skia2/tests/SRGBReadWritePixelsTest.cpp
Brian Osman 24429c68c5 Move GrTextureProvider to src
With this hidden, we can make further simplification. Just want to test
this change against our external clients first, to make sure we're okay
to proceed.

BUG=skia:

Change-Id: I47f8c8f2912201c2890bc2f9a9d68aa92649a2d4
Reviewed-on: https://skia-review.googlesource.com/9072
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-03-01 19:20:05 +00:00

234 lines
9.7 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Test.h"
#if SK_SUPPORT_GPU
#include "GrCaps.h"
#include "GrContext.h"
#include "GrTextureProvider.h"
#include "SkCanvas.h"
#include "SkSurface.h"
// using anonymous namespace because these functions are used as template params.
namespace {
/** convert 0..1 srgb value to 0..1 linear */
float srgb_to_linear(float srgb) {
if (srgb <= 0.04045f) {
return srgb / 12.92f;
} else {
return powf((srgb + 0.055f) / 1.055f, 2.4f);
}
}
/** convert 0..1 linear value to 0..1 srgb */
float linear_to_srgb(float linear) {
if (linear <= 0.0031308) {
return linear * 12.92f;
} else {
return 1.055f * powf(linear, 1.f / 2.4f) - 0.055f;
}
}
}
/** tests a conversion with an error tolerance */
template <float (*CONVERT)(float)> static bool check_conversion(uint32_t input, uint32_t output,
float error) {
// alpha should always be exactly preserved.
if ((input & 0xff000000) != (output & 0xff000000)) {
return false;
}
for (int c = 0; c < 3; ++c) {
uint8_t inputComponent = (uint8_t) ((input & (0xff << (c*8))) >> (c*8));
float lower = SkTMax(0.f, (float) inputComponent - error);
float upper = SkTMin(255.f, (float) inputComponent + error);
lower = CONVERT(lower / 255.f);
upper = CONVERT(upper / 255.f);
SkASSERT(lower >= 0.f && lower <= 255.f);
SkASSERT(upper >= 0.f && upper <= 255.f);
uint8_t outputComponent = (output & (0xff << (c*8))) >> (c*8);
if (outputComponent < SkScalarFloorToInt(lower * 255.f) ||
outputComponent > SkScalarCeilToInt(upper * 255.f)) {
return false;
}
}
return true;
}
/** tests a forward and backward conversion with an error tolerance */
template <float (*FORWARD)(float), float (*BACKWARD)(float)>
static bool check_double_conversion(uint32_t input, uint32_t output, float error) {
// alpha should always be exactly preserved.
if ((input & 0xff000000) != (output & 0xff000000)) {
return false;
}
for (int c = 0; c < 3; ++c) {
uint8_t inputComponent = (uint8_t) ((input & (0xff << (c*8))) >> (c*8));
float lower = SkTMax(0.f, (float) inputComponent - error);
float upper = SkTMin(255.f, (float) inputComponent + error);
lower = FORWARD(lower / 255.f);
upper = FORWARD(upper / 255.f);
SkASSERT(lower >= 0.f && lower <= 255.f);
SkASSERT(upper >= 0.f && upper <= 255.f);
uint8_t upperComponent = SkScalarCeilToInt(upper * 255.f);
uint8_t lowerComponent = SkScalarFloorToInt(lower * 255.f);
lower = SkTMax(0.f, (float) lowerComponent - error);
upper = SkTMin(255.f, (float) upperComponent + error);
lower = BACKWARD(lowerComponent / 255.f);
upper = BACKWARD(upperComponent / 255.f);
SkASSERT(lower >= 0.f && lower <= 255.f);
SkASSERT(upper >= 0.f && upper <= 255.f);
upperComponent = SkScalarCeilToInt(upper * 255.f);
lowerComponent = SkScalarFloorToInt(lower * 255.f);
uint8_t outputComponent = (output & (0xff << (c*8))) >> (c*8);
if (outputComponent < lowerComponent || outputComponent > upperComponent) {
return false;
}
}
return true;
}
static bool check_srgb_to_linear_conversion(uint32_t srgb, uint32_t linear, float error) {
return check_conversion<srgb_to_linear>(srgb, linear, error);
}
static bool check_linear_to_srgb_conversion(uint32_t linear, uint32_t srgb, float error) {
return check_conversion<linear_to_srgb>(linear, srgb, error);
}
static bool check_linear_to_srgb_to_linear_conversion(uint32_t input, uint32_t output, float error) {
return check_double_conversion<linear_to_srgb, srgb_to_linear>(input, output, error);
}
static bool check_srgb_to_linear_to_srgb_conversion(uint32_t input, uint32_t output, float error) {
return check_double_conversion<srgb_to_linear, linear_to_srgb>(input, output, error);
}
typedef bool (*CheckFn) (uint32_t orig, uint32_t actual, float error);
void read_and_check_pixels(skiatest::Reporter* reporter, GrTexture* texture, uint32_t* origData,
GrPixelConfig readConfig, CheckFn checker, float error,
