skia2/experimental/Intersection/LineIntersection.cpp
caryclark@google.com 639df89148 work in progress for shape operations
A    experimental/Intersection
A    experimental/Intersection/Intersections.h
A    experimental/Intersection/DataTypes.cpp
A    experimental/Intersection/QuadraticReduceOrder.cpp
A    experimental/Intersection/IntersectionUtilities.cpp
A    experimental/Intersection/CubicIntersection_Tests.h
A    experimental/Intersection/LineParameteters_Test.cpp
A    experimental/Intersection/ReduceOrder.cpp
A    experimental/Intersection/QuadraticIntersection.cpp
A    experimental/Intersection/Extrema.h
A    experimental/Intersection/CubicIntersection_TestData.h
A    experimental/Intersection/QuadraticParameterization_Test.cpp
A    experimental/Intersection/TestUtilities.cpp
A    experimental/Intersection/CubicRoots.cpp
A    experimental/Intersection/QuadraticParameterization.cpp
A    experimental/Intersection/QuadraticSubDivide.cpp
A    experimental/Intersection/LineIntersection_Test.cpp
A    experimental/Intersection/LineIntersection.cpp
A    experimental/Intersection/CubicParameterizationCode.cpp
A    experimental/Intersection/LineParameters.h
A    experimental/Intersection/CubicIntersection.h
A    experimental/Intersection/CubeRoot.cpp
A    experimental/Intersection/SkAntiEdge.h
A    experimental/Intersection/ConvexHull_Test.cpp
A    experimental/Intersection/CubicBezierClip_Test.cpp
A    experimental/Intersection/CubicIntersection_Tests.cpp
A    experimental/Intersection/CubicBezierClip.cpp
A    experimental/Intersection/CubicIntersectionT.cpp
A    experimental/Intersection/Inline_Tests.cpp
A    experimental/Intersection/ReduceOrder_Test.cpp
A    experimental/Intersection/QuadraticIntersection_TestData.h
A    experimental/Intersection/DataTypes.h
A    experimental/Intersection/Extrema.cpp
A    experimental/Intersection/EdgeApp.cpp
A    experimental/Intersection/CubicIntersection_TestData.cpp
A    experimental/Intersection/IntersectionUtilities.h
A    experimental/Intersection/CubicReduceOrder.cpp
A    experimental/Intersection/CubicCoincidence.cpp
A    experimental/Intersection/CubicIntersection_Test.cpp
A    experimental/Intersection/CubicIntersection.cpp
A    experimental/Intersection/QuadraticUtilities.h
A    experimental/Intersection/SkAntiEdge.cpp
A    experimental/Intersection/TestUtilities.h
A    experimental/Intersection/CubicParameterization_Test.cpp
A    experimental/Intersection/LineIntersection.h
A    experimental/Intersection/CubicSubDivide.cpp
A    experimental/Intersection/CubicParameterization.cpp
A    experimental/Intersection/QuadraticBezierClip_Test.cpp
A    experimental/Intersection/QuadraticBezierClip.cpp
A    experimental/Intersection/BezierClip_Test.cpp
A    experimental/Intersection/ConvexHull.cpp
A    experimental/Intersection/BezierClip.cpp
A    experimental/Intersection/QuadraticIntersection_TestData.cpp



git-svn-id: http://skia.googlecode.com/svn/trunk@3005 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-01-10 21:46:10 +00:00

