2a24338c77
I have verified locally that nothing draws differently. Motivation: * SK_SIMPLE_GM makes it easier to write a GM. * Reducing 1100 lines of code makes maintenance easier. * Simple GMs are easy to convert to Fiddles. Review URL: https://codereview.chromium.org/1333553002
51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkCanvas.h"
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#include "SkImage.h"
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#include "SkRandom.h"
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#include "SkSurface.h"
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static SkImage* make_image() {
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const SkImageInfo info = SkImageInfo::MakeN32Premul(319, 52);
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SkAutoTUnref<SkSurface> surface(SkSurface::NewRaster(info));
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SkCanvas* canvas = surface->getCanvas();
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canvas->drawColor(sk_tool_utils::color_to_565(0xFFF8F8F8));
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setStyle(SkPaint::kStroke_Style);
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for (int i = 0; i < 20; ++i) {
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canvas->drawCircle(-4, 25, 20, paint);
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canvas->translate(25, 0);
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}
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return surface->newImageSnapshot();
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}
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DEF_SIMPLE_GM(mipmap, canvas, 400, 200) {
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SkAutoTUnref<SkImage> img(make_image());//SkImage::NewFromEncoded(data));
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SkPaint paint;
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const SkRect dst = SkRect::MakeWH(177, 15);
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paint.setTextSize(30);
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SkString str;
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str.printf("scale %g %g", dst.width() / img->width(), dst.height() / img->height());
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// canvas->drawText(str.c_str(), str.size(), 300, 100, paint);
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canvas->translate(20, 20);
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for (int i = 0; i < 4; ++i) {
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paint.setFilterQuality(SkFilterQuality(i));
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canvas->drawImageRect(img, dst, &paint);
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canvas->translate(0, 20);
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}
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canvas->drawImage(img, 20, 20, nullptr);
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}
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