skia2/gm/gm.h
mtklein e4636aa173 Merge Replay and Quilt tasks, adding in all BBH implementations.
Replay isn't that helpful of a test any more now that we have the more
stringent Quilt tests.  Quilt was missing bounding box hierarchies, though,
while Replay was sort of testing RTree (pointlessly, as it was drawing without
any clip).  Now Quilt does everything, testing RTree, QuadTree, and TileGrid.

Quilt mode now falls back to drawing all at once (i.e. Replay) for GMs that
don't tile perfectly.  Still a TODO to make this check more flexible than exact
pixel matches.

Two GMs fail when using a BBH:
  - imageresizetiled
  - resizeimagefilter
We think we're not adjusting the bounds of save layers by their paint.
This is probably a bug, but one to be fixed separately from adding new tests.

BUG=skia:
R=robertphillips@google.com, mtklein@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/377373003
2014-07-09 13:10:58 -07:00

128 lines
3.7 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skiagm_DEFINED
#define skiagm_DEFINED
#include "SkBitmap.h"
#include "SkCanvas.h"
#include "SkPaint.h"
#include "SkSize.h"
#include "SkString.h"
#include "SkTRegistry.h"
#include "sk_tool_utils.h"
#if SK_SUPPORT_GPU
#include "GrContext.h"
#endif
#define DEF_GM(code) \
static skiagm::GM* SK_MACRO_APPEND_LINE(F_)(void*) { code; } \
static skiagm::GMRegistry SK_MACRO_APPEND_LINE(R_)(SK_MACRO_APPEND_LINE(F_));
namespace skiagm {
class GM {
public:
GM();
virtual ~GM();
enum Flags {
kSkipPDF_Flag = 1 << 0,
kSkipPicture_Flag = 1 << 1,
kSkipPipe_Flag = 1 << 2,
kSkipPipeCrossProcess_Flag = 1 << 3,
kSkipTiled_Flag = 1 << 4,
kSkip565_Flag = 1 << 5,
kSkipScaledReplay_Flag = 1 << 6,
kSkipGPU_Flag = 1 << 7,
kSkipPDFRasterization_Flag = 1 << 8,
kGPUOnly_Flag = 1 << 9,
kAsBench_Flag = 1 << 10, // Run the GM as a benchmark in the bench tool
kNoBBH_Flag = 1 << 11, // May draw wrong using a bounding-box hierarchy
};
enum Mode {
kGM_Mode,
kSample_Mode,
kBench_Mode,
};
void setMode(Mode mode) { fMode = mode; }
Mode getMode() const { return fMode; }
void draw(SkCanvas*);
void drawBackground(SkCanvas*);
void drawContent(SkCanvas*);
SkISize getISize() { return this->onISize(); }
const char* getName();
uint32_t getFlags() const {
return this->onGetFlags();
}
SkScalar width() {
return SkIntToScalar(this->getISize().width());
}
SkScalar height() {
return SkIntToScalar(this->getISize().height());
}
// TODO(vandebo) Instead of exposing this, we should run all the GMs
// with and without an initial transform.
// Most GMs will return the identity matrix, but some PDFs tests
// require setting the initial transform.
SkMatrix getInitialTransform() const {
SkMatrix matrix = fStarterMatrix;
matrix.preConcat(this->onGetInitialTransform());
return matrix;
}
SkColor getBGColor() const { return fBGColor; }
void setBGColor(SkColor);
// helper: fill a rect in the specified color based on the
// GM's getISize bounds.
void drawSizeBounds(SkCanvas*, SkColor);
bool isCanvasDeferred() const { return fCanvasIsDeferred; }
void setCanvasIsDeferred(bool isDeferred) {
fCanvasIsDeferred = isDeferred;
}
const SkMatrix& getStarterMatrix() { return fStarterMatrix; }
void setStarterMatrix(const SkMatrix& matrix) {
fStarterMatrix = matrix;
}
protected:
virtual void onOnceBeforeDraw() {}
virtual void onDraw(SkCanvas*) = 0;
virtual void onDrawBackground(SkCanvas*);
virtual SkISize onISize() = 0;
virtual SkString onShortName() = 0;
virtual uint32_t onGetFlags() const { return 0; }
virtual SkMatrix onGetInitialTransform() const { return SkMatrix::I(); }
private:
Mode fMode;
SkString fShortName;
SkColor fBGColor;
bool fCanvasIsDeferred; // work-around problem in srcmode.cpp
bool fHaveCalledOnceBeforeDraw;
SkMatrix fStarterMatrix;
};
typedef SkTRegistry<GM*(*)(void*)> GMRegistry;
}
#endif