const char* subtestName) {
int w = texture->width();
int h = texture->height();
SkAutoTMalloc<uint32_t> readData(w * h);
memset(readData.get(), 0, sizeof(uint32_t) * w * h);
if (!texture->readPixels(0, 0, w, h, readConfig, readData.get())) {
ERRORF(reporter, "Could not read pixels for %s.", subtestName);
return;
}
for (int j = 0; j < h; ++j) {
for (int i = 0; i < w; ++i) {
uint32_t orig = origData[j * w + i];
uint32_t read = readData[j * w + i];
if (!checker(orig, read, error)) {
ERRORF(reporter, "Expected 0x%08x, read back as 0x%08x in %s at %d, %d).",
orig, read, subtestName, i, j);
return;
}
}
}
}
// TODO: Add tests for copySurface between srgb/linear textures. Add tests for unpremul/premul
// conversion during read/write along with srgb/linear conversions.
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SRGBReadWritePixels, reporter, ctxInfo) {
GrContext* context = ctxInfo.grContext();
#if defined(GOOGLE3)
// Stack frame size is limited in GOOGLE3.
static const int kW = 63;
static const int kH = 63;
#else
static const int kW = 255;
static const int kH = 255;
#endif
uint32_t origData[kW * kH];
for (int j = 0; j < kH; ++j) {
for (int i = 0; i < kW; ++i) {
origData[j * kW + i] = (j << 24) | (i << 16) | (i << 8) | i;
}
}
GrSurfaceDesc desc;
desc.fFlags = kRenderTarget_GrSurfaceFlag;
desc.fWidth = kW;
desc.fHeight = kH;
desc.fConfig = kSRGBA_8888_GrPixelConfig;
if (context->caps()->isConfigRenderable(desc.fConfig, false) &&
context->caps()->isConfigTexturable(desc.fConfig)) {
sk_sp<GrTexture> tex(context->textureProvider()->createTexture(desc, SkBudgeted::kNo));
if (!tex) {
ERRORF(reporter, "Could not create SRGBA texture.");
return;
}
float error = context->caps()->shaderCaps()->floatPrecisionVaries() ? 1.2f : 0.5f;
// Write srgba data and read as srgba and then as rgba
if (tex->writePixels(0, 0, kW, kH, kSRGBA_8888_GrPixelConfig, origData)) {
// For the all-srgba case, we allow a small error only for devices that have
// precision variation because the srgba data gets converted to linear and back in
// the shader.
float smallError = context->caps()->shaderCaps()->floatPrecisionVaries() ? 1.f :
0.0f;
read_and_check_pixels(reporter, tex.get(), origData, kSRGBA_8888_GrPixelConfig,
check_srgb_to_linear_to_srgb_conversion, smallError,
"write/read srgba to srgba texture");
read_and_check_pixels(reporter, tex.get(), origData, kRGBA_8888_GrPixelConfig,
check_srgb_to_linear_conversion, error,
"write srgba/read rgba with srgba texture");
} else {
ERRORF(reporter, "Could not write srgba data to srgba texture.");
}
// Now verify that we can write linear data
if (tex->writePixels(0, 0, kW, kH, kRGBA_8888_GrPixelConfig, origData)) {
// We allow more error on GPUs with lower precision shader variables.
read_and_check_pixels(reporter, tex.get(), origData, kSRGBA_8888_GrPixelConfig,
check_linear_to_srgb_conversion, error,
"write rgba/read srgba with srgba texture");
read_and_check_pixels(reporter, tex.get(), origData, kRGBA_8888_GrPixelConfig,
check_linear_to_srgb_to_linear_conversion, error,
"write/read rgba with srgba texture");
} else {
ERRORF(reporter, "Could not write rgba data to srgba texture.");
}
desc.fConfig = kRGBA_8888_GrPixelConfig;
tex.reset(context->textureProvider()->createTexture(desc, SkBudgeted::kNo));
if (!tex) {
ERRORF(reporter, "Could not create RGBA texture.");
return;
}
// Write srgba data to a rgba texture and read back as srgba and rgba
if (tex->writePixels(0, 0, kW, kH, kSRGBA_8888_GrPixelConfig, origData)) {
read_and_check_pixels(reporter, tex.get(), origData, kSRGBA_8888_GrPixelConfig,
check_srgb_to_linear_to_srgb_conversion, error,
"write/read srgba to rgba texture");
read_and_check_pixels(reporter, tex.get(), origData, kRGBA_8888_GrPixelConfig,
check_srgb_to_linear_conversion, error,
"write srgba/read rgba to rgba texture");
} else {
ERRORF(reporter, "Could not write srgba data to rgba texture.");
}
// Write rgba data to a rgba texture and read back as srgba
if (tex->writePixels(0, 0, kW, kH, kRGBA_8888_GrPixelConfig, origData)) {
read_and_check_pixels(reporter, tex.get(), origData, kSRGBA_8888_GrPixelConfig,
check_linear_to_srgb_conversion, 1.2f,
"write rgba/read srgba to rgba texture");
} else {
ERRORF(reporter, "Could not write rgba data to rgba texture.");
}
}
}
#endif