2ad1aa67c6
BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1776973003 Review URL: https://codereview.chromium.org/1776973003
606 lines
26 KiB
C++
606 lines
26 KiB
C++
/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkBlurMask.h"
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#include "SkBlurMaskFilter.h"
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#include "SkCanvas.h"
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#include "SkGradientShader.h"
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#include "SkImage.h"
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#include "SkUtils.h"
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#if SK_SUPPORT_GPU
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#include "GrContext.h"
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#include "GrContextOptions.h"
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#include "SkGr.h"
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#endif
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/** Holds either a bitmap or image to be rendered and a rect that indicates what part of the bitmap
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or image should be tested by the GM. The area outside of the rect is present to check
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for bleed due to filtering/blurring. */
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struct TestPixels {
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enum Type {
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kBitmap,
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kImage
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};
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Type fType;
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SkBitmap fBitmap;
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SkAutoTUnref<SkImage> fImage;
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SkIRect fRect; // The region of the bitmap/image that should be rendered.
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};
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/** Creates a bitmap with two one-pixel rings around a checkerboard. The checkerboard is 2x2
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logically where each check has as many pixels as is necessary to fill the interior. The rect
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to draw is set to the checkerboard portion. */
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template<typename PIXEL_TYPE>
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bool make_ringed_bitmap(GrContext*, TestPixels* result, int width, int height,
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SkColorType ct, SkAlphaType at,
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PIXEL_TYPE outerRingColor, PIXEL_TYPE innerRingColor,
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PIXEL_TYPE checkColor1, PIXEL_TYPE checkColor2) {
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SkASSERT(0 == width % 2 && 0 == height % 2);
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SkASSERT(width >= 6 && height >= 6);
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result->fType = TestPixels::kBitmap;
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SkImageInfo info = SkImageInfo::Make(width, height, ct, at);
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size_t rowBytes = SkAlign4(info.minRowBytes());
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result->fBitmap.allocPixels(info, rowBytes);
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PIXEL_TYPE* scanline = (PIXEL_TYPE*)result->fBitmap.getAddr(0, 0);
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for (int x = 0; x < width; ++x) {
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scanline[x] = outerRingColor;
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}
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scanline = (PIXEL_TYPE*)result->fBitmap.getAddr(0, 1);
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scanline[0] = outerRingColor;
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for (int x = 1; x < width - 1; ++x) {
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scanline[x] = innerRingColor;
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}
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scanline[width - 1] = outerRingColor;
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for (int y = 2; y < height / 2; ++y) {
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scanline = (PIXEL_TYPE*)result->fBitmap.getAddr(0, y);
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scanline[0] = outerRingColor;
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scanline[1] = innerRingColor;
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for (int x = 2; x < width / 2; ++x) {
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scanline[x] = checkColor1;
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}
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for (int x = width / 2; x < width - 2; ++x) {
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scanline[x] = checkColor2;
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}
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scanline[width - 2] = innerRingColor;
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scanline[width - 1] = outerRingColor;
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}
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for (int y = height / 2; y < height - 2; ++y) {
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scanline = (PIXEL_TYPE*)result->fBitmap.getAddr(0, y);
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scanline[0] = outerRingColor;
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scanline[1] = innerRingColor;
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for (int x = 2; x < width / 2; ++x) {
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scanline[x] = checkColor2;
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}
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for (int x = width / 2; x < width - 2; ++x) {
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scanline[x] = checkColor1;
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}
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scanline[width - 2] = innerRingColor;
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scanline[width - 1] = outerRingColor;
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}
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scanline = (PIXEL_TYPE*)result->fBitmap.getAddr(0, height - 2);
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scanline[0] = outerRingColor;
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for (int x = 1; x < width - 1; ++x) {
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scanline[x] = innerRingColor;
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}
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scanline[width - 1] = outerRingColor;
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scanline = (PIXEL_TYPE*)result->fBitmap.getAddr(0, height - 1);
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for (int x = 0; x < width; ++x) {
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scanline[x] = outerRingColor;
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}
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result->fBitmap.setImmutable();
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result->fRect.set(2, 2, width - 2, height - 2);
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return true;
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}
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/** Create a black and white checked texture with 2 1-pixel rings around the outside edge.
