efe6c11b15
All SkSG attributes require a default initializer. TBR= Change-Id: I15ee6ea56f1d07375af5a623e95321bd80da2e68 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/321470 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@google.com> Commit-Queue: Florin Malita <fmalita@chromium.org>
171 lines
4.9 KiB
C++
171 lines
4.9 KiB
C++
/*
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* Copyright 2020 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkSGGeometryEffect_DEFINED
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#define SkSGGeometryEffect_DEFINED
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#include "modules/sksg/include/SkSGGeometryNode.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkPath.h"
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#include "include/effects/SkTrimPathEffect.h"
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#include "modules/sksg/include/SkSGTransform.h"
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namespace sksg {
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/**
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* Base class for geometry effects.
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*/
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class GeometryEffect : public GeometryNode {
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protected:
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explicit GeometryEffect(sk_sp<GeometryNode>);
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~GeometryEffect() override;
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void onClip(SkCanvas*, bool antiAlias) const final;
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void onDraw(SkCanvas*, const SkPaint&) const final;
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bool onContains(const SkPoint&) const final;
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SkRect onRevalidate(InvalidationController*, const SkMatrix&) final;
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SkPath onAsPath() const final;
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virtual SkPath onRevalidateEffect(const sk_sp<GeometryNode>&) = 0;
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private:
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const sk_sp<GeometryNode> fChild;
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SkPath fPath; // transformed child cache.
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using INHERITED = GeometryNode;
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};
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/**
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* Apply a trim effect to the child geometry.
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*/
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class TrimEffect final : public GeometryEffect {
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public:
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static sk_sp<TrimEffect> Make(sk_sp<GeometryNode> child) {
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return child ? sk_sp<TrimEffect>(new TrimEffect(std::move(child))) : nullptr;
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}
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SG_ATTRIBUTE(Start , SkScalar , fStart )
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SG_ATTRIBUTE(Stop , SkScalar , fStop )
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SG_ATTRIBUTE(Mode , SkTrimPathEffect::Mode, fMode )
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private:
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explicit TrimEffect(sk_sp<GeometryNode> child) : INHERITED(std::move(child)) {}
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SkPath onRevalidateEffect(const sk_sp<GeometryNode>&) override;
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SkScalar fStart = 0,
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fStop = 1;
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SkTrimPathEffect::Mode fMode = SkTrimPathEffect::Mode::kNormal;
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using INHERITED = GeometryEffect;
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};
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/**
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* Apply a transform to a GeometryNode.
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*/
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class GeometryTransform final : public GeometryEffect {
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public:
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static sk_sp<GeometryTransform> Make(sk_sp<GeometryNode> child, sk_sp<Transform> transform) {
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return child && transform
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? sk_sp<GeometryTransform>(new GeometryTransform(std::move(child),
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std::move(transform)))
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: nullptr;
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}
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~GeometryTransform() override;
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const sk_sp<Transform>& getTransform() const { return fTransform; }
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private:
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GeometryTransform(sk_sp<GeometryNode>, sk_sp<Transform>);
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SkPath onRevalidateEffect(const sk_sp<GeometryNode>&) override;
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const sk_sp<Transform> fTransform;
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using INHERITED = GeometryEffect;
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};
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/**
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* Apply a dash effect to the child geometry.
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*
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* Follows the same semantics as SkDashPathEffect, with one minor tweak: when the number of
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* intervals is odd, they are repeated once more to attain an even sequence (same as SVG
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* stroke-dasharray: https://www.w3.org/TR/SVG11/painting.html#StrokeDasharrayProperty).
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*/
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class DashEffect final : public GeometryEffect {
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public:
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static sk_sp<DashEffect> Make(sk_sp<GeometryNode> child) {
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return child ? sk_sp<DashEffect>(new DashEffect(std::move(child))) : nullptr;
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}
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SG_ATTRIBUTE(Intervals, std::vector<float>, fIntervals)
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SG_ATTRIBUTE(Phase, float , fPhase )
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private:
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explicit DashEffect(sk_sp<GeometryNode> child) : INHERITED(std::move(child)) {}
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SkPath onRevalidateEffect(const sk_sp<GeometryNode>&) override;
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std::vector<float> fIntervals;
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float fPhase = 0;
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using INHERITED = GeometryEffect;
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};
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/**
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* Apply a rounded-corner effect to the child geometry.
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*/
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class RoundEffect final : public GeometryEffect {
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public:
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static sk_sp<RoundEffect> Make(sk_sp<GeometryNode> child) {
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return child ? sk_sp<RoundEffect>(new RoundEffect(std::move(child))) : nullptr;
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}
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SG_ATTRIBUTE(Radius, SkScalar, fRadius)
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private:
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explicit RoundEffect(sk_sp<GeometryNode> child) : INHERITED(std::move(child)) {}
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SkPath onRevalidateEffect(const sk_sp<GeometryNode>&) override;
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SkScalar fRadius = 0;
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using INHERITED = GeometryEffect;
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};
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/**
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* Apply an offset effect to the child geometry.
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*/
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class OffsetEffect final : public GeometryEffect {
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public:
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static sk_sp<OffsetEffect> Make(sk_sp<GeometryNode> child) {
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return child ? sk_sp<OffsetEffect>(new OffsetEffect(std::move(child))) : nullptr;
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}
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SG_ATTRIBUTE(Offset , SkScalar , fOffset )
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SG_ATTRIBUTE(MiterLimit , SkScalar , fMiterLimit)
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SG_ATTRIBUTE(Join , SkPaint::Join, fJoin )
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private:
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explicit OffsetEffect(sk_sp<GeometryNode> child) : INHERITED(std::move(child)) {}
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SkPath onRevalidateEffect(const sk_sp<GeometryNode>&) override;
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SkScalar fOffset = 0,
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fMiterLimit = 4;
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SkPaint::Join fJoin = SkPaint::kMiter_Join;
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using INHERITED = GeometryEffect;
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};
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} // namespace sksg
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#endif // SkSGGeometryEffect_DEFINED
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