skia2/gm/xfermodes3.cpp
Ben Wagner 7fde8e1728 IWYU for gms.
This almost gets gms to be iwyu clean. The last bit is around gm.cpp
and the tracing framework and its use of atomic. Will also need a way
of keeping things from regressing, which is difficult due to needing to
do this outside-in.

Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-05-02 17:48:53 +00:00

229 lines
7.7 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkBitmap.h"
#include "include/core/SkBlendMode.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkColorPriv.h"
#include "include/core/SkColorSpace.h"
#include "include/core/SkFont.h"
#include "include/core/SkImageInfo.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPoint.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkSurface.h"
#include "include/core/SkTileMode.h"
#include "include/core/SkTypeface.h"
#include "include/core/SkTypes.h"
#include "include/effects/SkGradientShader.h"
#include "tools/ToolUtils.h"
#include <string.h>
namespace skiagm {
/**
* This tests drawing device-covering rects with solid colors and bitmap shaders over a
* checkerboard background using different xfermodes.
*/
class Xfermodes3GM : public GM {
public:
Xfermodes3GM() { this->setBGColor(ToolUtils::color_to_565(0xFF70D0E0)); }
protected:
SkString onShortName() override {
return SkString("xfermodes3");
}
SkISize onISize() override {
return SkISize::Make(630, 1215);
}
void onDraw(SkCanvas* canvas) override {
canvas->translate(SkIntToScalar(10), SkIntToScalar(20));
SkFont font(ToolUtils::create_portable_typeface());
SkPaint labelP;
constexpr SkColor kSolidColors[] = {
SK_ColorTRANSPARENT,
SK_ColorBLUE,
0x80808000
};
constexpr SkColor kBmpAlphas[] = {
0xff,
0x80,
};
auto tempSurface(this->makeTempSurface(canvas, kSize, kSize));
int test = 0;
int x = 0, y = 0;
constexpr struct { SkPaint::Style fStyle; SkScalar fWidth; } kStrokes[] = {
{SkPaint::kFill_Style, 0},
{SkPaint::kStroke_Style, SkIntToScalar(kSize) / 2},
};
for (size_t s = 0; s < SK_ARRAY_COUNT(kStrokes); ++s) {
for (size_t m = 0; m <= (size_t)SkBlendMode::kLastMode; ++m) {
SkBlendMode mode = static_cast<SkBlendMode>(m);
canvas->drawString(SkBlendMode_Name(mode),
SkIntToScalar(x),
SkIntToScalar(y + kSize + 3) + font.getSize(),
font, labelP);
for (size_t c = 0; c < SK_ARRAY_COUNT(kSolidColors); ++c) {
SkPaint modePaint;
modePaint.setBlendMode(mode);
modePaint.setColor(kSolidColors[c]);
modePaint.setStyle(kStrokes[s].fStyle);
modePaint.setStrokeWidth(kStrokes[s].fWidth);
this->drawMode(canvas, x, y, kSize, kSize, modePaint, tempSurface.get());
++test;
x += kSize + 10;
if (!(test % kTestsPerRow)) {
x = 0;
y += kSize + 30;
}
}
for (size_t a = 0; a < SK_ARRAY_COUNT(kBmpAlphas); ++a) {
SkPaint modePaint;
modePaint.setBlendMode(mode);
modePaint.setAlpha(kBmpAlphas[a]);
modePaint.setShader(fBmpShader);
modePaint.setStyle(kStrokes[s].fStyle);
modePaint.setStrokeWidth(kStrokes[s].fWidth);
this->drawMode(canvas, x, y, kSize, kSize, modePaint, tempSurface.get());
++test;
x += kSize + 10;
if (!(test % kTestsPerRow)) {
x = 0;
y += kSize + 30;
}
}
}
}
}
private:
/**
* GrContext has optimizations around full rendertarget draws that can be replaced with clears.
