effee20657
Lays the infrastructure to use mixed samples internally, and begins using nvpr with mixed samples on the default "gl" and "gles" configs. In this rendition, we take the simplest approach possible re: stencil attachments. We initially create a render target without stencil (i.e., 0 samples). Then, any time a proxy needs a stencil buffer with more samples than its target currently has, we create and attach a new stencil buffer. However, we never "downgrade" a render target's stencil attachment to one with fewer samples. So if the proxy only needs one sample and the target has many, we leave it. Bug: skia: Change-Id: I8558ba799ac3dee457f349f77d4517c11413c9a9 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/224456 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
323 lines
13 KiB
C++
323 lines
13 KiB
C++
/*
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* Copyright 2019 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkBlendMode.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColorSpace.h"
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#include "include/core/SkMatrix.h"
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#include "include/core/SkRect.h"
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#include "include/core/SkRefCnt.h"
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#include "include/core/SkSize.h"
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#include "include/core/SkString.h"
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#include "include/core/SkTypes.h"
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#include "include/gpu/GrContext.h"
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#include "include/gpu/GrSamplerState.h"
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#include "include/gpu/GrTypes.h"
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#include "include/private/GrRecordingContext.h"
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#include "include/private/GrTypesPriv.h"
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#include "include/private/SkColorData.h"
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#include "src/gpu/GrBuffer.h"
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#include "src/gpu/GrCaps.h"
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#include "src/gpu/GrClip.h"
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#include "src/gpu/GrColorSpaceXform.h"
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#include "src/gpu/GrContextPriv.h"
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#include "src/gpu/GrGeometryProcessor.h"
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#include "src/gpu/GrGpuCommandBuffer.h"
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#include "src/gpu/GrMemoryPool.h"
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#include "src/gpu/GrMesh.h"
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#include "src/gpu/GrOpFlushState.h"
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#include "src/gpu/GrPaint.h"
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#include "src/gpu/GrPipeline.h"
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#include "src/gpu/GrPrimitiveProcessor.h"
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#include "src/gpu/GrProcessor.h"
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#include "src/gpu/GrProcessorSet.h"
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#include "src/gpu/GrRecordingContextPriv.h"
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#include "src/gpu/GrRenderTargetContext.h"
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#include "src/gpu/GrRenderTargetContextPriv.h"
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#include "src/gpu/GrShaderCaps.h"
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#include "src/gpu/GrShaderVar.h"
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#include "src/gpu/GrSurfaceProxy.h"
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#include "src/gpu/GrTextureProxy.h"
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#include "src/gpu/GrUserStencilSettings.h"
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#include "src/gpu/effects/GrPorterDuffXferProcessor.h"
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#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
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#include "src/gpu/glsl/GrGLSLGeometryProcessor.h"
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#include "src/gpu/glsl/GrGLSLPrimitiveProcessor.h"
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#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
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#include "src/gpu/glsl/GrGLSLVarying.h"
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#include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h"
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#include "src/gpu/ops/GrDrawOp.h"
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#include "src/gpu/ops/GrOp.h"
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#include <memory>
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#include <utility>
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class GrAppliedClip;
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class GrGLSLProgramDataManager;
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namespace skiagm {
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enum class GradType : bool {
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kHW,
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kSW
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};
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/**
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* This test ensures that the shaderBuilder's sample offsets and sample mask are correlated with
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* actual HW sample locations. It does so by drawing pseudo-random subpixel boxes, and only turning
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* off the samples whose locations fall inside the boxes.
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*/
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class SampleLocationsGM : public GpuGM {
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public:
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SampleLocationsGM(GradType gradType, GrSurfaceOrigin origin)
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: fGradType(gradType)
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, fOrigin(origin) {}
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private:
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SkString onShortName() override;
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SkISize onISize() override { return SkISize::Make(200, 200); }
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DrawResult onDraw(GrContext*, GrRenderTargetContext*, SkCanvas*, SkString* errorMsg) override;
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const GradType fGradType;
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const GrSurfaceOrigin fOrigin;
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// SkSL code.
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class SampleLocationsTestProcessor : public GrGeometryProcessor {
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public:
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SampleLocationsTestProcessor(GradType gradType)
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: GrGeometryProcessor(kSampleLocationsTestProcessor_ClassID)
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, fGradType(gradType) {
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this->setWillUseCustomFeature(CustomFeatures::kSampleLocations);
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}
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const char* name() const override { return "SampleLocationsTestProcessor"; }
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void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const final {
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b->add32((uint32_t)fGradType);
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}
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GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const final;
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private:
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const GradType fGradType;
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class Impl;
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};
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class SampleLocationsTestProcessor::Impl : public GrGLSLGeometryProcessor {
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void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
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const auto& proc = args.fGP.cast<SampleLocationsTestProcessor>();
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auto* v = args.fVertBuilder;
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auto* f = args.fFragBuilder;
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GrGLSLVarying coord(kFloat2_GrSLType);
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GrGLSLVarying grad(kFloat2_GrSLType);
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args.fVaryingHandler->addVarying("coord", &coord);
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if (GradType::kSW == proc.fGradType) {
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args.fVaryingHandler->addVarying("grad", &grad);
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}
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// Pixel grid.
