skia2/resources/sksl/intrinsics/AbsFloat.sksl
Brian Osman 22dcb5fd7e Add coords parameter to all .sksl test files used as runtime effects
Convert to use the newer MakeForShader factory, which requires this.

Change-Id: Ifaf6054054027c78f3f3fe15596e435e0f79b877
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399336
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-04-26 18:34:38 +00:00

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uniform half4 testInputs;
uniform half4 colorGreen, colorRed;
half4 main(float2 coords) {
half4 expected = half4(1.25, 0, 0.75, 2.25);
return (abs(testInputs.x) == expected.x &&
abs(testInputs.xy) == expected.xy &&
abs(testInputs.xyz) == expected.xyz &&
abs(testInputs.xyzw) == expected.xyzw) ? colorGreen : colorRed;
}