121 lines
4.0 KiB
C++

#include "DataTypes.h"
#include "LineIntersection.h"
#include "LineParameters.h"
static bool no_intersection(_Point* result) {
result->x = 0;
result->y = 0;
return false;
}
/*
Determine the intersection point of two line segments
Return FALSE if the lines don't intersect
from: http://paulbourke.net/geometry/lineline2d/
min: 8 subs, 4 muls, 4 cmps
*/
bool lineIntersect(const _Line& a, const _Line& b, _Point* result) {
LineParameters paramsA, paramsB;
double axLen = a[1].x - a[0].x;
double ayLen = a[1].y - a[0].y;
double bxLen = b[1].x - b[0].x;
double byLen = b[1].y - b[0].y;
double denom = byLen * axLen - ayLen * bxLen;
if (approximately_zero_squared(denom)) { // is either 'a' or 'b' a point?
bool aIsPoint = approximately_zero(axLen) && approximately_zero(ayLen);
bool bIsPoint = approximately_zero(bxLen) && approximately_zero(byLen);
if (aIsPoint & bIsPoint) {
if (!approximately_equal(a[0].x, b[0].x)
|| !approximately_equal(a[0].y, b[0].y)) {
return no_intersection(result);
}
} else {
double ptToLineDistance;
if (aIsPoint) {
paramsB.lineEndPoints(b);
ptToLineDistance = paramsB.pointDistance(a[0]);
} else {
paramsA.lineEndPoints(a);
ptToLineDistance = paramsA.pointDistance(b[0]);
}
if (!approximately_zero(ptToLineDistance)) {
return no_intersection(result);
}
}
if (aIsPoint) {
result->x = a[0].x;
result->y = a[0].y;
} else {
result->x = b[0].x;
result->y = b[0].y;
}
return true;
}
double ab0y = a[0].y - b[0].y;
double ab0x = a[0].x - b[0].x;
double numerA = ab0y * bxLen - byLen * ab0x;
double numerB;
if (numerA < 0 && denom > numerA || numerA > 0 && denom < numerA) {
return no_intersection(result);
}
numerB = ab0y * axLen - ayLen * ab0x;
if (numerB < 0 && denom > numerB || numerB > 0 && denom < numerB) {
return no_intersection(result);
}
/* Are the line coincident? See if they overlap */
paramsA.lineEndPoints(a);
double b0dist = paramsA.pointDistance(b[0]);
bool b0on = approximately_zero_squared(b0dist);
double b1dist = paramsA.pointDistance(b[1]);
bool b1on = approximately_zero_squared(b1dist);
if (b0on | b1on) {
if (b0on & b1on) {
result->x = (b[0].x + b[1].x) / 2;
result->y = (b[0].y + b[1].y) / 2;
return true;
}
paramsB.lineEndPoints(b);
double a0dist = paramsB.pointDistance(a[0]);
bool a0on = approximately_zero_squared(a0dist);
double a1dist = paramsB.pointDistance(a[1]);
bool a1on = approximately_zero_squared(a1dist);
if (a0on | a1on) {
if (a0on & a1on) {
result->x = (a[0].x + a[1].x) / 2;
result->y = (a[0].y + a[1].y) / 2;
return true;
}
const _Point& aPt = a0on ? a[0] : a[1];
const _Point& bPt = b0on ? b[0] : b[1];
if (aPt.approximatelyEqual(bPt)) {
*result = aPt;
return true;
}
result->x = (aPt.x + bPt.x) / 2;
result->y = (aPt.y + bPt.y) / 2;
return true;
}
}
/* Is the intersection along the the segments */
double mua = numerA / denom;
result->x = a[0].x + mua * (a[1].x - a[0].x);
result->y = a[0].y + mua * (a[1].y - a[0].y);
return true;
}
// from http://www.bryceboe.com/wordpress/wp-content/uploads/2006/10/intersect.py
// 4 subs, 2 muls, 1 cmp
static bool ccw(const _Point& A, const _Point& B, const _Point& C) {
return (C.y - A.y) * (B.x - A.x) > (B.y - A.y) * (C.x - A.x);
}
// 16 subs, 8 muls, 6 cmps
bool testIntersect(const _Line& a, const _Line& b) {
return ccw(a[0], b[0], b[1]) != ccw(a[1], b[0], b[1])
&& ccw(a[0], a[1], b[0]) != ccw(a[0], a[1], b[1]);
}