22dcb5fd7e
Convert to use the newer MakeForShader factory, which requires this. Change-Id: Ifaf6054054027c78f3f3fe15596e435e0f79b877 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399336 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: John Stiles <johnstiles@google.com>
35 lines
878 B
Plaintext
35 lines
878 B
Plaintext
uniform half4 colorGreen, colorRed;
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half4 main(float2 coords) {
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bool4 v = bool4(colorGreen.g);
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bool4 result;
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result = bool4(v.x, true, true, true);
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result = bool4(v.xy, false, true);
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result = bool4(v.x1, true, false);
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result = bool4(v.0y, true, true);
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result = bool4(v.xyz, true);
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result = bool4(v.xy1, true);
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result = bool4(v.x0z, true);
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result = bool4(v.x10, false);
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result = bool4(v.1yz, false);
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result = bool4(v.0y1, false);
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result = bool4(v.11z, false);
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result = v.xyzw;
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result = v.xyz1;
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result = v.xy0w;
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result = v.xy10;
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result = v.x1zw;
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result = v.x0z1;
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result = v.x11w;
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result = v.x101;
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result = v.1yzw;
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result = v.0yz1;
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result = v.0y1w;
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result = v.1y11;
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result = v.00zw;
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result = v.00z1;
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result = v.011w;
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return any(result) ? colorGreen : colorRed;
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}
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