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v->codeAppendf("int x = sk_InstanceID %% 200;");
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v->codeAppendf("int y = sk_InstanceID / 200;");
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// Create pseudo-random rectangles inside a 16x16 subpixel grid. This works out nicely
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// because there are 17 positions on the grid (including both edges), and 17 is a great
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// prime number for generating pseudo-random numbers.
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v->codeAppendf("int ileft = (sk_InstanceID*929) %% 17;");
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v->codeAppendf("int iright = ileft + 1 + ((sk_InstanceID*1637) %% (17 - ileft));");
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v->codeAppendf("int itop = (sk_InstanceID*313) %% 17;");
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v->codeAppendf("int ibot = itop + 1 + ((sk_InstanceID*1901) %% (17 - itop));");
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// Outset (or inset) the rectangle, for the very likely scenario that samples fall on exact
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// 16ths of a pixel. GL_SUBPIXEL_BITS is allowed to be as low as 4, so try not to let the
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// outset value to get too small.
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v->codeAppendf("float outset = 1/32.0;");
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v->codeAppendf("outset = (0 == (x + y) %% 2) ? -outset : +outset;");
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v->codeAppendf("float l = ileft/16.0 - outset;");
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v->codeAppendf("float r = iright/16.0 + outset;");
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v->codeAppendf("float t = itop/16.0 - outset;");
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v->codeAppendf("float b = ibot/16.0 + outset;");
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v->codeAppendf("float2 vertexpos;");
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v->codeAppendf("vertexpos.x = float(x) + ((0 == (sk_VertexID %% 2)) ? l : r);");
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v->codeAppendf("vertexpos.y = float(y) + ((0 == (sk_VertexID / 2)) ? t : b);");
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gpArgs->fPositionVar.set(kFloat2_GrSLType, "vertexpos");
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v->codeAppendf("%s.x = (0 == (sk_VertexID %% 2)) ? -1 : +1;", coord.vsOut());
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v->codeAppendf("%s.y = (0 == (sk_VertexID / 2)) ? -1 : +1;", coord.vsOut());
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if (GradType::kSW == proc.fGradType) {
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v->codeAppendf("%s = 2/float2(r - l, b - t);", grad.vsOut());
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}
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// Fragment shader: Output RED.
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f->codeAppendf("%s = half4(1,0,0,1);", args.fOutputColor);
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f->codeAppendf("%s = half4(1);", args.fOutputCoverage);
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// Now turn off all the samples inside our sub-rectangle. As long as the shaderBuilder's
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// sample offsets and sample mask are correlated with actual HW sample locations, no red
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// will bleed through.
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f->codeAppendf("for (int i = 0; i < %i; ++i) {",
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f->getProgramBuilder()->effectiveSampleCnt());
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if (GradType::kHW == proc.fGradType) {
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f->codeAppendf("float2x2 grad = float2x2(dFdx(%s), dFdy(%s));",
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coord.fsIn(), coord.fsIn());
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} else {
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f->codeAppendf("float2x2 grad = float2x2(%s.x, 0, 0, %s.y);", grad.fsIn(), grad.fsIn());
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}
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f->codeAppendf( "float2 samplecoord = %s[i] * grad + %s;",
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f->sampleOffsets(), coord.fsIn());
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f->codeAppendf( "if (all(lessThanEqual(abs(samplecoord), float2(1)))) {");
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f->maskOffMultisampleCoverage(
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"~(1 << i)", GrGLSLFPFragmentBuilder::ScopeFlags::kInsideLoop);
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f->codeAppendf( "}");
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f->codeAppendf("}");
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}
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void setData(const GrGLSLProgramDataManager&, const GrPrimitiveProcessor&,
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FPCoordTransformIter&&) override {}
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};
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GrGLSLPrimitiveProcessor* SampleLocationsTestProcessor::createGLSLInstance(
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const GrShaderCaps&) const {
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return new Impl();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Draw Op.
