22dcb5fd7e
Convert to use the newer MakeForShader factory, which requires this. Change-Id: Ifaf6054054027c78f3f3fe15596e435e0f79b877 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399336 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: John Stiles <johnstiles@google.com>
24 lines
1.2 KiB
Plaintext
24 lines
1.2 KiB
Plaintext
uniform half4 testInputs;
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uniform half4 colorGreen, colorRed;
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half4 main(float2 coords) {
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int4 expectedA = int4(-100, 0, 75, 100);
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int4 intValues = int4(testInputs * 100);
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// (-125, 0, 75, 225)
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int4 clampLow = int4(-100, -200, -200, 100);
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int4 expectedB = int4(-100, 0, 50, 225);
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int4 clampHigh = int4( 100, 200, 50, 300);
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return (clamp(intValues.x, -100, 100) == expectedA.x &&
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clamp(intValues.xy, -100, 100) == expectedA.xy &&
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clamp(intValues.xyz, -100, 100) == expectedA.xyz &&
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clamp(intValues.xyzw, -100, 100) == expectedA.xyzw &&
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clamp(intValues.x, clampLow.x, clampHigh.x ) == expectedB.x &&
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clamp(intValues.xy, clampLow.xy, clampHigh.xy ) == expectedB.xy &&
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clamp(intValues.xyz, clampLow.xyz, clampHigh.xyz ) == expectedB.xyz &&
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clamp(intValues.xyzw, clampLow.xyzw, clampHigh.xyzw) == expectedB.xyzw) ? colorGreen
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: colorRed;
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}
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