22dcb5fd7e
Convert to use the newer MakeForShader factory, which requires this. Change-Id: Ifaf6054054027c78f3f3fe15596e435e0f79b877 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399336 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: John Stiles <johnstiles@google.com>
46 lines
907 B
Plaintext
46 lines
907 B
Plaintext
/*#pragma settings NoInline*/
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uniform half4 colorRed, colorGreen;
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struct S { float x; int y; };
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struct Nested { S a, b; };
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S returns_a_struct() {
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S s;
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s.x = 1;
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s.y = 2;
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return s;
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}
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S constructs_a_struct() {
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return S(2, 3);
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}
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float accepts_a_struct(S s) {
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return s.x + float(s.y);
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}
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void modifies_a_struct(inout S s) {
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s.x++;
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s.y++;
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}
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half4 main(float2 coords) {
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S s = returns_a_struct();
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float x = accepts_a_struct(s);
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modifies_a_struct(s);
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S expected = constructs_a_struct();
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Nested n1, n2, n3;
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n1.a = n1.b = returns_a_struct();
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n3 = n2 = n1;
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modifies_a_struct(n3.b);
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bool valid = (x == 3) && (s.x == 2) && (s.y == 3) &&
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(s == expected) && (s == S(2, 3)) && (s != returns_a_struct()) &&
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(n1 == n2) && (n1 != n3) && (n3 == Nested(S(1, 2), S(2, 3)));
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return valid ? colorGreen : colorRed;
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}
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