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The inner ring is red and the outer ring is blue. */
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static bool make_ringed_color_bitmap(GrContext* ctx, TestPixels* result, int width, int height) {
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static const SkPMColor kBlue = SkPreMultiplyColor(SK_ColorBLUE);
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static const SkPMColor kRed = SkPreMultiplyColor(SK_ColorRED);
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static const SkPMColor kBlack = SkPreMultiplyColor(SK_ColorBLACK);
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static const SkPMColor kWhite = SkPreMultiplyColor(SK_ColorWHITE);
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return make_ringed_bitmap<SkPMColor>(ctx, result, width, height, kBGRA_8888_SkColorType,
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kPremul_SkAlphaType, kBlue, kRed, kBlack, kWhite);
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}
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/** Makes a alpha bitmap with 1 wide rect/ring of 0s, an inset of 1s, and the interior is a 2x2
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checker board of 3/4 and 1/2. The inner checkers are large enough to fill the interior with
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the 2x2 checker grid. */
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static bool make_ringed_alpha_bitmap(GrContext* ctx, TestPixels* result, int width, int height) {
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static const uint8_t kZero = 0x00;
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static const uint8_t kHalf = 0x80;
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static const uint8_t k3Q = 0xC0;
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static const uint8_t kOne = 0xFF;
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return make_ringed_bitmap<uint8_t>(ctx, result, width, height, kAlpha_8_SkColorType,
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kPremul_SkAlphaType, kZero, kOne, k3Q, kHalf);
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}
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/** Helper to reuse above functions to produce images rather than bmps */
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static void bmp_to_image(TestPixels* result) {
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SkASSERT(TestPixels::kBitmap == result->fType);
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result->fImage.reset(SkImage::NewFromBitmap(result->fBitmap));
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SkASSERT(result->fImage);
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result->fType = TestPixels::kImage;
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result->fBitmap.reset();
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}
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/** Color image case. */
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bool make_ringed_color_image(GrContext* ctx, TestPixels* result, int width, int height) {
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if (make_ringed_color_bitmap(ctx, result, width, height)) {
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bmp_to_image(result);
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return true;
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}
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return false;
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}
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/** Alpha image case. */
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bool make_ringed_alpha_image(GrContext* ctx, TestPixels* result, int width, int height) {
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if (make_ringed_alpha_bitmap(ctx, result, width, height)) {
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bmp_to_image(result);
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return true;
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}
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return false;
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}
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/** Similar to make_ringed_bitmap with these modifications:
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- The backing store is a texture.
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- The texture is larger than the bitmap dimensions (it is surrounded by non-content
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padding on the right/bottom of the contents.)
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- The right/bottom sides of the rings are omitted so that the rect to draw is adjacent to
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the texture padding.
