e63ffef624
Add combining to GrClearBatch Fix issue with state tracking in GrGLGpu::createTestingOnlyBackendTexture Add tests for clearing GPU SkSurfaces and add tests for GrDrawContext::clear(). Add comment that SkCanvas::flush will resolve the RT in the GPU case. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1658823002 Review URL: https://codereview.chromium.org/1658823002
176 lines
6.4 KiB
C++
176 lines
6.4 KiB
C++
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/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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// This test only works with the GPU backend.
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#include "gm.h"
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#if SK_SUPPORT_GPU
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#include "GrContext.h"
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#include "GrTest.h"
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#include "SkBitmap.h"
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#include "SkGradientShader.h"
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#include "SkImage.h"
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namespace skiagm {
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class ImageFromYUVTextures : public GM {
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public:
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ImageFromYUVTextures() {
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this->setBGColor(0xFFFFFFFF);
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}
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protected:
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SkString onShortName() override {
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return SkString("image_from_yuv_textures");
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}
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SkISize onISize() override {
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return SkISize::Make(50, 135);
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}
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void onOnceBeforeDraw() override {
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// We create an RGB bitmap and then extract YUV bmps where the U and V bitmaps are
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// subsampled by 2 in both dimensions.
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SkPaint paint;
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static const SkColor kColors[] =
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{ SK_ColorBLUE, SK_ColorYELLOW, SK_ColorGREEN, SK_ColorWHITE };
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paint.setShader(SkGradientShader::CreateRadial(SkPoint::Make(0,0), kBmpSize / 2.f, kColors,
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nullptr, SK_ARRAY_COUNT(kColors),
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SkShader::kMirror_TileMode))->unref();
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SkBitmap rgbBmp;
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rgbBmp.allocN32Pixels(kBmpSize, kBmpSize, true);
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SkCanvas canvas(rgbBmp);
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canvas.drawPaint(paint);
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SkPMColor* rgbColors = static_cast<SkPMColor*>(rgbBmp.getPixels());
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SkImageInfo yinfo = SkImageInfo::MakeA8(kBmpSize, kBmpSize);
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fYUVBmps[0].allocPixels(yinfo);
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SkImageInfo uinfo = SkImageInfo::MakeA8(kBmpSize / 2, kBmpSize / 2);
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fYUVBmps[1].allocPixels(uinfo);
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SkImageInfo vinfo = SkImageInfo::MakeA8(kBmpSize / 2, kBmpSize / 2);
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fYUVBmps[2].allocPixels(vinfo);
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unsigned char* yPixels;
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signed char* uvPixels[2];
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yPixels = static_cast<unsigned char*>(fYUVBmps[0].getPixels());
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uvPixels[0] = static_cast<signed char*>(fYUVBmps[1].getPixels());
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uvPixels[1] = static_cast<signed char*>(fYUVBmps[2].getPixels());
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// Here we encode using the NTC encoding (even though we will draw it with all the supported
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// yuv color spaces when converted back to RGB)
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for (int i = 0; i < kBmpSize * kBmpSize; ++i) {
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yPixels[i] = static_cast<unsigned char>(0.299f * SkGetPackedR32(rgbColors[i]) +
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0.587f * SkGetPackedG32(rgbColors[i]) +
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0.114f * SkGetPackedB32(rgbColors[i]));
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}
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for (int j = 0; j < kBmpSize / 2; ++j) {
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for (int i = 0; i < kBmpSize / 2; ++i) {
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// Average together 4 pixels of RGB.
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int rgb[] = { 0, 0, 0 };
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for (int y = 0; y < 2; ++y) {
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for (int x = 0; x < 2; ++x) {
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int rgbIndex = (2 * j + y) * kBmpSize + 2 * i + x;
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rgb[0] += SkGetPackedR32(rgbColors[rgbIndex]);
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rgb[1] += SkGetPackedG32(rgbColors[rgbIndex]);
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rgb[2] += SkGetPackedB32(rgbColors[rgbIndex]);
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}
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}
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for (int c = 0; c < 3; ++c) {
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rgb[c] /= 4;
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}
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int uvIndex = j * kBmpSize / 2 + i;
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uvPixels[0][uvIndex] = static_cast<signed char>(
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((-38 * rgb[0] - 74 * rgb[1] + 112 * rgb[2] + 128) >> 8) + 128);
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uvPixels[1][uvIndex] = static_cast<signed char>(
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((112 * rgb[0] - 94 * rgb[1] - 18 * rgb[2] + 128) >> 8) + 128);
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}
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}
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fRGBImage.reset(SkImage::NewRasterCopy(rgbBmp.info(), rgbColors, rgbBmp.rowBytes()));
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}
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void createYUVTextures(GrContext* context, GrBackendObject yuvHandles[3]) {
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GrGpu* gpu = context->getGpu();
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if (!gpu) {
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return;
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}
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for (int i = 0; i < 3; ++i) {
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SkASSERT(fYUVBmps[i].width() == SkToInt(fYUVBmps[i].rowBytes()));
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yuvHandles[i] = gpu->createTestingOnlyBackendTexture(fYUVBmps[i].getPixels(),
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fYUVBmps[i].width(),
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fYUVBmps[i].height(),
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kAlpha_8_GrPixelConfig);
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}
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context->resetContext();
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}
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void deleteYUVTextures(GrContext* context, const GrBackendObject yuvHandles[3]) {
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GrGpu* gpu = context->getGpu();
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if (!gpu) {
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return;
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}
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for (int i = 0; i < 3; ++i) {
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gpu->deleteTestingOnlyBackendTexture(yuvHandles[i]);
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}
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context->resetContext();
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}
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void onDraw(SkCanvas* canvas) override {
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GrRenderTarget* rt = canvas->internal_private_accessTopLayerRenderTarget();
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GrContext* context;
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if (!rt || !(context = rt->getContext())) {
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skiagm::GM::DrawGpuOnlyMessage(canvas);
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return;
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}
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GrBackendObject yuvHandles[3];
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this->createYUVTextures(context, yuvHandles);
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static const SkScalar kPad = 10.f;
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SkISize sizes[] = {
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{ fYUVBmps[0].width(), fYUVBmps[0].height()},
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{ fYUVBmps[1].width(), fYUVBmps[1].height()},
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{ fYUVBmps[2].width(), fYUVBmps[2].height()},
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};
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SkTArray<SkImage*> images;
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images.push_back(SkRef(fRGBImage.get()));
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for (int space = kJPEG_SkYUVColorSpace; space <= kLastEnum_SkYUVColorSpace; ++space) {
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images.push_back(SkImage::NewFromYUVTexturesCopy(context,
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static_cast<SkYUVColorSpace>(space),
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yuvHandles, sizes,
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kTopLeft_GrSurfaceOrigin));
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}
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this->deleteYUVTextures(context, yuvHandles);
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for (int i = 0; i < images.count(); ++ i) {
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SkScalar y = (i + 1) * kPad + i * fYUVBmps[0].height();
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SkScalar x = kPad;
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canvas->drawImage(images[i], x, y);
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images[i]->unref();
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images[i] = nullptr;
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}
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}
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private:
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SkAutoTUnref<SkImage> fRGBImage;
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SkBitmap fYUVBmps[3];
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static const int kBmpSize = 32;
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typedef GM INHERITED;
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};
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DEF_GM(return new ImageFromYUVTextures;)
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}
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#endif
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