10e3d9bf59
Bechmarks (Nexus 6P): Src=100x100, Dst=250x250, NumRects=9 Android 77.7us Skia (without patch) 57.2us Skia (with patch) 30.9us Src=100x100, Dst=500x500, NumRects=9 Android 77.0us Skia (without patch) 56.9us Skia (with patch) 31.8us Src=100x100, Dst=1000x1000, NumRects=9 Android 180us Skia (without patch) 96.8us Skia (with patch) 70.5us Src=100x100, Dst=250x250, NumRects=15 Android 208us Skia (without patch) 155us Skia (with patch) 38.2us Src=100x100, Dst=500x500, NumRects=15 Android 207us Skia (without patch) 152us Skia (with patch) 38.4us Src=100x100, Dst=1000x1000, NumRects=15 Android 233us Skia (without patch) 156us Skia (with patch) 99.9us BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2255963002 Committed: https://skia.googlesource.com/skia/+/93242c4ae50dfcc0d922cdb3ba80bbc7b4bbe93d Review-Url: https://codereview.chromium.org/2255963002
561 lines
15 KiB
C++
561 lines
15 KiB
C++
/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkTArray_DEFINED
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#define SkTArray_DEFINED
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#include "../private/SkTLogic.h"
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#include "../private/SkTemplates.h"
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#include "SkTypes.h"
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#include <new>
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#include <utility>
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/** When MEM_COPY is true T will be bit copied when moved.
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When MEM_COPY is false, T will be copy constructed / destructed.
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In all cases T will be default-initialized on allocation,
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and its destructor will be called from this object's destructor.
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*/
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template <typename T, bool MEM_COPY = false> class SkTArray {
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public:
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/**
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* Creates an empty array with no initial storage
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*/
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SkTArray() {
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fCount = 0;
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fReserveCount = gMIN_ALLOC_COUNT;
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fAllocCount = 0;
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fMemArray = NULL;
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fPreAllocMemArray = NULL;
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}
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/**
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* Creates an empty array that will preallocate space for reserveCount
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* elements.
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*/
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explicit SkTArray(int reserveCount) {
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this->init(0, NULL, reserveCount);
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}
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/**
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* Copies one array to another. The new array will be heap allocated.
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*/
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explicit SkTArray(const SkTArray& that) {
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this->init(that.fCount, NULL, 0);
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this->copy(that.fItemArray);
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}
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explicit SkTArray(SkTArray&& that) {
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this->init(that.fCount, NULL, 0);
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that.move(fMemArray);
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that.fCount = 0;
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}
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/**
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* Creates a SkTArray by copying contents of a standard C array. The new
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* array will be heap allocated. Be careful not to use this constructor
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* when you really want the (void*, int) version.
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*/
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SkTArray(const T* array, int count) {
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this->init(count, NULL, 0);
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this->copy(array);
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}
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/**
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* assign copy of array to this
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*/
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SkTArray& operator =(const SkTArray& that) {
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for (int i = 0; i < fCount; ++i) {
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fItemArray[i].~T();
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}
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fCount = 0;
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this->checkRealloc(that.count());
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fCount = that.count();
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this->copy(that.fItemArray);
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return *this;
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}
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SkTArray& operator =(SkTArray&& that) {
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for (int i = 0; i < fCount; ++i) {
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fItemArray[i].~T();
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}
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fCount = 0;
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this->checkRealloc(that.count());
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fCount = that.count();
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that.move(fMemArray);
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that.fCount = 0;
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return *this;
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}
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~SkTArray() {
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for (int i = 0; i < fCount; ++i) {
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fItemArray[i].~T();
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}
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if (fMemArray != fPreAllocMemArray) {
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sk_free(fMemArray);
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}
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}
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/**
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* Resets to count() == 0
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*/
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void reset() { this->pop_back_n(fCount); }
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/**
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* Resets to count() = n newly constructed T objects.
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*/
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void reset(int n) {
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SkASSERT(n >= 0);
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for (int i = 0; i < fCount; ++i) {
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fItemArray[i].~T();
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}
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// Set fCount to 0 before calling checkRealloc so that no elements are moved.
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fCount = 0;
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this->checkRealloc(n);
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fCount = n;
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for (int i = 0; i < fCount; ++i) {
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new (fItemArray + i) T;
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}
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}
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/**
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* Ensures there is enough reserved space for n elements.