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*/
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template <typename PIXEL_TYPE>
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bool make_oversized_texture_bitmap(GrContext* ctx, TestPixels* result, int width, int height,
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GrPixelConfig config, PIXEL_TYPE outerRingColor,
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PIXEL_TYPE innerRingColor, PIXEL_TYPE checkColor1,
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PIXEL_TYPE checkColor2, PIXEL_TYPE padColor) {
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SkASSERT(0 == width % 2 && 0 == height % 2);
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SkASSERT(width >= 6 && height >= 6);
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#if SK_SUPPORT_GPU
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if (!ctx) {
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return false;
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}
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/** Put arbitrary pad to the right and below the bitmap content. */
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static const int kXPad = 10;
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static const int kYPad = 17;
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size_t rowBytes = (width + kXPad) * sizeof(PIXEL_TYPE);
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SkAutoTMalloc<PIXEL_TYPE> pixels(rowBytes*(height + kYPad));
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PIXEL_TYPE* scanline = pixels.get();
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for (int x = 0; x < width; ++x) {
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scanline[x] = outerRingColor;
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}
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for (int x = width; x < width + kXPad; ++x) {
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scanline[x] = padColor;
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}
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scanline = (PIXEL_TYPE*)((char*)scanline + rowBytes);
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scanline[0] = outerRingColor;
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for (int x = 1; x < width; ++x) {
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scanline[x] = innerRingColor;
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}
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for (int x = width; x < width + kXPad; ++x) {
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scanline[x] = padColor;
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}
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for (int y = 2; y < height / 2 + 1; ++y) {
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scanline = (PIXEL_TYPE*)((char*)scanline + rowBytes);
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scanline[0] = outerRingColor;
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scanline[1] = innerRingColor;
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for (int x = 2; x < width / 2 + 1; ++x) {
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scanline[x] = checkColor1;
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}
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for (int x = width / 2 + 1; x < width; ++x) {
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scanline[x] = checkColor2;
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}
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for (int x = width; x < width + kXPad; ++x) {
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scanline[x] = padColor;
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}
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}
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for (int y = height / 2 + 1; y < height; ++y) {
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scanline = (PIXEL_TYPE*)((char*)scanline + rowBytes);
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scanline[0] = outerRingColor;
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scanline[1] = innerRingColor;
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for (int x = 2; x < width / 2 + 1; ++x) {
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scanline[x] = checkColor2;
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}
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for (int x = width / 2 + 1; x < width; ++x) {
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scanline[x] = checkColor1;
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}
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for (int x = width; x < width + kXPad; ++x) {
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scanline[x] = padColor;
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}
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}
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for (int y = height; y < height + kYPad; ++y) {
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scanline = (PIXEL_TYPE*)((char*)scanline + rowBytes);
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for (int x = 0; x < width + kXPad; ++x) {
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scanline[x] = padColor;
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}
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}
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GrSurfaceDesc desc;
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desc.fConfig = config;
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desc.fWidth = width + kXPad;
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desc.fHeight = height + kYPad;
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SkAutoTUnref<GrTexture> texture(ctx->textureProvider()->createTexture(
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desc, SkBudgeted::kYes, pixels.get(), rowBytes));
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if (!texture) {
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return false;
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}
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GrWrapTextureInBitmap(texture, width, height, true, &result->fBitmap);
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result->fType = TestPixels::kBitmap;
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result->fBitmap.setImmutable();
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result->fRect.set(2, 2, width, height);
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return true;
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#else
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return false;
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#endif
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}
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/** Make the color version of the oversized texture-backed bitmap */
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static bool make_ringed_oversized_color_texture_bitmap(GrContext* ctx, TestPixels* result,
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int width, int height) {
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static const SkPMColor kBlue = SkPreMultiplyColor(SK_ColorBLUE);
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static const SkPMColor kRed = SkPreMultiplyColor(SK_ColorRED);
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static const SkPMColor kBlack = SkPreMultiplyColor(SK_ColorBLACK);
