skia2/modules/svg/include
Tyler Denniston 62a683e476 [svg] Prep work for filter primitive subregion
- Add primitiveUnits attribute to SkSVGFilter class
- Add optional x, y, width, height attributes to filter effect base
  class (SkSVGFe)
- Add function to return list of inputs for all filter effects
- Add function to compute filter primitive subregion and use it in all
  filter effect classes.

Currently the "primitive subregion" just returns the entire filter
effect region, so there should be no diffs on gold with this change.

Bug: skia:10841
Change-Id: I1de283bebe302c0710d6b09d62a2472787820a49
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343107
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
2020-12-11 18:21:21 +00:00
..
SkSVGAttribute.h [svg] Add feFlood filter node 2020-12-11 15:02:20 +00:00
SkSVGAttributeParser.h [svg] Convert stop-color and stop-opacity to presentation attrs 2020-12-09 21:37:17 +00:00
SkSVGCircle.h [svg] Minor cleanups 2020-12-11 16:25:20 +00:00
SkSVGClipPath.h Reland "[svg] Relocate out of experimental" 2020-10-16 02:32:41 +00:00
SkSVGContainer.h [svg] Minor cleanups 2020-12-11 16:25:20 +00:00
SkSVGDefs.h Reland "[svg] Relocate out of experimental" 2020-10-16 02:32:41 +00:00
SkSVGDOM.h [svg] Allow clients to pass a custom SkFontMgr 2020-11-11 01:51:44 +00:00
SkSVGEllipse.h [svg] Minor cleanups 2020-12-11 16:25:20 +00:00
SkSVGFe.h [svg] Prep work for filter primitive subregion 2020-12-11 18:21:21 +00:00
SkSVGFeColorMatrix.h [svg] Prep work for filter primitive subregion 2020-12-11 18:21:21 +00:00
SkSVGFeComposite.h [svg] Prep work for filter primitive subregion 2020-12-11 18:21:21 +00:00
SkSVGFeFlood.h [svg] Prep work for filter primitive subregion 2020-12-11 18:21:21 +00:00
SkSVGFeTurbulence.h [svg] Prep work for filter primitive subregion 2020-12-11 18:21:21 +00:00
SkSVGFilter.h [svg] Prep work for filter primitive subregion 2020-12-11 18:21:21 +00:00
SkSVGFilterContext.h [svg] Implement feComposite, basic filter result storage 2020-11-10 14:00:56 +00:00
SkSVGG.h Reland "[svg] Relocate out of experimental" 2020-10-16 02:32:41 +00:00
SkSVGGradient.h [svg] Minor cleanups 2020-12-11 16:25:20 +00:00
SkSVGHiddenContainer.h Reland "[svg] Relocate out of experimental" 2020-10-16 02:32:41 +00:00
SkSVGIDMapper.h Reland "[svg] Relocate out of experimental" 2020-10-16 02:32:41 +00:00
SkSVGLine.h [svg] Minor cleanups 2020-12-11 16:25:20 +00:00
SkSVGLinearGradient.h [svg] Minor cleanups 2020-12-11 16:25:20 +00:00
SkSVGNode.h [svg] Add feFlood filter node 2020-12-11 15:02:20 +00:00
SkSVGPath.h [svg] Minor cleanups 2020-12-11 16:25:20 +00:00
SkSVGPattern.h [svg] Minor cleanups 2020-12-11 16:25:20 +00:00
SkSVGPoly.h [svg] Minor cleanups 2020-12-11 16:25:20 +00:00
SkSVGRadialGradient.h [svg] Minor cleanups 2020-12-11 16:25:20 +00:00
SkSVGRect.h [svg] Minor cleanups 2020-12-11 16:25:20 +00:00
SkSVGRenderContext.h [svg] Minor cleanups 2020-12-11 16:25:20 +00:00
SkSVGShape.h [svg] Minor cleanups 2020-12-11 16:25:20 +00:00
SkSVGStop.h [svg] Minor cleanups 2020-12-11 16:25:20 +00:00
SkSVGSVG.h [svg] Minor cleanups 2020-12-11 16:25:20 +00:00
SkSVGText.h [svg] Minor cleanups 2020-12-11 16:25:20 +00:00
SkSVGTransformableNode.h [svg] Minor cleanups 2020-12-11 16:25:20 +00:00
SkSVGTypes.h [svg] Split out SkSVGColor from paint 2020-12-09 21:28:07 +00:00
SkSVGUse.h [svg] Minor cleanups 2020-12-11 16:25:20 +00:00
SkSVGValue.h [svg] Use new parsing for gradient classes 2020-11-10 19:04:49 +00:00