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*/
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void reserve(int n) {
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if (fCount < n) {
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this->checkRealloc(n - fCount);
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}
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}
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/**
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* Resets to a copy of a C array.
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*/
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void reset(const T* array, int count) {
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for (int i = 0; i < fCount; ++i) {
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fItemArray[i].~T();
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}
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fCount = 0;
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this->checkRealloc(count);
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fCount = count;
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this->copy(array);
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}
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void removeShuffle(int n) {
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SkASSERT(n < fCount);
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int newCount = fCount - 1;
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fCount = newCount;
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fItemArray[n].~T();
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if (n != newCount) {
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this->move(n, newCount);
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}
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}
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/**
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* Number of elements in the array.
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*/
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int count() const { return fCount; }
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/**
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* Is the array empty.
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*/
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bool empty() const { return !fCount; }
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/**
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* Adds 1 new default-initialized T value and returns it by reference. Note
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* the reference only remains valid until the next call that adds or removes
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* elements.
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*/
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T& push_back() {
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void* newT = this->push_back_raw(1);
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return *new (newT) T;
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}
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/**
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* Version of above that uses a copy constructor to initialize the new item
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*/
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T& push_back(const T& t) {
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void* newT = this->push_back_raw(1);
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return *new (newT) T(t);
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}
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/**
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* Version of above that uses a move constructor to initialize the new item
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*/
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T& push_back(T&& t) {
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void* newT = this->push_back_raw(1);
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return *new (newT) T(std::move(t));
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}
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/**
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* Construct a new T at the back of this array.
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*/
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template<class... Args> T& emplace_back(Args&&... args) {
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void* newT = this->push_back_raw(1);
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return *new (newT) T(std::forward<Args>(args)...);
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}
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/**
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* Allocates n more default-initialized T values, and returns the address of
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* the start of that new range. Note: this address is only valid until the
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* next API call made on the array that might add or remove elements.
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*/
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T* push_back_n(int n) {
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SkASSERT(n >= 0);
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void* newTs = this->push_back_raw(n);
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for (int i = 0; i < n; ++i) {
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new (static_cast<char*>(newTs) + i * sizeof(T)) T;
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}
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return static_cast<T*>(newTs);
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}
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/**
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* Version of above that uses a copy constructor to initialize all n items
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* to the same T.
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*/
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T* push_back_n(int n, const T& t) {
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SkASSERT(n >= 0);
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void* newTs = this->push_back_raw(n);
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for (int i = 0; i < n; ++i) {
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new (static_cast<char*>(newTs) + i * sizeof(T)) T(t);
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}
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return static_cast<T*>(newTs);
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}
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/**
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* Version of above that uses a copy constructor to initialize the n items
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* to separate T values.
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*/
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T* push_back_n(int n, const T t[]) {
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SkASSERT(n >= 0);
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this->checkRealloc(n);
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for (int i = 0; i < n; ++i) {
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new (fItemArray + fCount + i) T(t[i]);
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}
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fCount += n;
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return fItemArray + fCount - n;
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}
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/**
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* Version of above that uses the move constructor to set n items.
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*/
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T* move_back_n(int n, T* t) {
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SkASSERT(n >= 0);
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this->checkRealloc(n);
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for (int i = 0; i < n; ++i) {
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new (fItemArray + fCount + i) T(std::move(t[i]));
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}
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fCount += n;
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return fItemArray + fCount - n;
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}
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/**
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* Removes the last element. Not safe to call when count() == 0.
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*/
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void pop_back() {
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SkASSERT(fCount > 0);
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--fCount;
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fItemArray[fCount].~T();
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this->checkRealloc(0);
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}
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/**
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* Removes the last n elements. Not safe to call when count() < n.
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*/
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void pop_back_n(int n) {
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SkASSERT(n >= 0);
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SkASSERT(fCount >= n);
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fCount -= n;
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for (int i = 0; i < n; ++i) {
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fItemArray[fCount + i].~T();
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}
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this->checkRealloc(0);
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}
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/**
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* Pushes or pops from the back to resize. Pushes will be default
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* initialized.