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static const SkPMColor kWhite = SkPreMultiplyColor(SK_ColorWHITE);
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static const SkPMColor kGreen = SkPreMultiplyColor(SK_ColorGREEN);
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return make_oversized_texture_bitmap<SkPMColor>(
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ctx, result, width, height, kSkia8888_GrPixelConfig, kBlue, kRed, kBlack, kWhite, kGreen);
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}
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/** Make the alpha version of the oversized texture-backed bitmap */
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static bool make_ringed_oversized_alpha_texture_bitmap(GrContext* ctx, TestPixels* result,
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int width, int height) {
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static const uint8_t kZero = 0x00;
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static const uint8_t kHalf = 0x80;
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static const uint8_t k3Q = 0xC0;
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static const uint8_t kOne = 0xFF;
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static const uint8_t k1Q = 0x40;
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return make_oversized_texture_bitmap<uint8_t>(
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ctx, result, width, height, kAlpha_8_GrPixelConfig, kZero, kOne, k3Q, kHalf, k1Q);
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}
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static sk_sp<SkShader> make_shader() {
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static const SkPoint pts[] = { {0, 0}, {20, 20} };
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static const SkColor colors[] = { SK_ColorGREEN, SK_ColorYELLOW };
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return SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kMirror_TileMode);
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}
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static sk_sp<SkShader> make_null_shader() { return nullptr; }
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enum BleedTest {
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kUseBitmap_BleedTest,
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kUseTextureBitmap_BleedTest,
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kUseImage_BleedTest,
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kUseAlphaBitmap_BleedTest,
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kUseAlphaTextureBitmap_BleedTest,
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kUseAlphaImage_BleedTest,
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kUseAlphaBitmapShader_BleedTest,
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kUseAlphaTextureBitmapShader_BleedTest,
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kUseAlphaImageShader_BleedTest,
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};
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const struct {
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const char* fName;
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bool (*fPixelMaker)(GrContext*, TestPixels* result, int width, int height);
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sk_sp<SkShader> (*fShaderMaker)();
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} gBleedRec[] = {
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{ "bleed", make_ringed_color_bitmap, make_null_shader },
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{ "bleed_texture_bmp", make_ringed_oversized_color_texture_bitmap, make_null_shader },
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{ "bleed_image", make_ringed_color_image, make_null_shader },
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{ "bleed_alpha_bmp", make_ringed_alpha_bitmap, make_null_shader },
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{ "bleed_alpha_texture_bmp", make_ringed_oversized_alpha_texture_bitmap, make_null_shader },
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{ "bleed_alpha_image", make_ringed_alpha_image, make_null_shader },
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{ "bleed_alpha_bmp_shader", make_ringed_alpha_bitmap, make_shader },
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{ "bleed_alpha_texture_bmp_shader", make_ringed_oversized_alpha_texture_bitmap, make_shader },
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{ "bleed_alpha_image_shader", make_ringed_alpha_image, make_shader },
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};
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/** This GM exercises the behavior of the drawBitmapRect & drawImageRect calls. Specifically their
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handling of :
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- SrcRectConstraint(bleed vs.no - bleed)
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- handling of the sub - region feature(area - of - interest) of drawBitmap*
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- handling of 8888 vs. A8 (including presence of a shader in the A8 case).
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- (gpu - only) handling of tiled vs.non - tiled drawing)
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- (gpu - only) texture's backing a bmp where the texture is larger than the bmp.
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In particular, we should never see the padding outside of an SkBitmap's sub - region (green for
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8888, 1/4 for alpha). In some instances we can see the two outer rings outside of the area o
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interest (i.e., the inner four checks) due to AA or filtering if allowed by the
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SrcRectConstraint.
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*/
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class BleedGM : public skiagm::GM {
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public:
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BleedGM(BleedTest bt) : fCreatedPixels(false), fBT(bt){}
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protected:
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SkString onShortName() override {
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return SkString(gBleedRec[fBT].fName);
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}
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SkISize onISize() override {
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return SkISize::Make(1200, 1080);
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}
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void drawPixels(SkCanvas* canvas, const TestPixels& pixels, const SkRect& src,
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const SkRect& dst, const SkPaint* paint,
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SkCanvas::SrcRectConstraint constraint) {
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if (TestPixels::kBitmap == pixels.fType) {
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canvas->drawBitmapRect(pixels.fBitmap, src, dst, paint, constraint);
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} else {
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canvas->drawImageRect(pixels.fImage, src, dst, paint, constraint);
