22dcb5fd7e
Convert to use the newer MakeForShader factory, which requires this. Change-Id: Ifaf6054054027c78f3f3fe15596e435e0f79b877 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399336 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: John Stiles <johnstiles@google.com>
38 lines
1.3 KiB
Plaintext
38 lines
1.3 KiB
Plaintext
/*#pragma settings NoInline*/
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uniform half4 colorGreen, colorRed;
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bool check(float2 v1, float2 v2, float2 v3, float3 v4, int2 v5, int2 v6, float2 v7, float2 v8,
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float4 v9, int2 v10, bool4 v11, float2 v12, float2 v13, float2 v14, bool2 v15,
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bool2 v16, bool3 v17) {
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return half(v1.x) + half(v2.x) + half(v3.x) + half(v4.x) +
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half(v5.x) + half(v6.x) + half(v7.x) + half(v8.x) +
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half(v9.x) + half(v10.x) + half(v11.x) + half(v12.x) +
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half(v13.x) + half(v14.x) + half(v15.x) + half(v16.x) +
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half(v17.x) == 17;
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}
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half4 main(float2 coords) {
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float2 v1 = float2(1);
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float2 v2 = float2(1, 2);
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float2 v3 = float2(float2(1));
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float3 v4 = float3(float2(1), 1.0);
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int2 v5 = int2(1);
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int2 v6 = int2(float2(1, 2));
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float2 v7 = float2(int2(1, 2));
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float2 v8 = float2(v5);
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float4 v9 = float4(v6.x, sqrt(2), int2(3, 4));
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int2 v10 = int2(3.14, v1.x);
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bool4 v11 = bool4(bool2(true, false), true, false);
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float2 v12 = float2(1.0, false);
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float2 v13 = float2(false);
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float2 v14 = float2(bool2(false));
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bool2 v15 = bool2(1.0);
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bool2 v16 = bool2(float2(1));
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bool3 v17 = bool3(1.0, int2(77));
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return check(v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17)
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? colorGreen
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: colorRed;
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}
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