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*/
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void resize_back(int newCount) {
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SkASSERT(newCount >= 0);
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if (newCount > fCount) {
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this->push_back_n(newCount - fCount);
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} else if (newCount < fCount) {
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this->pop_back_n(fCount - newCount);
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}
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}
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/** Swaps the contents of this array with that array. Does a pointer swap if possible,
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otherwise copies the T values. */
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void swap(SkTArray* that) {
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if (this == that) {
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return;
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}
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if (this->fPreAllocMemArray != this->fItemArray &&
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that->fPreAllocMemArray != that->fItemArray) {
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// If neither is using a preallocated array then just swap.
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SkTSwap(fItemArray, that->fItemArray);
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SkTSwap(fCount, that->fCount);
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SkTSwap(fAllocCount, that->fAllocCount);
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} else {
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// This could be more optimal...
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SkTArray copy(std::move(*that));
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*that = std::move(*this);
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*this = std::move(copy);
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}
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}
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T* begin() {
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return fItemArray;
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}
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const T* begin() const {
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return fItemArray;
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}
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T* end() {
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return fItemArray ? fItemArray + fCount : NULL;
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}
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const T* end() const {
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return fItemArray ? fItemArray + fCount : NULL;
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}
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/**
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* Get the i^th element.
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*/
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T& operator[] (int i) {
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SkASSERT(i < fCount);
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SkASSERT(i >= 0);
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return fItemArray[i];
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}
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const T& operator[] (int i) const {
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SkASSERT(i < fCount);
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SkASSERT(i >= 0);
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return fItemArray[i];
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}
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/**
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* equivalent to operator[](0)
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*/
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T& front() { SkASSERT(fCount > 0); return fItemArray[0];}
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const T& front() const { SkASSERT(fCount > 0); return fItemArray[0];}
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/**
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* equivalent to operator[](count() - 1)
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*/
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T& back() { SkASSERT(fCount); return fItemArray[fCount - 1];}
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const T& back() const { SkASSERT(fCount > 0); return fItemArray[fCount - 1];}
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/**
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* equivalent to operator[](count()-1-i)
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*/
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T& fromBack(int i) {
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SkASSERT(i >= 0);
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SkASSERT(i < fCount);
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return fItemArray[fCount - i - 1];
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}
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const T& fromBack(int i) const {
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SkASSERT(i >= 0);
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SkASSERT(i < fCount);
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return fItemArray[fCount - i - 1];
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}
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bool operator==(const SkTArray<T, MEM_COPY>& right) const {
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int leftCount = this->count();
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if (leftCount != right.count()) {
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return false;
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}
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for (int index = 0; index < leftCount; ++index) {
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if (fItemArray[index] != right.fItemArray[index]) {
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return false;
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}
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}
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return true;
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}
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bool operator!=(const SkTArray<T, MEM_COPY>& right) const {
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return !(*this == right);
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}
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protected:
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/**
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* Creates an empty array that will use the passed storage block until it
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* is insufficiently large to hold the entire array.
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*/
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template <int N>
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SkTArray(SkAlignedSTStorage<N,T>* storage) {
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this->init(0, storage->get(), N);
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}
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/**
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* Copy another array, using preallocated storage if preAllocCount >=
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* array.count(). Otherwise storage will only be used when array shrinks
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* to fit.
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*/
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template <int N>
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SkTArray(const SkTArray& array, SkAlignedSTStorage<N,T>* storage) {
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this->init(array.fCount, storage->get(), N);
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this->copy(array.fItemArray);
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}
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/**
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* Copy a C array, using preallocated storage if preAllocCount >=
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* count. Otherwise storage will only be used when array shrinks
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* to fit.
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*/
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template <int N>
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SkTArray(const T* array, int count, SkAlignedSTStorage<N,T>* storage) {
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this->init(count, storage->get(), N);
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this->copy(array);
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}
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void init(int count, void* preAllocStorage, int preAllocOrReserveCount) {
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SkASSERT(count >= 0);
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SkASSERT(preAllocOrReserveCount >= 0);
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fCount = count;
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fReserveCount = (preAllocOrReserveCount > 0) ?
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preAllocOrReserveCount :
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gMIN_ALLOC_COUNT;
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fPreAllocMemArray = preAllocStorage;
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if (fReserveCount >= fCount &&
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preAllocStorage) {
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fAllocCount = fReserveCount;
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fMemArray = preAllocStorage;
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} else {
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fAllocCount = SkMax32(fCount, fReserveCount);
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fMemArray = sk_malloc_throw(fAllocCount * sizeof(T));
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}
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}
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private:
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/** In the following move and copy methods, 'dst' is assumed to be uninitialized raw storage.
