22dcb5fd7e
Convert to use the newer MakeForShader factory, which requires this. Change-Id: Ifaf6054054027c78f3f3fe15596e435e0f79b877 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399336 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: John Stiles <johnstiles@google.com>
28 lines
697 B
Plaintext
28 lines
697 B
Plaintext
half4 main(float2 coords) {
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half4 result = half4(0);
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// Two variables, both used
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for (half a = 0, b = 0; a < 10 && b < 10; ++a, ++b) {
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result.r += a;
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result.g += b;
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}
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// Two variables, one dead
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for (int c = 0, d = 0; c < 10; ++c) {
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result.b += 1;
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}
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// Three variables, all used, some array-typed
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for (float d[2] = float[2](0, 10), e[4] = float[4](1,2,3,4), f = 9; d[0] < d[1]; ++d[0]) {
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result.a = half(e[0] * f);
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}
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// Four variables, all dead
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for (half4 x, y, z, w;; ) break;
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// Just referencing a variable instead of declaring it--legal, if not meaningful.
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for (result;; ) break;
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return result;
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}
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