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}
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}
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// Draw the area of interest of the small image
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void drawCase1(SkCanvas* canvas, int transX, int transY, bool aa,
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SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) {
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SkRect src = SkRect::Make(fSmallTestPixels.fRect);
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SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY),
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SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
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SkPaint paint;
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paint.setFilterQuality(filter);
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paint.setShader(fShader);
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paint.setColor(SK_ColorBLUE);
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paint.setAntiAlias(aa);
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this->drawPixels(canvas, fSmallTestPixels, src, dst, &paint, constraint);
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}
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// Draw the area of interest of the large image
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void drawCase2(SkCanvas* canvas, int transX, int transY, bool aa,
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SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) {
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SkRect src = SkRect::Make(fBigTestPixels.fRect);
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SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY),
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SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
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SkPaint paint;
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paint.setFilterQuality(filter);
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paint.setShader(fShader);
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paint.setColor(SK_ColorBLUE);
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paint.setAntiAlias(aa);
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this->drawPixels(canvas, fBigTestPixels, src, dst, &paint, constraint);
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}
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// Draw upper-left 1/4 of the area of interest of the large image
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void drawCase3(SkCanvas* canvas, int transX, int transY, bool aa,
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SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) {
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SkRect src = SkRect::MakeXYWH(SkIntToScalar(fBigTestPixels.fRect.fLeft),
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SkIntToScalar(fBigTestPixels.fRect.fTop),
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fBigTestPixels.fRect.width()/2.f,
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fBigTestPixels.fRect.height()/2.f);
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SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY),
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SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
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SkPaint paint;
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paint.setFilterQuality(filter);
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paint.setShader(fShader);
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paint.setColor(SK_ColorBLUE);
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paint.setAntiAlias(aa);
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this->drawPixels(canvas, fBigTestPixels, src, dst, &paint, constraint);
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}
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// Draw the area of interest of the small image with a normal blur
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void drawCase4(SkCanvas* canvas, int transX, int transY, bool aa,
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SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) {
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SkRect src = SkRect::Make(fSmallTestPixels.fRect);
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SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY),
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SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
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SkPaint paint;
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paint.setFilterQuality(filter);
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SkMaskFilter* mf = SkBlurMaskFilter::Create(kNormal_SkBlurStyle,
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SkBlurMask::ConvertRadiusToSigma(3));
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paint.setMaskFilter(mf)->unref();
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paint.setShader(fShader);
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paint.setColor(SK_ColorBLUE);
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paint.setAntiAlias(aa);
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this->drawPixels(canvas, fSmallTestPixels, src, dst, &paint, constraint);
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}
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// Draw the area of interest of the small image with a outer blur
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void drawCase5(SkCanvas* canvas, int transX, int transY, bool aa,
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SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) {
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SkRect src = SkRect::Make(fSmallTestPixels.fRect);
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SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY),
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SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
|
|
|
|
SkPaint paint;
|
|
paint.setFilterQuality(filter);
|
|
SkMaskFilter* mf = SkBlurMaskFilter::Create(kOuter_SkBlurStyle,
|
|
SkBlurMask::ConvertRadiusToSigma(7));
|
|
paint.setMaskFilter(mf)->unref();
|
|
paint.setShader(fShader);
|
|
paint.setColor(SK_ColorBLUE);
|
|
paint.setAntiAlias(aa);
|
|
|
|
this->drawPixels(canvas, fSmallTestPixels, src, dst, &paint, constraint);
|
|
}
|
|
|
|
void onDraw(SkCanvas* canvas) override {
|
|
// We don't create pixels in an onOnceBeforeDraw() override because we want access to
|
|
// GrContext.
|
|
GrContext* context = canvas->getGrContext();
|
|
#if SK_SUPPORT_GPU
|
|
// Workaround for SampleApp.
|
|
if (GrTexture* tex = fBigTestPixels.fBitmap.getTexture()) {
|
|
if (tex->wasDestroyed()) {
|
|
fCreatedPixels = false;
|
|
}
|
|
}
|
|
#endif
|
|
bool madePixels = fCreatedPixels;
|
|
|
|
if (!madePixels) {
|
|
madePixels = gBleedRec[fBT].fPixelMaker(context, &fSmallTestPixels, kSmallTextureSize,
|
|
kSmallTextureSize);
|
|
madePixels &= gBleedRec[fBT].fPixelMaker(context, &fBigTestPixels, 2 * kMaxTileSize,
|
|
2 * kMaxTileSize);
|
|
fCreatedPixels = madePixels;
|
|
}
|
|
|
|
// Assume that if we coulnd't make the bitmap/image it's because it's a GPU test on a
|
|
// non-GPU backend.
