skia2/modules/svg/include/SkSVGLine.h
Tyler Denniston 52d9475b05 [svg] Refactor several simple nodes to new parsing code
Refactored nodes are <circle>, <ellipse>, <rect>, <line>.

Change-Id: I955c6a01d6533e61a0c12f56f97040ae0b5ed879
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366721
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
2021-02-08 20:27:17 +00:00

43 lines
1.1 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSVGLine_DEFINED
#define SkSVGLine_DEFINED
#include "modules/svg/include/SkSVGShape.h"
#include "modules/svg/include/SkSVGTypes.h"
struct SkPoint;
class SkSVGLine final : public SkSVGShape {
public:
static sk_sp<SkSVGLine> Make() { return sk_sp<SkSVGLine>(new SkSVGLine()); }
SVG_ATTR(X1, SkSVGLength, SkSVGLength(0))
SVG_ATTR(Y1, SkSVGLength, SkSVGLength(0))
SVG_ATTR(X2, SkSVGLength, SkSVGLength(0))
SVG_ATTR(Y2, SkSVGLength, SkSVGLength(0))
protected:
bool parseAndSetAttribute(const char*, const char*) override;
void onDraw(SkCanvas*, const SkSVGLengthContext&, const SkPaint&,
SkPathFillType) const override;
SkPath onAsPath(const SkSVGRenderContext&) const override;
private:
SkSVGLine();
// resolve and return the two endpoints
std::tuple<SkPoint, SkPoint> resolve(const SkSVGLengthContext&) const;
using INHERITED = SkSVGShape;
};
#endif // SkSVGLine_DEFINED