943a462fef
This was requested in https://codereview.chromium.org/1309543012/ (Add new GM to directly exercise perspective bitmap drawing) Review URL: https://codereview.chromium.org/1320673011
182 lines
5.5 KiB
C++
182 lines
5.5 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkLightingShader.h"
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#include "SkPoint3.h"
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#include "SkShader.h"
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// Create a hemispherical normal map
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static SkBitmap make_hemi_normalmap(int texSize) {
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SkBitmap hemi;
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hemi.allocN32Pixels(texSize, texSize);
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sk_tool_utils::create_hemi_normal_map(&hemi, SkIRect::MakeWH(texSize, texSize));
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return hemi;
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}
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// Create a truncated pyramid normal map
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static SkBitmap make_frustum_normalmap(int texSize) {
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SkBitmap frustum;
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frustum.allocN32Pixels(texSize, texSize);
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sk_tool_utils::create_frustum_normal_map(&frustum, SkIRect::MakeWH(texSize, texSize));
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return frustum;
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}
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// Create a tetrahedral normal map
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static SkBitmap make_tetra_normalmap(int texSize) {
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SkBitmap tetra;
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tetra.allocN32Pixels(texSize, texSize);
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sk_tool_utils::create_tetra_normal_map(&tetra, SkIRect::MakeWH(texSize, texSize));
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return tetra;
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}
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namespace skiagm {
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// This GM exercises lighting shaders.
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class LightingShaderGM : public GM {
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public:
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LightingShaderGM() {
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this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC));
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SkLightingShader::Lights::Builder builder;
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builder.add(SkLight(SkColor3f::Make(1.0f, 1.0f, 1.0f),
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SkVector3::Make(1.0f, 0.0f, 0.0f)));
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builder.add(SkLight(SkColor3f::Make(0.2f, 0.2f, 0.2f)));
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fLights.reset(builder.finish());
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}
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protected:
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enum NormalMap {
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kHemi_NormalMap,
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kFrustum_NormalMap,
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kTetra_NormalMap,
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kLast_NormalMap = kTetra_NormalMap
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};
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static const int kNormalMapCount = kLast_NormalMap+1;
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SkString onShortName() override {
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return SkString("lightingshader");
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}
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SkISize onISize() override {
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return SkISize::Make(kGMSize, kGMSize);
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}
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void onOnceBeforeDraw() override {
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fDiffuse = sk_tool_utils::create_checkerboard_bitmap(
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kTexSize, kTexSize,
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sk_tool_utils::color_to_565(0x0),
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sk_tool_utils::color_to_565(0xFF804020),
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8);
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fNormalMaps[kHemi_NormalMap] = make_hemi_normalmap(kTexSize);
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fNormalMaps[kFrustum_NormalMap] = make_frustum_normalmap(kTexSize);
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fNormalMaps[kTetra_NormalMap] = make_tetra_normalmap(kTexSize);
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}
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void drawRect(SkCanvas* canvas, const SkRect& r, NormalMap mapType) {
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SkRect bitmapBounds = SkRect::MakeIWH(fDiffuse.width(), fDiffuse.height());
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SkMatrix matrix;
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matrix.setRectToRect(bitmapBounds, r, SkMatrix::kFill_ScaleToFit);
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const SkMatrix& ctm = canvas->getTotalMatrix();
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// TODO: correctly pull out the pure rotation
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SkVector invNormRotation = { ctm[SkMatrix::kMScaleX], ctm[SkMatrix::kMSkewY] };
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SkAutoTUnref<SkShader> fShader(SkLightingShader::Create(
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fDiffuse,
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fNormalMaps[mapType],
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fLights,
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invNormRotation, &matrix, &matrix));
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SkPaint paint;
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paint.setShader(fShader);
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canvas->drawRect(r, paint);
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}
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void onDraw(SkCanvas* canvas) override {
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SkMatrix m;
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SkRect r;
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{
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r = SkRect::MakeWH(SkIntToScalar(kTexSize), SkIntToScalar(kTexSize));
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this->drawRect(canvas, r, kHemi_NormalMap);
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canvas->save();
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m.setRotate(45.0f, r.centerX(), r.centerY());
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m.postTranslate(kGMSize/2.0f - kTexSize/2.0f, 0.0f);
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canvas->setMatrix(m);
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this->drawRect(canvas, r, kHemi_NormalMap);
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canvas->restore();
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}
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{
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r.offset(kGMSize - kTexSize, 0);
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this->drawRect(canvas, r, kFrustum_NormalMap);
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canvas->save();
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m.setRotate(45.0f, r.centerX(), r.centerY());
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m.postTranslate(0.0f, kGMSize/2.0f - kTexSize/2.0f);
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canvas->setMatrix(m);
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this->drawRect(canvas, r, kFrustum_NormalMap);
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canvas->restore();
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}
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{
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r.offset(0, kGMSize - kTexSize);
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this->drawRect(canvas, r, kTetra_NormalMap);
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canvas->save();
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m.setRotate(45.0f, r.centerX(), r.centerY());
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m.postTranslate(-kGMSize/2.0f + kTexSize/2.0f, 0.0f);
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canvas->setMatrix(m);
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this->drawRect(canvas, r, kTetra_NormalMap);
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canvas->restore();
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}
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{
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r.offset(kTexSize - kGMSize, 0);
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this->drawRect(canvas, r, kHemi_NormalMap);
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canvas->save();
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m.setRotate(45.0f, r.centerX(), r.centerY());
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m.postTranslate(0.0f, -kGMSize/2.0f + kTexSize/2.0f);
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canvas->setMatrix(m);
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this->drawRect(canvas, r, kHemi_NormalMap);
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canvas->restore();
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}
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}
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private:
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static const int kTexSize = 128;
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static const int kGMSize = 512;
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SkBitmap fDiffuse;
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SkBitmap fNormalMaps[kNormalMapCount];
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SkAutoTUnref<const SkLightingShader::Lights> fLights;
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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DEF_GM(return new LightingShaderGM;)
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}
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