skia2/modules/svg/include/SkSVGFeFlood.h
Tyler Denniston 62a683e476 [svg] Prep work for filter primitive subregion
- Add primitiveUnits attribute to SkSVGFilter class
- Add optional x, y, width, height attributes to filter effect base
  class (SkSVGFe)
- Add function to return list of inputs for all filter effects
- Add function to compute filter primitive subregion and use it in all
  filter effect classes.

Currently the "primitive subregion" just returns the entire filter
effect region, so there should be no diffs on gold with this change.

Bug: skia:10841
Change-Id: I1de283bebe302c0710d6b09d62a2472787820a49
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343107
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
2020-12-11 18:21:21 +00:00

33 lines
868 B
C++

/*
* Copyright 2020 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSVGFeFlood_DEFINED
#define SkSVGFeFlood_DEFINED
#include "modules/svg/include/SkSVGFe.h"
#include "modules/svg/include/SkSVGTypes.h"
class SkSVGFeFlood : public SkSVGFe {
public:
static sk_sp<SkSVGFeFlood> Make() { return sk_sp<SkSVGFeFlood>(new SkSVGFeFlood()); }
protected:
sk_sp<SkImageFilter> onMakeImageFilter(const SkSVGRenderContext&,
const SkSVGFilterContext&) const override;
std::vector<SkSVGFeInputType> getInputs() const override { return {}; }
private:
SkSVGFeFlood() : INHERITED(SkSVGTag::kFeFlood) {}
SkColor resolveFloodColor(const SkSVGRenderContext&) const;
using INHERITED = SkSVGFe;
};
#endif // SkSVGFeFlood_DEFINED