|
|
if (!madePixels) {
|
|
skiagm::GM::DrawGpuOnlyMessage(canvas);
|
|
return;
|
|
}
|
|
|
|
fShader = gBleedRec[fBT].fShaderMaker();
|
|
|
|
canvas->clear(SK_ColorGRAY);
|
|
SkTDArray<SkMatrix> matrices;
|
|
// Draw with identity
|
|
*matrices.append() = SkMatrix::I();
|
|
|
|
// Draw with rotation and scale down in x, up in y.
|
|
SkMatrix m;
|
|
static const SkScalar kBottom = SkIntToScalar(kRow4Y + kBlockSize + kBlockSpacing);
|
|
m.setTranslate(0, kBottom);
|
|
m.preRotate(15.f, 0, kBottom + kBlockSpacing);
|
|
m.preScale(0.71f, 1.22f);
|
|
*matrices.append() = m;
|
|
|
|
// Align the next set with the middle of the previous in y, translated to the right in x.
|
|
SkPoint corners[] = {{0, 0}, { 0, kBottom }, { kWidth, kBottom }, {kWidth, 0} };
|
|
matrices[matrices.count()-1].mapPoints(corners, 4);
|
|
SkScalar y = (corners[0].fY + corners[1].fY + corners[2].fY + corners[3].fY) / 4;
|
|
SkScalar x = SkTMax(SkTMax(corners[0].fX, corners[1].fX),
|
|
SkTMax(corners[2].fX, corners[3].fX));
|
|
m.setTranslate(x, y);
|
|
m.preScale(0.2f, 0.2f);
|
|
*matrices.append() = m;
|
|
|
|
SkScalar maxX = 0;
|
|
for (int antiAlias = 0; antiAlias < 2; ++antiAlias) {
|
|
canvas->save();
|
|
canvas->translate(maxX, 0);
|
|
for (int m = 0; m < matrices.count(); ++m) {
|
|
canvas->save();
|
|
canvas->concat(matrices[m]);
|
|
bool aa = SkToBool(antiAlias);
|
|
|
|
// First draw a column with no bleeding and no filtering
|
|
this->drawCase1(canvas, kCol0X, kRow0Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality);
|
|
this->drawCase2(canvas, kCol0X, kRow1Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality);
|
|
this->drawCase3(canvas, kCol0X, kRow2Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality);
|
|
this->drawCase4(canvas, kCol0X, kRow3Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality);
|
|
this->drawCase5(canvas, kCol0X, kRow4Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality);
|
|
|
|
// Then draw a column with no bleeding and low filtering
|
|
this->drawCase1(canvas, kCol1X, kRow0Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
|
|
this->drawCase2(canvas, kCol1X, kRow1Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
|
|
this->drawCase3(canvas, kCol1X, kRow2Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
|
|
this->drawCase4(canvas, kCol1X, kRow3Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
|
|
this->drawCase5(canvas, kCol1X, kRow4Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
|
|
|
|
// Then draw a column with no bleeding and high filtering
|
|
this->drawCase1(canvas, kCol2X, kRow0Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
|
|
this->drawCase2(canvas, kCol2X, kRow1Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
|
|
this->drawCase3(canvas, kCol2X, kRow2Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
|
|
this->drawCase4(canvas, kCol2X, kRow3Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
|
|
this->drawCase5(canvas, kCol2X, kRow4Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
|
|
|
|
// Then draw a column with bleeding and no filtering (bleed should have no effect w/out blur)
|
|
this->drawCase1(canvas, kCol3X, kRow0Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
|
|
this->drawCase2(canvas, kCol3X, kRow1Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
|
|
this->drawCase3(canvas, kCol3X, kRow2Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
|
|