* We are trying to test those. We could use saveLayer() to create small SkGpuDevices but
* saveLayer() uses the texture cache. This means that the actual render target may be larger
* than the layer. Because the clip will contain the layer's bounds, no draws will be full-RT.
* So explicitly create a temporary canvas with dimensions exactly the layer size.
*/
sk_sp<SkSurface> makeTempSurface(SkCanvas* baseCanvas, int w, int h) {
SkImageInfo baseInfo = baseCanvas->imageInfo();
SkImageInfo info = SkImageInfo::Make(w, h, baseInfo.colorType(), baseInfo.alphaType(),
baseInfo.refColorSpace());
return baseCanvas->makeSurface(info);
}
void drawMode(SkCanvas* canvas,
int x, int y, int w, int h,
const SkPaint& modePaint, SkSurface* surface) {
canvas->save();
canvas->translate(SkIntToScalar(x), SkIntToScalar(y));
SkRect r = SkRect::MakeWH(SkIntToScalar(w), SkIntToScalar(h));
SkCanvas* modeCanvas;
if (nullptr == surface) {
canvas->saveLayer(&r, nullptr);
canvas->clipRect(r);
modeCanvas = canvas;
} else {
modeCanvas = surface->getCanvas();
}
SkPaint bgPaint;
bgPaint.setAntiAlias(false);
bgPaint.setShader(fBGShader);
modeCanvas->drawRect(r, bgPaint);
modeCanvas->drawRect(r, modePaint);
modeCanvas = nullptr;
if (nullptr == surface) {
canvas->restore();
} else {
surface->draw(canvas, 0, 0, nullptr);
}
r.inset(-SK_ScalarHalf, -SK_ScalarHalf);
SkPaint borderPaint;
borderPaint.setStyle(SkPaint::kStroke_Style);
canvas->drawRect(r, borderPaint);
canvas->restore();
}
void onOnceBeforeDraw() override {
const uint32_t kCheckData[] = {
SkPackARGB32(0xFF, 0x42, 0x41, 0x42),
SkPackARGB32(0xFF, 0xD6, 0xD3, 0xD6),
SkPackARGB32(0xFF, 0xD6, 0xD3, 0xD6),
SkPackARGB32(0xFF, 0x42, 0x41, 0x42)
};
SkBitmap bg;
bg.allocN32Pixels(2, 2, true);
memcpy(bg.getPixels(), kCheckData, sizeof(kCheckData));
SkMatrix lm;
lm.setScale(SkIntToScalar(kCheckSize), SkIntToScalar(kCheckSize));
fBGShader = bg.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, &lm);
SkPaint bmpPaint;
const SkPoint kCenter = { SkIntToScalar(kSize) / 2, SkIntToScalar(kSize) / 2 };
const SkColor kColors[] = {
SK_ColorTRANSPARENT, 0x80800000, 0xF020F060, SK_ColorWHITE
};
bmpPaint.setShader(SkGradientShader::MakeRadial(kCenter, 3 * SkIntToScalar(kSize) / 4,
kColors, nullptr, SK_ARRAY_COUNT(kColors),
SkTileMode::kRepeat));
SkBitmap bmp;
bmp.allocN32Pixels(kSize, kSize);
SkCanvas bmpCanvas(bmp);
bmpCanvas.clear(SK_ColorTRANSPARENT);
SkRect rect = { SkIntToScalar(kSize) / 8, SkIntToScalar(kSize) / 8,
7 * SkIntToScalar(kSize) / 8, 7 * SkIntToScalar(kSize) / 8};
bmpCanvas.drawRect(rect, bmpPaint);
fBmpShader = bmp.makeShader();
}
enum {
kCheckSize = 8,
kSize = 30,
kTestsPerRow = 15,
};
sk_sp<SkShader> fBGShader;
sk_sp<SkShader> fBmpShader;
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
DEF_GM(return new Xfermodes3GM;)
}