skia2/dm/DMUtil.h
mtklein 103ae71cdd Remove benches from DM.
This idea turned out to be more redundant than useful.

BUG=skia:
R=mtklein@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/399463003
2014-07-16 14:29:53 -07:00

42 lines
1.2 KiB
C++

#ifndef DMUtil_DEFINED
#define DMUtil_DEFINED
#include "SkBitmap.h"
#include "SkString.h"
#include "gm_expectations.h"
class SkBBHFactory;
// Small free functions used in more than one place in DM.
namespace DM {
// UnderJoin("a", "b") -> "a_b"
SkString UnderJoin(const char* a, const char* b);
// "foo_bar.skp" -> "foo-bar_skp"
SkString FileToTaskName(SkString);
// Draw gm to picture. If skr is true, uses EXPERIMENTAL_beginRecording().
SkPicture* RecordPicture(skiagm::GM* gm,
SkBBHFactory* factory = NULL,
bool skr = false);
// Allocate an empty bitmap with this size and depth.
void AllocatePixels(SkColorType, int w, int h, SkBitmap* bitmap);
// Allocate an empty bitmap the same size and depth as reference.
void AllocatePixels(const SkBitmap& reference, SkBitmap* bitmap);
// Draw picture to bitmap.
void DrawPicture(const SkPicture& picture, SkBitmap* bitmap);
// What is the maximum component difference in these bitmaps?
unsigned MaxComponentDifference(const SkBitmap& a, const SkBitmap& b);
// Are these identical bitmaps?
bool BitmapsEqual(const SkBitmap& a, const SkBitmap& b);
} // namespace DM
#endif // DMUtil_DEFINED