skia2/tests/sksl/folding/MatrixFoldingES2.glsl
John Stiles 14a487fd54 Replace getConstantSubexpression with getConstantValue.
The only type of expressions that getConstantSubexpression could ever
return are Literal and nullptr. getConstantValue now returns an
optional<double>; nullopt indicates a non-constant value in the slot.
This simplifies most use cases, and allows us to get rid of some extra
"zero" and "one" Literal objects in some of our Constructor classes.

This change fixes a recent fuzzer issue. The fuzzer had discovered that
calling `getConstantSubexpression` on a ConstructorCompoundCast that
contained a compile-time-constant value would return literals of the
wrong type (the cast was not applied). By nesting repeated matrix casts,
this type confusion could be turned into an assertion.

Change-Id: Icee69219e6db2822ffdfab4e5ccdaff54584a4b6
Bug: oss-fuzz:41000
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/471376
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-11-15 14:46:21 +00:00

28 lines
1.1 KiB
GLSL

out vec4 sk_FragColor;
uniform mat2 testMatrix2x2;
uniform vec4 colorRed;
uniform vec4 colorGreen;
uniform float unknownInput;
vec4 main() {
bool _0_ok = true;
_0_ok = _0_ok && mat3(unknownInput) == mat3(mat2(1.0));
_0_ok = _0_ok && mat3(9.0, 0.0, 0.0, 0.0, 9.0, 0.0, 0.0, 0.0, unknownInput) == mat3(mat2(9.0));
_0_ok = _0_ok && vec4(testMatrix2x2) == vec4(1.0, 2.0, 3.0, 4.0);
{
float _3_five = 5.0;
_0_ok = _0_ok && mat3(1.0, 2.0, 3.0, 4.0, _3_five, 6.0, 7.0, 8.0, 9.0)[1] == vec3(4.0, _3_five, 6.0);
}
{
float _4_num = 6.0;
_0_ok = _0_ok && mat3(1.0, 2.0, 3.0, 4.0, 5.0, _4_num++, 7.0, 8.0, 9.0)[0] == vec3(1.0, 2.0, 3.0);
_0_ok = _0_ok && mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, _4_num++, 8.0, 9.0)[1] == vec3(4.0, 5.0, 6.0);
_0_ok = _0_ok && mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, _4_num++, 9.0)[2] == vec3(7.0, 8.0, 9.0);
}
{
_0_ok = _0_ok && mat4(mat3(testMatrix2x2))[0] == vec4(1.0, 2.0, 0.0, 0.0);
_0_ok = _0_ok && mat4(mat3(testMatrix2x2))[1] == vec4(3.0, 4.0, 0.0, 0.0);
}
return _0_ok ? colorGreen : colorRed;
}