skia2/resources/sksl/shared/SwizzleBoolConstants.sksl
Brian Osman 22dcb5fd7e Add coords parameter to all .sksl test files used as runtime effects
Convert to use the newer MakeForShader factory, which requires this.

Change-Id: Ifaf6054054027c78f3f3fe15596e435e0f79b877
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399336
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-04-26 18:34:38 +00:00

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uniform half4 colorGreen, colorRed;
half4 main(float2 coords) {
bool4 v = bool4(colorGreen.g);
bool4 result;
result = bool4(v.x, true, true, true);
result = bool4(v.xy, false, true);
result = bool4(v.x1, true, false);
result = bool4(v.0y, true, true);
result = bool4(v.xyz, true);
result = bool4(v.xy1, true);
result = bool4(v.x0z, true);
result = bool4(v.x10, false);
result = bool4(v.1yz, false);
result = bool4(v.0y1, false);
result = bool4(v.11z, false);
result = v.xyzw;
result = v.xyz1;
result = v.xy0w;
result = v.xy10;
result = v.x1zw;
result = v.x0z1;
result = v.x11w;
result = v.x101;
result = v.1yzw;
result = v.0yz1;
result = v.0y1w;
result = v.1y11;
result = v.00zw;
result = v.00z1;
result = v.011w;
return any(result) ? colorGreen : colorRed;
}