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* In the following move methods, 'src' is destroyed leaving behind uninitialized raw storage.
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*/
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template <bool E = MEM_COPY> SK_WHEN(E, void) copy(const T* src) {
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sk_careful_memcpy(fMemArray, src, fCount * sizeof(T));
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}
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template <bool E = MEM_COPY> SK_WHEN(E, void) move(int dst, int src) {
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memcpy(&fItemArray[dst], &fItemArray[src], sizeof(T));
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}
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template <bool E = MEM_COPY> SK_WHEN(E, void) move(void* dst) {
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sk_careful_memcpy(dst, fMemArray, fCount * sizeof(T));
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}
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template <bool E = MEM_COPY> SK_WHEN(!E, void) copy(const T* src) {
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for (int i = 0; i < fCount; ++i) {
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new (fItemArray + i) T(src[i]);
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}
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}
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template <bool E = MEM_COPY> SK_WHEN(!E, void) move(int dst, int src) {
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new (&fItemArray[dst]) T(std::move(fItemArray[src]));
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fItemArray[src].~T();
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}
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template <bool E = MEM_COPY> SK_WHEN(!E, void) move(void* dst) {
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for (int i = 0; i < fCount; ++i) {
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new (static_cast<char*>(dst) + sizeof(T) * i) T(std::move(fItemArray[i]));
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fItemArray[i].~T();
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}
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}
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static const int gMIN_ALLOC_COUNT = 8;
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// Helper function that makes space for n objects, adjusts the count, but does not initialize
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// the new objects.
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void* push_back_raw(int n) {
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this->checkRealloc(n);
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void* ptr = fItemArray + fCount;
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fCount += n;
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return ptr;
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}
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inline void checkRealloc(int delta) {
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SkASSERT(fCount >= 0);
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SkASSERT(fAllocCount >= 0);
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SkASSERT(-delta <= fCount);
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int newCount = fCount + delta;
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int newAllocCount = fAllocCount;
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if (newCount > fAllocCount || newCount < (fAllocCount / 3)) {
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// whether we're growing or shrinking, we leave at least 50% extra space for future
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// growth (clamped to the reserve count).
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newAllocCount = SkMax32(newCount + ((newCount + 1) >> 1), fReserveCount);
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}
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if (newAllocCount != fAllocCount) {
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fAllocCount = newAllocCount;
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void* newMemArray;
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if (fAllocCount == fReserveCount && fPreAllocMemArray) {
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newMemArray = fPreAllocMemArray;
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} else {
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newMemArray = sk_malloc_throw(fAllocCount*sizeof(T));
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}
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this->move(newMemArray);
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if (fMemArray != fPreAllocMemArray) {
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sk_free(fMemArray);
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}
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fMemArray = newMemArray;
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}
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}
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int fReserveCount;
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int fCount;
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int fAllocCount;
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void* fPreAllocMemArray;
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union {
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T* fItemArray;
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void* fMemArray;
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};
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};
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/**
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* Subclass of SkTArray that contains a preallocated memory block for the array.
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*/
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template <int N, typename T, bool MEM_COPY = false>
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class SkSTArray : public SkTArray<T, MEM_COPY> {
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private:
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typedef SkTArray<T, MEM_COPY> INHERITED;
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public:
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SkSTArray() : INHERITED(&fStorage) {
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}
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SkSTArray(const SkSTArray& array)
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: INHERITED(array, &fStorage) {
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}
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explicit SkSTArray(const INHERITED& array)
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: INHERITED(array, &fStorage) {
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}
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explicit SkSTArray(int reserveCount)
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: INHERITED(reserveCount) {
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}
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SkSTArray(const T* array, int count)
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: INHERITED(array, count, &fStorage) {
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}
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SkSTArray& operator= (const SkSTArray& array) {
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return *this = *(const INHERITED*)&array;
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}
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SkSTArray& operator= (const INHERITED& array) {
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INHERITED::operator=(array);
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return *this;
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}
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private:
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SkAlignedSTStorage<N,T> fStorage;
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};
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#endif
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