..
AbsInt.glsl
AbsIntStandaloneSettings.glsl
BlendGuardedDivide.glsl
Mangle function names in GLSL.
2021-03-22 17:18:26 +00:00
BlendGuardedDivideStandaloneSettings.glsl
Mangle function names in GLSL.
2021-03-22 17:18:26 +00:00
FractNegative.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
FractNegativeStandaloneSettings.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
FragCoords.glsl
FragCoordsStandaloneSettings.glsl
Reland "Don't key progams/pipelines on origin.""
2021-07-07 14:50:10 +00:00
LoopCondition.glsl
LoopConditionStandaloneSettings.glsl
MinAndAbsTogether.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
MinAndAbsTogetherStandaloneSettings.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
NegatedAtan.glsl
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
NegatedAtanStandaloneSettings.glsl
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
NegatedLdexp.glsl
Add a workaround for "ldexp(..., -x)" on Mac/Radeon/GLSL
2021-06-08 01:39:38 +00:00
NegatedLdexpStandaloneSettings.glsl
Add a workaround for "ldexp(..., -x)" on Mac/Radeon/GLSL
2021-06-08 01:39:38 +00:00
PowWithConstantExponent.glsl
PowWithConstantExponentStandaloneSettings.glsl
RewriteDoWhileLoops.glsl
RewriteDoWhileLoopsStandaloneSettings.glsl
RewriteMatrixComparisons.glsl
Rewrite matrix comparisons to work around Adreno bug.
2021-05-24 13:42:19 +00:00
RewriteMatrixComparisonsStandaloneSettings.glsl
Rename caps bit for matrix comparison rewrites.
2021-05-21 22:31:53 +00:00
RewriteMatrixVectorMultiply.asm.frag
Rewrite matrix * vector multiplication on ARM GPUs.
2021-03-24 19:21:44 +00:00
RewriteMatrixVectorMultiply.glsl
Rewrite matrix * vector multiplication on ARM GPUs.
2021-03-24 19:21:44 +00:00
RewriteMatrixVectorMultiplyStandaloneSettings.glsl
Add caps bit for RewriteMatrixVectorMultiply.
2021-03-23 22:40:02 +00:00
TernaryShortCircuit.glsl
TernaryShortCircuitStandaloneSettings.glsl