { return FixedFunctionFlags::kNone; }
RequiresDstTexture finalize(const GrCaps&, const GrAppliedClip*) override {
return RequiresDstTexture::kNo;
}
void onPrepare(GrOpFlushState*) override {}
void onExecute(GrOpFlushState* state) override {
DrawMeshHelper helper(state);
fTestFn(&helper);
}
std::function<void(DrawMeshHelper*)> fTestFn;
typedef GrDrawOp INHERITED;
};
class GrMeshTestProcessor : public GrGeometryProcessor {
public:
GrMeshTestProcessor(bool instanced, bool hasVertexBuffer)
: INHERITED(kGrMeshTestProcessor_ClassID) {
if (instanced) {
fInstanceLocation = {"location", kFloat2_GrVertexAttribType, kHalf2_GrSLType};
fColor = {"color", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType};
this->setInstanceAttributeCnt(2);
if (hasVertexBuffer) {
fVertex = {"vertex", kFloat2_GrVertexAttribType, kHalf2_GrSLType};
this->setVertexAttributeCnt(1);
}
} else {
fVertex = {"vertex", kFloat2_GrVertexAttribType, kHalf2_GrSLType};
fColor = {"color", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType};
this->setVertexAttributeCnt(2);
}
}
const char* name() const override { return "GrMeshTest Processor"; }
void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const final {
b->add32(fInstanceLocation.isInitialized());
b->add32(fVertex.isInitialized());
}
GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const final;
private:
const Attribute& onVertexAttribute(int i) const override {
if (fInstanceLocation.isInitialized()) {
return fVertex;
}
return IthAttribute(i, fVertex, fColor);
}
const Attribute& onInstanceAttribute(int i) const override {
return IthAttribute(i, fInstanceLocation, fColor);
}
Attribute fInstanceLocation;
Attribute fVertex;
Attribute fColor;
friend class GLSLMeshTestProcessor;
typedef GrGeometryProcessor INHERITED;
};
class GLSLMeshTestProcessor : public GrGLSLGeometryProcessor {
void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor&,
FPCoordTransformIter&& transformIter) final {}
void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) final {
const GrMeshTestProcessor& mp = args.fGP.cast<GrMeshTestProcessor>();
GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
varyingHandler->emitAttributes(mp);
varyingHandler->addPassThroughAttribute(mp.fColor, args.fOutputColor);
GrGLSLVertexBuilder* v = args.fVertBuilder;
if (!mp.fInstanceLocation.isInitialized()) {
v->codeAppendf("float2 vertex = %s;", mp.fVertex.name());
} else {
if (mp.fVertex.isInitialized()) {
v->codeAppendf("float2 offset = %s;", mp.fVertex.name());
} else {
v->codeAppend ("float2 offset = float2(sk_VertexID / 2, sk_VertexID % 2);");
}
v->codeAppendf("float2 vertex = %s + offset * %i;", mp.fInstanceLocation.name(),
kBoxSize);
}
gpArgs->fPositionVar.set(kFloat2_GrSLType, "vertex");
GrGLSLFPFragmentBuilder* f = args.fFragBuilder;
f->codeAppendf("%s = half4(1);", args.fOutputCoverage);
}
};
GrGLSLPrimitiveProcessor* GrMeshTestProcessor::createGLSLInstance(const GrShaderCaps&) const {
return new GLSLMeshTestProcessor;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
template<typename T>
sk_sp<const GrBuffer> DrawMeshHelper::makeVertexBuffer(const T* data, int count) {
return sk_sp<const GrBuffer>(
fState->resourceProvider()->createBuffer(
count * sizeof(T), kVertex_GrBufferType, kDynamic_GrAccessPattern,
GrResourceProvider::kNoPendingIO_Flag |
GrResourceProvider::kRequireGpuMemory_Flag, data));
}
sk_sp<const GrBuffer> DrawMeshHelper::getIndexBuffer() {
GR_DEFINE_STATIC_UNIQUE_KEY(gIndexBufferKey);
return fState->resourceProvider()->findOrCreatePatternedIndexBuffer(
kIndexPattern, 6, kIndexPatternRepeatCount, 4, gIndexBufferKey);
}
void DrawMeshHelper::drawMesh(const GrMesh& mesh) {
GrRenderTargetProxy* proxy = fState->drawOpArgs().fProxy;
GrPipeline pipeline(proxy, GrScissorTest::kDisabled, SkBlendMode::kSrc);
GrMeshTestProcessor mtp(mesh.isInstanced(), mesh.hasVertexData());
fState->rtCommandBuffer()->draw(mtp, pipeline, nullptr, nullptr, &mesh, 1,
SkRect::MakeIWH(kImageWidth, kImageHeight));
}
static void run_test(GrContext* context, const char* testName, skiatest::Reporter* reporter,
const sk_sp<GrRenderTargetContext>& rtc, const SkBitmap& gold,
std::function<void(DrawMeshHelper*)> testFn) {
const int w = gold.width(), h = gold.height(), rowBytes = gold.rowBytes();
const uint32_t* goldPx = reinterpret_cast<const uint32_t*>(gold.getPixels());
if (h != rtc->height() || w != rtc->width()) {
ERRORF(reporter, "[%s] expectation and rtc not compatible (?).", testName);
return;
}
if (sizeof(uint32_t) * kImageWidth != gold.rowBytes()) {
ERRORF(reporter, "unexpected row bytes in gold image.", testName);
return;
}
SkAutoSTMalloc<kImageHeight * kImageWidth, uint32_t> resultPx(h * rowBytes);
rtc->clear(nullptr, 0xbaaaaaad, GrRenderTargetContext::CanClearFullscreen::kYes);
rtc->priv().testingOnly_addDrawOp(GrMeshTestOp::Make(context, testFn));
rtc->readPixels(gold.info(), resultPx, rowBytes, 0, 0, 0);
for (int y = 0; y < h; ++y) {
for (int x = 0; x < w; ++x) {
uint32_t expected = goldPx[y * kImageWidth + x];
uint32_t actual = resultPx[y * kImageWidth + x];
if (expected != actual) {
ERRORF(reporter, "[%s] pixel (%i,%i): got 0x%x expected 0x%x",
testName, x, y, actual, expected);
return;
}
}
}
}