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class SampleLocationsTestOp : public GrDrawOp {
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public:
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DEFINE_OP_CLASS_ID
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static std::unique_ptr<GrDrawOp> Make(
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GrRecordingContext* ctx, const SkMatrix& viewMatrix, GradType gradType) {
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GrOpMemoryPool* pool = ctx->priv().opMemoryPool();
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return pool->allocate<SampleLocationsTestOp>(gradType);
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}
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private:
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SampleLocationsTestOp(GradType gradType) : GrDrawOp(ClassID()), fGradType(gradType) {
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this->setBounds(SkRect::MakeIWH(200, 200), HasAABloat::kNo, IsZeroArea::kNo);
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}
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const char* name() const override { return "SampleLocationsTestOp"; }
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FixedFunctionFlags fixedFunctionFlags() const override {
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return FixedFunctionFlags::kUsesHWAA | FixedFunctionFlags::kUsesStencil;
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}
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GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*,
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bool hasMixedSampledCoverage, GrClampType) override {
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return GrProcessorSet::EmptySetAnalysis();
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}
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void onPrepare(GrOpFlushState*) override {}
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void onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) override {
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static constexpr GrUserStencilSettings kStencilWrite(
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GrUserStencilSettings::StaticInit<
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0x0001,
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GrUserStencilTest::kAlways,
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0xffff,
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GrUserStencilOp::kReplace,
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GrUserStencilOp::kKeep,
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0xffff>()
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);
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GrPipeline pipeline(GrScissorTest::kDisabled, SkBlendMode::kSrcOver,
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flushState->drawOpArgs().fOutputSwizzle,
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GrPipeline::InputFlags::kHWAntialias, &kStencilWrite);
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GrMesh mesh(GrPrimitiveType::kTriangleStrip);
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mesh.setInstanced(nullptr, 200*200, 0, 4);
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flushState->rtCommandBuffer()->draw(
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SampleLocationsTestProcessor(fGradType), pipeline, nullptr, nullptr, &mesh, 1,
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SkRect::MakeIWH(200, 200));
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}
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const GradType fGradType;
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friend class ::GrOpMemoryPool; // for ctor
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Test.
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SkString SampleLocationsGM::onShortName() {
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SkString name("samplelocations");
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name.append((GradType::kHW == fGradType) ? "_hwgrad" : "_swgrad");
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name.append((kTopLeft_GrSurfaceOrigin == fOrigin) ? "_topleft" : "_botleft");
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return name;
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}
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DrawResult SampleLocationsGM::onDraw(
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GrContext* ctx, GrRenderTargetContext* rtc, SkCanvas* canvas, SkString* errorMsg) {
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if (!ctx->priv().caps()->sampleLocationsSupport()) {
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*errorMsg = "Requires support for sample locations.";
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return DrawResult::kSkip;
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}
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if (!ctx->priv().caps()->shaderCaps()->sampleVariablesSupport()) {
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*errorMsg = "Requires support for sample variables.";
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return DrawResult::kSkip;
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}
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if (rtc->numSamples() <= 1 && !ctx->priv().caps()->mixedSamplesSupport()) {
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*errorMsg = "MSAA and mixed samples only.";
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return DrawResult::kSkip;
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}
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auto offscreenRTC = ctx->priv().makeDeferredRenderTargetContext(
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rtc->asSurfaceProxy()->backendFormat(), SkBackingFit::kExact, 200, 200,
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rtc->asSurfaceProxy()->config(), rtc->colorSpaceInfo().colorType(), nullptr,
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rtc->numSamples(), GrMipMapped::kNo, fOrigin);
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if (!offscreenRTC) {
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*errorMsg = "Failed to create offscreen render target.";
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return DrawResult::kFail;
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}
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if (offscreenRTC->numSamples() <= 1 &&
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!offscreenRTC->proxy()->canUseMixedSamples(*ctx->priv().caps())) {
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*errorMsg = "MSAA and mixed samples only.";
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return DrawResult::kSkip;
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}
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static constexpr GrUserStencilSettings kStencilCover(
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GrUserStencilSettings::StaticInit<
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0x0000,
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GrUserStencilTest::kNotEqual,
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0xffff,
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GrUserStencilOp::kZero,
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GrUserStencilOp::kKeep,
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0xffff>()
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);
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offscreenRTC->clear(nullptr, {0,1,0,1}, GrRenderTargetContext::CanClearFullscreen::kYes);
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// Stencil.
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offscreenRTC->priv().testingOnly_addDrawOp(
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SampleLocationsTestOp::Make(ctx, canvas->getTotalMatrix(), fGradType));
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// Cover.
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GrPaint coverPaint;
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coverPaint.setColor4f({1,0,0,1});
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coverPaint.setXPFactory(GrPorterDuffXPFactory::Get(SkBlendMode::kSrcOver));
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rtc->priv().stencilRect(GrNoClip(), &kStencilCover, std::move(coverPaint), GrAA::kNo,
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SkMatrix::I(), SkRect::MakeWH(200, 200));
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// Copy offscreen texture to canvas.
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rtc->drawTexture(
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GrNoClip(), sk_ref_sp(offscreenRTC->asTextureProxy()),
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GrSamplerState::Filter::kNearest, SkBlendMode::kSrc, SK_PMColor4fWHITE,
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{0,0,200,200}, {0,0,200,200}, GrAA::kNo, GrQuadAAFlags::kNone,
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SkCanvas::SrcRectConstraint::kStrict_SrcRectConstraint, SkMatrix::I(), nullptr);
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return skiagm::DrawResult::kOk;
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}
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DEF_GM( return new SampleLocationsGM(GradType::kHW, kTopLeft_GrSurfaceOrigin); )
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DEF_GM( return new SampleLocationsGM(GradType::kHW, kBottomLeft_GrSurfaceOrigin); )
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DEF_GM( return new SampleLocationsGM(GradType::kSW, kTopLeft_GrSurfaceOrigin); )
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DEF_GM( return new SampleLocationsGM(GradType::kSW, kBottomLeft_GrSurfaceOrigin); )
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}
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