22dcb5fd7e
Convert to use the newer MakeForShader factory, which requires this. Change-Id: Ifaf6054054027c78f3f3fe15596e435e0f79b877 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399336 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: John Stiles <johnstiles@google.com>
19 lines
356 B
Plaintext
19 lines
356 B
Plaintext
half4 main(float2 coords) {
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bool3 B;
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B.x = bool(1.23);
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B.y = bool(1);
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B.z = bool(true);
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float3 F;
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F.x = float(1.23);
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F.y = float(0);
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F.z = float(true);
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int3 I;
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I.x = int(1.23);
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I.y = int(1);
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I.z = int(true);
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return half4(half(F.x * F.y * F.z), half(B.x && B.y && B.z), 0, half(I.x * I.y * I.z));
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}
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