this->drawCase4(canvas, kCol3X, kRow3Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
|
|
this->drawCase5(canvas, kCol3X, kRow4Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
|
|
|
|
// Then draw a column with bleeding and low filtering
|
|
this->drawCase1(canvas, kCol4X, kRow0Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
|
|
this->drawCase2(canvas, kCol4X, kRow1Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
|
|
this->drawCase3(canvas, kCol4X, kRow2Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
|
|
this->drawCase4(canvas, kCol4X, kRow3Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
|
|
this->drawCase5(canvas, kCol4X, kRow4Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
|
|
|
|
// Finally draw a column with bleeding and high filtering
|
|
this->drawCase1(canvas, kCol5X, kRow0Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
|
|
this->drawCase2(canvas, kCol5X, kRow1Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
|
|
this->drawCase3(canvas, kCol5X, kRow2Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
|
|
this->drawCase4(canvas, kCol5X, kRow3Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
|
|
this->drawCase5(canvas, kCol5X, kRow4Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
|
|
|
|
SkPoint corners[] = { { 0, 0 },{ 0, kBottom },{ kWidth, kBottom },{ kWidth, 0 } };
|
|
matrices[m].mapPoints(corners, 4);
|
|
SkScalar x = kBlockSize + SkTMax(SkTMax(corners[0].fX, corners[1].fX),
|
|
SkTMax(corners[2].fX, corners[3].fX));
|
|
maxX = SkTMax(maxX, x);
|
|
canvas->restore();
|
|
}
|
|
canvas->restore();
|
|
}
|
|
}
|
|
|
|
#if SK_SUPPORT_GPU
|
|
void modifyGrContextOptions(GrContextOptions* options) override {
|
|
options->fMaxTileSizeOverride = kMaxTileSize;
|
|
}
|
|
#endif
|
|
|
|
private:
|
|
static const int kBlockSize = 70;
|
|
static const int kBlockSpacing = 12;
|
|
|
|
static const int kCol0X = kBlockSpacing;
|
|
static const int kCol1X = 2*kBlockSpacing + kBlockSize;
|
|
static const int kCol2X = 3*kBlockSpacing + 2*kBlockSize;
|
|
static const int kCol3X = 4*kBlockSpacing + 3*kBlockSize;
|
|
static const int kCol4X = 5*kBlockSpacing + 4*kBlockSize;
|
|
static const int kCol5X = 6*kBlockSpacing + 5*kBlockSize;
|
|
static const int kWidth = 7*kBlockSpacing + 6*kBlockSize;
|
|
|
|
static const int kRow0Y = kBlockSpacing;
|
|
static const int kRow1Y = 2*kBlockSpacing + kBlockSize;
|
|
static const int kRow2Y = 3*kBlockSpacing + 2*kBlockSize;
|
|
static const int kRow3Y = 4*kBlockSpacing + 3*kBlockSize;
|
|
static const int kRow4Y = 5*kBlockSpacing + 4*kBlockSize;
|
|
|
|
static const int kSmallTextureSize = 6;
|
|
static const int kMaxTileSize = 32;
|
|
|
|
bool fCreatedPixels;
|
|
TestPixels fBigTestPixels;
|
|
TestPixels fSmallTestPixels;
|
|
|
|
sk_sp<SkShader> fShader;
|
|
|
|
const BleedTest fBT;
|
|
|
|
typedef GM INHERITED;
|
|
};
|
|
|
|
|
|
DEF_GM( return new BleedGM(kUseBitmap_BleedTest); )
|
|
DEF_GM( return new BleedGM(kUseTextureBitmap_BleedTest); )
|
|
DEF_GM( return new BleedGM(kUseImage_BleedTest); )
|
|
DEF_GM( return new BleedGM(kUseAlphaBitmap_BleedTest); )
|
|
DEF_GM( return new BleedGM(kUseAlphaTextureBitmap_BleedTest); )
|
|
DEF_GM( return new BleedGM(kUseAlphaImage_BleedTest); )
|
|
DEF_GM( return new BleedGM(kUseAlphaBitmapShader_BleedTest); )
|
|
DEF_GM( return new BleedGM(kUseAlphaTextureBitmapShader_BleedTest); )
|
|
DEF_GM( return new BleedGM(kUseAlphaImageShader_BleedTest); )
|